Long after online play traffic has died down, long after the VF tournament scenes in a given town has cooled off, many of the serious but casual players of VF are still playing single player modes. For instance, I still spend lots of time in VF 5 tournaments, VF 4 Evolution underground Tournaments, VF 5 Quest modes, VF 4 Kumite Modes, VF5 FS License Challenges , and Sparring Modes. In those modes there are dozens and dozens of AI to fight against! FAR more variety than the handful of human players that lurk around in Rank Mode online. In a good month I run into the same 10 player over and over. I've got most of their game memorized at this point. I know all the arguments that the hard core players give about online modes, all the yada yada about the it hard core online players keeping the the scene alive. That's just bull!@#$. Where are all those hard core players now! Sure we still have a tournament here and there and a little online activity here and there. Lately I've been recently diggin Beat tribe 2018,2019 on Youtube. But fortunately I've got some single player content to fall back on for those times when online is a Fuckin ghost town, and I'm tired of playing the same hand full of human players over and over. Maybe now some of the hardcore "online only crowd" will give us some slack when we ask for more single player content. Because at this point most of the VF that's being played (at least outside of Japan) on a daily basis is in single player modes As far as I'm concerned VF6 if there ever is one can make online mode DLC The core game should FOCUS on single player and two player modes that consist of: Improved Adaptable AI in Single Player Survival Modes License Modes Quest Modes Tournament Modes Team Battle Modes Customizable Arcade Routes Dynamic Stages If There is budget ( A Story Mode) These are the modes that keep players playing long after the online scene is DEAD These are the modes that keep player playing when there is nobody local to play. Online is not the answer. Even if we had perfect netcode (And VF5FS is fucking good) schedules, timezones, other games prevent there from being a sufficient amount of VF players online to keep everything fresh Sega/AM2 if your listening. I hope you realize that the online-only crowd represents the minority of VF fans. The majority of the folks out there quietly playing the game every day do so in single player or two player modes (at least that's the case in the U.S. The next VF6 if there is going to be one should focus on single player modes and lots of single player content. The FGC are victims of their own competitive obsessions. Those in the competitive scene get better and better and demand more and more esoteric features that casual players and noobs could care less about. The real way forward for fighting games is not is not online game modes, but to the contrary the way forward for Virtua Fighter and all fighting games for that matter is: Improved, adaptable, single player AI more diverse and robust single player AI user configurable AI Survival Modes License Modes Quest Modes Tournament Modes Team Battle Modes Event Modes Customizable Arcade Routes Finally if there is budget ( A decent Story Mode) These features would catapult VF purchases into the millions. Not the promise of better and better netcode, not the promise of more lobby features. Not the promise of more social media features tied to online play. Leave the online content for DLC and give the biggest part of the VF fanbase more single player/two player content The real longevity of VF is tied to its high quality single player AI. So what we really need is more better, diverse, adaptable, trainable, configurable, scaleable AI. This is future of Fighting games, where there are fewer and fewer online scenarios that really work. Notice that as the focus of all the fighting games moves to online play, the quality, diversity, and robustness of the single player AI goes down, and consequently so do sales and interest in the game.