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Martial Art Styles In Future Virtua Fighters...

Discussion in 'General' started by LucidNightmare, Jul 1, 2008.

  1. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Noob friendly doesn't matter in the long run, noone wins with Eddy in tournaments with noob tactics. Only average players worry about noob tactics, and then only in the beginning.
     
  2. Mastamune

    Mastamune Member

    In my opinion, there are only a few styles that they can actually incorperate without stepping on the toes of other characters.

    They really can't do boxing, since they pretty much murdered kickboxing and actual boxing in one go with Brad. Brads whole style is pretty much boxing. The only way they could possibly do it is to make a boxers slips and parries (arguably the two most stand out advantages in learning how to box, apart from really effective foot movement) and make them sabaki, but with specific punches afterwards. That and scaling punch build up that makes certain punch attacks unblockable.

    another Idea, though it might not work is Kuk sul won. It comes off Karate like, but it has these oddly defensive throws that makes it a completely different beast.

    a brawler wouldn't really translate well. Brawlers don't learn too many different punches or kicks, since the intent of brawling is to deal the maximum amount of damage and get out of the bar/street fight/married woman's house with your head on your shoulders. besides, Jeffery comes off as more of a brawler since actual pancratium is more...throwing based.

    I personally think a straight up boxer would be the best addition. Give them some awesome offensive punches, with a few deceptive low punches. Add in superior High Defense with alot of movement capability and you have a character I would love to play. K could be mid to low punches while P is all High punch.
     
  3. Outfoxd

    Outfoxd Well-Known Member

    What about punching really hard and accurately?

    But seriously though, I still would like to see at least one of the fighting games have some sort of stylized BJJ character, just to see if someone could make an almost entirely ground game based character feasible in an arcade fighter.

    Probably hoping for too much, but I could see a fighter having strikes that are more to distract and setup takedowns that go straight into submission attacks, and a lack of damaging juggles or standing combos. Would be cool.
     
  4. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    The boxer you discribed Mastamune sounds a lot like Steve Fox. Not disagreeing though, i'd love a Steve Fox type character in VF.

    Goh has been made more unique and wild in VF5R. He could be evolving into VF's Brawler character. It will be interesting to see how he changes in Final Showdown.

    I don't see the problem with any style being included really. You build of your basics; Jab, 2P, 14f mid and throws. That works out pretty much the same for all character afaik. Couldn't it work for a few more whilst still looking different?
     
  5. Mastamune

    Mastamune Member

    honestly, Steve is perhaps the best game representation of a boxer, right down to the super dirty boxing foot stamp into Hard Right hook that makes you think "Wtf did I just get myself into?". (Which btw doesn't work if Its been done to you before. My boxing friend found that out the hard way after he stepped on my foot and caught a hard left to the chin).

    As far as boxers go there are really only two type of boxers, the technical and the brawler. Brawlers focus more on being able to take a punch, while the technical use foot movement and punch placement to take down their opponents. Most boxer gain a pretty high threshold for pain since even 3 rounds of getting punched with heavy gloves on leads to some serious hurts. Steve plays off more on the technical aspect where as Balrog from Sf represents more of the brawler (with dudly representing the technical). Both can take crazy amounts of punishment, but duddly is perhaps the more "stand out" boxer.

    Moving on,

    The biggest problem with BJJ is the simple fact that its a ground based style. Its more focused on grounding your opponent and out grappling them. Its hard to translate in a style for VF since a majority of the fighters don't know how to fight on the ground, and it would just look like ground throws. The best they could do for it would be to give you various takedown attacks into ground throws (which would be lame and really easy to get out of).

    Goh doesn't come off as a brawler, but more like he uses a personal style version. from what ive seen of the changes in the arcade version, it didn't change much apart from some awesome combos into throws (appart from the really hard to use PKG> back down forward PK >, >P or <P throw combos). I hope he gets some more offensive options as far safe ground throw combos go.
     
  6. Outfoxd

    Outfoxd Well-Known Member

    I dunno, I get the brawling thing from his strikes just because it looks like he's just throwing whatever works, like you'd expect a stylized fictional judoka to do who has no striking training.

    If we can't get a BJJ guy, Goh'll have to be the closest to a pure groundfighter/submission specialist for me, I guess.
     
  7. Mastamune

    Mastamune Member

    his jabs and kicks are way too crisp. That's why I say its more of a personal style of Judo. I mean yeah he has a few punches and kicks in his arsenal, but they are to set up his throws. Goh has the most Counter hit into low throws Ive seen in a vf fighter.

