Low fighters!!!!

Discussion in 'Dojo' started by ShunAoi, Jun 15, 2002.

  1. ShunAoi

    ShunAoi Member

    I use Aoi and i cant seem to do shit against low stance fighters. Lion at high ranks gives me a lot of trouble judging his attacks and my friends Shun just sweeps the whole time..i'm decent at reversing but i can never tell what level or when the hits are coming...any help would be appreciated
  2. death_raven

    death_raven Well-Known Member

    practice more on defending/ blocking against low attacks, note that the only thing that's gonna hit you when ducking is mid attacks, and low throws, but some some characters dont have low throws, so in your case them always attacking low is a good thing, practice blocking low coz most of the time after they attack low and you block it you have an opportunity for a low throw, low throw commands for Aoi are: /versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif+/versus/images/commands/g.gif and /versus/images/commands/db.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif+/versus/images/commands/g.gifcombos have patterns break down that pattern and you'll know wether they're gonna hit high/mid/low.
    you'll also notice most of the time when they're gonna hit low most of them duck before the hit.
  3. ShunAoi

    ShunAoi Member

    thanks, i know her low throws i use them but only when i hit with the b,f+p+k and then while they're crumblin down i low throw, but otherwise they never seem to be close enough to throw..and her low counter(when i actually perform it) doesn't cause damage and just pushes them away..what good mid attacks does she have that will hit low oppenents? thanks
  4. death_raven

    death_raven Well-Known Member

    if i recall correctly, her mid attack are/versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif, or/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif and a bunch of other ones i cant quite remember, here's a rather risky thing i do with Aoi (note i said risky) so this is not to be done often,/versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif/versus/images/commands/p.gif if /versus/images/commands/p.gif hits i follow up with /versus/images/commands/f.gif/versus/images/commands/k.gif/versus/images/commands/k.gif the /versus/images/commands/df.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, also note /versus/images/commands/df.gif/versus/images/commands/p.gif+G is not considered a low throw, coz its executed while standing, and what youre really doing is just picking your opponent off the the groun while he motion less, anyways if the opponent blocks it(here's the risky part) i QUICKLY follow up with/versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif then /versus/images/commands/k.gif/versus/images/commands/k.gif, how ever if the follow up connects you will gain the upper hand for sure, what else.....
    well i gues thats it, oh yeah every time you get a standing throw opporunity i'd suggest doing /versus/images/commands/b.gif/versus/images/commands/db.gif/versus/images/commands/d.gif/versus/images/commands/df.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif, /versus/images/commands/b.gif/versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif then /versus/images/commands/u.gif/versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif ( king style throwing) i strongly suggest the /versus/images/commands/u.gif/versus/images/commands/d.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif on the last part of the throw series coz it gives me a chance for a weak down attack (/versus/images/commands/df.gif/versus/images/commands/p.gif), and the other throw i suggest you use when the opportunity arrives is /versus/images/commands/u.gif/versus/images/commands/ub.gif/versus/images/commands/b.gif/versus/images/commands/db.gif/versus/images/commands/d.gif/versus/images/commands/df.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/g.gif then /versus/images/commands/b.gif/versus/images/commands/db.gif/versus/images/commands/d.gif/versus/images/commands/df.gif/versus/images/commands/f.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, another advice, a guaranteed low throw opportunity is when for example lion tries to trip you twice (/versus/images/commands/d.gif/versus/images/commands/k.gif/versus/images/commands/k.gif) and you block it, then execute the low throw, and its definitely gonna connect, another one is when they do a spinning low attack, hope all this info helps.
  5. ShunAoi

    ShunAoi Member

    thanks for the advice..i love both of those throws and i do them constantly..unless its a quick throw then its usually df+p+g, but i also like the one part throw which is like the circle backwards...it looks mad cool...anyone else find her R! slaps useful?
  6. FarOutFreak

    FarOutFreak Member

    You would find the slaps useful whenever an opponent expects the reversal.

    The speed of the slaps are kind of like Shun's fast high punches (/versus/images/commands/b.gif+/versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif/versus/images/commands/p.gif), although getting the last slap blocked could get you into some trouble. AI sometimes falls for a consecutive series of slaps, though...
  7. Cuz

    Cuz Well-Known Member

    The one part 3/4 throw as a almost garantied ground throw after it. It's not 100%, but the opponent has to move fast to get out of the way.

