So for the SCE i was looking for a tool to maximize my chance to get garanteed damage and nobody ever posted anything about meaties with Wolf. With the help of my friend G0d3l i found a way to study wolf's meatis and put them on practice. Here's what i did to find this meaty attack and when use them. This meaties works differently based on the opponent weight. For some reason i can't find proper meaty attack vs Eileen, El Blaze and Aoi because they have a weird weight/hitbox combination. however there's a somehow universal meaty which is after / -> after this mini combo you can setup meati if the opponent doesn't tech roll towards wolf's back. Against' Eileen it should be otherwise she may escape in some scenarios. In this specific case you don't need another option, because you will always be +1 or better if your opponent block the mid, and if he doesn't you have a garanteed hit throw to take massive damage, or a combo to take damage and drunken points against shun di. But let's move to the next scenario -> -> -> -> : from here things gets a little bit complicated because we don't have an istant move that gives us a meaty (or at least i didn't find it) but we can use ways to waste frames and get a meaty thanks to ~. When istantly canceled this move eats 16 frames and the move with more active frames that gives us a meaty is With this setup we have many scenarios when we are safe on distance or when we hit on side changing the move to -10 to -5 (cd fuzzy possibile). However there are some scenarios when we are actually at -10 but that means we have to guess correctly the throw our opponent is going to use in exchange of a possibile massive damage with our hit throws. I know some people won't like this because the hit throw doesn't give any garanteed damage once we are in the neck holder situation but once we educate our opponent to stand still this is were the catch throw comes in. 50 damage and sobers 1 shun di. Not bad at all and it will give us another hard knock down so that the opponent will have to rise again and get his rythm back. this meaty works perfectly with all mid weights from lion up to Jean Kujo. With Wolf and Jeffry things gets tricky because you can't use the screw as combo ender, so i'm still looking for other options. Also with the light weights who fall slower on the ground the timing is different (especially with aoi, i hate you kingo). I'll post more meaties and how i setup them in the future so keep an eye on this tread. Also if you have any criticism or suggerstion it's always wellcome.