    Goh just represents the ground grappler the best. Hes got a ton of different ground throws and plenty of moves to set em up. How many counter hit into low throws does wolf have? one from what ive seen, and its a combo. Goh does it from a punch combo, his forward kick and his k+G into P combo. Goh is the best rounded grappler in the game, Wolf's throws are all tied up into standing throws or weaker ground throws.

    Goh is my favorite character, no buts about it. I play around with Jacky, Jeffery and Akira, but when I wanna crush opponents I use Goh. His style best represents BJJ even if its only judo. there honestly is no other way to represent the style.
     
  8. Jigohro

    Jigohro Well-Known Member

    "Only" judo, eh? [​IMG]

    Goh is all about big throws, and he doesn't have a flowing groundwork - his ground techniques are all judo finishers - some of them pretty anachronistic, but still. There's nothing BJJ-like about him IMO - he even lets go after a throw, before he's going to a finisher (a mistake in judo as well, but Goh is pretty laid-back).

    I guess the best way to show a BJJ fighter would be to have takedowns (not those huge throws Goh has) into mount/side control to various submissions depending on the combination, but... Vanessa already has that. If they made a dude like that, they'd have to take it away from her I guess, same as with Muay Thai when Brad rolled in? Not that I would mind [​IMG]
     
  9. Truesonic2k

    Truesonic2k Well-Known Member

    Hmmm perhaps Sega could take a page out of their own book and use Bear Jr. or R. Bear from Streets of Rage. He was a fat ass boxer who was mean as hell, just give him a decent move set and some complicated inputs and we're good. [​IMG]
     
  10. Outfoxd

    Outfoxd Well-Known Member

    Heh, or they could have him be like Royce in 90's era UFC and have pulling guard as a throw.
     
  11. Mastamune

    Mastamune Member

    I didn't mean only judo like that. Its just Judo is typically considered being more of defensive or sports based style.

    BJJ doesn't translate well in any video game outside of UFC undisputed and the new EA MMA game coming out. BJJ is a great style to learn, but it isn't an attractive style to watch unless you know anything about submission style fighting. Submissions and hold wouldn't really work, they would have to be leg/arm breaks..which Goh, Aoi, and Wolf all have.

    The only other game Ive seen BJJ style submissions work is in Def Jam Vendetta 2: Fight for NY. Submissions were awesome in that game. Its a shame they completely mangled the entire system for some stupid DJ system in Icon.

    I would rather they go with a style like Krav Maga, Boxing or Kuk Sul Won. They are more interesting to watch to me, simply because I like watching stand up fighters.
     
  12. jinxhand

    jinxhand Well-Known Member

    If they took characters from SoR, they would have to put Shiva on there!!!
     
  13. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Have U compared Goh to the BJJ and Judo that is in the UFC 2009 game? The UFC game seems to get the BJJ and Judo pretty
    good. Goh's Judo finishers just don't seem to quite cut it for me. Man Outfoxd, once you start bringing up takedowns, pulling guards, groundwork etc., You are more in the realm of the UFC game. Which does a masterful job with all of this.

    Brad vs Goh in VF just feels a lot different than
    Anderson Silva vs Kazuhiro Nakamura in UFC 2009.

    The question of how would Kickboxing and Muay Thai stand up
    against a Judo is really not answered in matches between
    Brad vs Goh. (and I'm not quite sure why) Where I think you do get a sense of of how Muay Thai vs Judo would go in a Anderson Silva vs Nakamura or Brandon Vera vs Nakamura in the UFC 2009 game.

    Gameplay Muay Thai from UFC 2009
    I think Tai Chi Chuan would be a legitimate addition to VF. The Tai Chi mechanics seem to fit with VF certainly more than
    Capo [​IMG]
     
  14. Outfoxd

    Outfoxd Well-Known Member

    Y'know, I was thinking, a San Shou kickboxer would be sweet.

    Lots of spinning/high/side kicks, along with lots of throws and leg sweeps.

    http://www.youtube.com/watch?v=H8nCgNTByiE

    Tell me that wouldn't be awesome.
     
  15. BlackDragon37

    BlackDragon37 Well-Known Member

    San Shou's just kickboxing with extra throws.

    In toher words, Brad can get a little more upgrading.
     
  16. Mecha_G

    Mecha_G Well-Known Member

    How about a Pi Qua fighter? All of their moves would require circular joystick motions.
     
  17. SPINMASTER X

    SPINMASTER X Well-Known Member

    PSN:
    SMX-001
    I've said it once and I'll say it again, I'd love to see Capoeira Angola in a fighting game and I'm sure Sega AM2 could do it justice.
     
  18. Mastamune

    Mastamune Member

    So I'm back and I have a concept I wanted to share.