    /versus/images/commands/p.gif/versus/images/commands/p.gif/versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif. The last part hits mid, not so usefull against the computer, but great against humans after you've abused the /versus/images/commands/p.gif/versus/images/commands/p.gif/versus/images/commands/p.gif/versus/images/commands/d.gif/versus/images/commands/k.gif combo.

    /versus/images/commands/f.gif/versus/images/commands/p.gif & /versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif are very efective. especially since it can stager a crouching apponent and if he blocks you can follow the first elbow with a throw or finish the combo. Good little mind game /versus/images/icons/wink.gif

    /versus/images/commands/f.gif/versus/images/commands/f.gif/versus/images/commands/p.gif is also mid, a bit slow but good range.

    /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif mid and can be connected to the grab thow.

    /versus/images/commands/b.gif/versus/images/commands/df.gif/versus/images/commands/p.gif yup you guest it mid. I find my self using this one alot more than the /versus/images/commands/b.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif now. It alony crumples on counter but it's fast enough and very defensive.

    /versus/images/commands/D.gif/versus/images/commands/df.gif/versus/images/commands/p.gif works great after a /versus/images/commands/d.gif/versus/images/commands/p.gif. you have to wait a couple of frames for the computer to fall for it, but the pay off is good if you can get the grab after.

    /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif/versus/images/commands/p.gif is a damn nice combo for the same reason /versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif is. It is slower however, but it has more range.

    /versus/images/commands/f.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif is my favorite mid. Its speed is ok, but if the opponent blocks it and your fast enough to imput
    /versus/images/commands/b.gif/versus/images/commands/b.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif it will cause a head crumple. After tht the pushiment should commence /versus/images/icons/wink.gif

    Hope this didn't put you too sleep too much, and hope it helped any.

    Winning glorifies, losing teaches,
  8. 1k1k

    1k1k Active Member

    I find myself using more low throws against Shun and more low reversals against Lion, although i honestly don't know why. Lion has a few low combos that, if you block the first attack, and are quick enough, can reverse the second.

    As for striking attacks, i like to use /versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif /versus/images/commands/p.gif because of range, and if the second hit connects it will knock him off his feet. If he doesn't IR or TR (or whatever that /versus/images/commands/p.gif+/versus/images/commands/k.gif+/versus/images/commands/g.gif recovery is called) then you can usually get in a /versus/images/commands/d.gif/versus/images/commands/k.gif or maybe even a /versus/images/commands/d.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif as they bounce.

    Speaking of which i usually poke Lion and Shun with /versus/images/commands/d.gif/versus/images/commands/k.gif fairly often. It's fast and may catch them off guard (counter to some of their slower low attacks), giving you the advantage. /versus/images/commands/db.gif/versus/images/commands/k.gif is a decent counter.

    /versus/images/commands/f.gif/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif works great too cuz it's faster and floats 'em a little more, but i like to keep my distance and use her other elbow attacks (/versus/images/commands/f.gif/versus/images/commands/p.gif+/versus/images/commands/k.gif or /versus/images/commands/f.gif/versus/images/commands/p.gif/versus/images/commands/p.gif) more (just my style)

    And uhmm..don't forget about jump attacks, which are usually ridiculous but if your opponent is particularly abusing low attacks and you aren't having luck with reversals, use a jump punch or kick (i'd recommend the punch because Aoi has that one jump kick in which, as she comes down, she plants one foot on the ground as she kicks with the other, which means she's open to low attacks..of course if you're good at timing your jump attacks that isn't a problem but whatever).

    Oh yeah..Shun's /versus/images/commands/d.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif is slow and so is that double low kick that Lion has (/versus/images/commands/D.gif/versus/images/commands/k.gif/versus/images/commands/k.gif or something like that)..once he commits to both attacks, that is. So, if you keep your distance and are really quick on the draw, you could try /versus/images/commands/u.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif, which is risky, but if it connects you'll be in good shape. Also if you keep your distance, /versus/images/commands/df.gif/versus/images/commands/k.gif is a good one to interrupt him as he's going into his low attacks.

    Lastly, and this also pertains to keeping your distance, if you're really good at timing, do a low sweep (/versus/images/commands/d.gif/versus/images/commands/k.gif+/versus/images/commands/g.gif) while Lion is in the middle of one of his low combos. That's a risky maneuver but will knock him flat on his ass if you pull it off.

    The problem with Lion is that he's so damn fast..i guess you have to take chances here and there.

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