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Model 3 pins (transcribed from old printouts)

Discussion in 'The Vault' started by GodEater, Oct 22, 2014.

  1. GodEater

    GodEater Well-Known Member

    Hi all,

    as I was going through my VF stuff and getting the VF3TB board up and running I ran across of all the documentation that Kbcat had compiled when making his own harness. This might be of interest to anyone with the boards so I figured I would post it here.

    What follows is the text as I found it. I typed it up exactly as I saw it, I added nothing nor took anything away and the original document wasn't mine. Something goes badly while using the below information please swear at someone else.

    @cruzlink2 , @oneida

    ***begin text**
    Model 3 pins


    Cn2: 24 BIT DIGITAL INPUT (SWITCHES) – 25 PIN
    Pin 1: -- Coin switch 1
    Pin 2: -- Coin switch 2 (if used)
    Pin 3: -- Test
    Pin 4: -- service
    Pin 5: -- not used
    Pin 6: -- not used
    Pin 7: -- 1P start
    Pin 8: -- 2P start
    Pin 9: -- 1P button 1 (probably guard)
    Pin 10: -- 1P button 2 (probably punch)
    Pin 11: -- 1P button 3 (probably kick)
    Pin 12: -- not used
    Pin 13: -- 1P down
    Pin 14: -- 1P up
    Pin 15: -- 1P right
    Pin 16: -- 1P left
    Pin 17: -- 2P Button 1
    Pin 18: -- 2P button 2
    Pin 19: -- 2P button 3
    Pin 20: -- not used
    Pin 21: -- 2P down
    Pin 22: -- 2P up
    Pin 23: -- 2P right
    Pin 24: -- 2P left
    Pin 25: -- not used

    Or

    Pin 1: -- COIN 1
    Pin 2: -- COIN 2
    Pin 3: -- TEST
    Pin 4: -- SERVICE
    Pin 5: -- 1P EXPANSION SW 4
    Pin 6: -- 1P EXPANSION SW5
    Pin 7: -- 1P start
    Pin 8: -- 2P start
    Pin 9: -- 1P PUSH 1
    Pin 10: -- 1P PUSH 2
    Pin 11: -- 1P PUSH 3
    Pin 12: -- EXPANSION SW
    Pin 13: -- 1P DOWN
    Pin 14: -- 1P UP
    Pin 15: -- 1P RIGHT
    Pin 16: -- 1P LEFT
    Pin 17: -- 2P PUSH 1
    Pin 18: -- 2P PUSH 2
    Pin 19: -- 2P PUSH 3
    Pin 20: -- EXPANSION SW 4
    Pin 21: -- EXPANSION SW 5
    Pin 22: -- 2P DOWN
    Pin 23: -- 2P UP
    Pin 24: -- 2P RIGHT
    Pin 25: -- 2P LEFT

    CN6:
    Pin 1: -- Red monitor signal
    Pin 2: -- green monitor signal
    Pin 3: -- blue monitor signal
    Pin 4: -- composite sync
    Pin 5: -- monitor ground

    CN8: (audio is line-level, so you need to hook to an amp)
    Pin 1: -- audio ground left (audio grounds *might* be common, I’m not sure)
    Pin 2: -- audio left
    Pin 3: -- audio ground right
    Pin 4: -- audio right

    CN13
    Pins 1-8: --3.3v (wire them all because of the amount of current involved
    Pins 9-18: -- ground (ditto)
    Pins 19-24: -- +5v (ditto)

    CN14:
    Pins 1-5 -- +5v (wire them all because of the amount of current involved)
    Pins 6-10: -- ground (ditto)
     
    Sudden_Death likes this.
  2. oneida

    oneida Long Arm of the Lau Silver Supporter

    PSN:
    oneida_vf
    XBL:
    oneida1
    This is great, thanks! curious if pin 12 and 20 are supposed to be evade?
     
  3. GodEater

    GodEater Well-Known Member

    I'm sure they are. I spent too long just playing on my TB tonight when I could have been checking the pins for accuracy. :)
     
  4. cruzlink2

    cruzlink2 Well-Known Member

    Thanks GodEater! :)
     
  5. oneida

    oneida Long Arm of the Lau Silver Supporter

    PSN:
    oneida_vf
    XBL:
    oneida1
    yo

    @cruzlink2 @GodEater

    [​IMG]

    so I stripped the first wire which I think is supposed to be coin in, tied it to the business end of a seimitsu I had laying around, but I can't seem to activate it. do the buttons need ground, and if so, from where?
     
    Kruza likes this.

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