    My Idea for a Boxer in VF would be pretty interesting. He would be more of a set up punishing character, a special type counter character. His offense would be pretty predicable, with decent High, Mid mix up, but the Low strikes would be easier to see. exceptional movement and ring control would be key for the boxer.

    Offense.
    His P are all high punches, while K are mid punches and low punches.

    The mechanic for his offense would be a free form punch combination system. his max setup would be three punches. so a player could do PPP for a fast jab combo or go >P>K VK for a slow but powerful striking combo. PPK would be his bread and butter with PKVP being his punishing combo.

    P would be his jab. super fast Highs that do little damage but set up other strikes.

    K would be mids to low straights. moderate strikes, but they aren't as fast as P and end combos.

    >P are hooks. so his bread and butter offensive combo would be PK>P, a jab into mid punch to left/right hook.

    >>P would be his serious straight.

    V+P or K would be uppercuts, serious damaging punches with big risks.

    the forward down diagonals punches and kicks would be step in punches.

    VV P and K would be low strikes in addition to the standard sitting punch and his back-Down Diagonal low punch.

    His P+K would be a fierce right or left smashing hook to the chin that crumples on impact.

    His >> P+K would be a Rushing over head hook that smashes the opponent into a crouching position.

    all the K+G attacks would be dirty boxing techniques, such as various foot stomps or position jostling moves.

    K+G would be a sucker punch that can go into a special haymaker throw animation on >P+G hit.

    >K+G would be a foot stomp. If caught on a counter hit, major frame advantage.

    <>>K+G would be a charge up haymaker. Fully charged, Unblockable!

    down diagonal K+G would be a low blow that crumples!

    The ^ and V K+G would be turning elbows, that make your opponent step in the direction. they do low damage except on counter hit, when they knock the opponent down in that direction. To not give an advantage, the boxer will shrug and laugh after the attack hits.


    Defense
    His main draw would be fantastic High Mid defense in the form of "steps". Instead of Sabakis, his defense effectively allows him to step into frames. He special sidesteps/ducks the attack for extra frame advantage with certain counter punches.

    Example. Opponent attacks. Boxer presses ^P+K in advance and "dodges" the High or Mid attack for frame advantage. Boxer then has the option to use " special "Punishment" punches to counter hit. Only specific punches can be used out of each of the Direction P+K dodges.

    ^ P+K and VP+K would each use >P and >K.
    <P+K would be VP and VK. It would be a step back and the only one of his dodges that can be used on low attacks.
    >P+K would be special, in the sense that its a step in close type counter. These all lead to push back type punches that stagger the opponent away, but not enough for the boxer to gain significant advantages. all the Punishment punches would be useable.

    The steps could also be used in the middle of specific combos such as P,K,^P+K,>P.

    his P+K+G would be his special catch all Highs and Mids sabaki. it would be generous but have a big frame disadvantage if it missed. It would also allow the player to use punishment punches.

    (any direction)+P+K+G is a switching step clench. The boxer steps in clenches and moves his foe in that direction. Especially useful for controlling the ring.


    Throws

    He would have severely limited throws.

    P+G would be a clenching uppercut that knocks the foe down.

    >P+G would be a Downward smashing Hook.

    His <> would be the position changing throw that's a clench into switching positions. a VK+G add-on attack would smash the foe with a staggering uppercut.

    Down Diagonal forward would be clenching midsection punch that knocks the wind out of the foe, bending them over with a face mashing hook that floors the foe.

    Double Down Diagonal would be a step in foot stomp into a body twisting left hook, followed up with a Haymaker right.

    He would have one low throw VP+K+G. The boxer grabs the opponent and pulls them to standing position and smashes them with a body turning straight Punch. This attack could be used after his >>P+K if properly timed or the >>P+K catches the foe on counter hit.


    I think this would be an extremely interesting character. The boxer would be a great intro character for his punch combos, but experts would stay for the defensive options. Make him (or she, im not picky) a sort of cocky boxer with a slight liking for underhanded fighting (hence the dirty boxing attacks). With a few tweaks (I'm not too Frame savvy) this character could be amazing and represent boxers waaaaaay better than Brad.

    I would make this a young black guy (suprise! I'm Black! and Jeffery makes me sadface) and maybe a Krav Maga female as well.

    Bam. I just made VF 6. Bow down to my awesome!
     
  19. L_A

    L_A Well-Known Member


    Ummmm :|
     
  20. tonyfamilia

    tonyfamilia Well-Known Member

    Well, at least the idea of a black guy (or even a Latino) in VF who is NOT retarded, would be nice.
    (Hrey! Hrey! What are you doing?! Get away!!!)
     

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