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Monkey Flowcharts

Discussion in 'Eileen' started by Tricky, Dec 10, 2007.

  1. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I feel that eileen's flowcharts are essential to learning to control her offensive power. I hope this will help start off some of you newer eileen players and tell the rest of you guys fighting against eileen what to watch out for.

    Flowcharts
    --------------------------

    P>6P or 2P

    After single P is blocked, Eileen has +2 so an immediate elbow will also beat low punch. This is very important weapon.
    ---------
    PP> 6P or 236P+K>mixups or throw or pause 6P

    A good player might try to crouch under PK or fuzzy after blocking a single P to avoid the throw. Therefore both and throw are good options depending on timing,(instant elbow or delayed throw via the kick-cancel) but try to vary the timing to see the chinks in enemys armor.
    ----
    3P+G(BT) P,3P,K

    Normally I wouldn't use this unless I find my opponent is 2P me after the 3P since the follow-up K will beat for a stagger>big combo. Maybe the BT state confuses people, it seems to work well to catch people by surprise. I wouldn't want to abuse it
    ------
    PK~G>6P or Throw

    This will work on more advanced players but can be risky against lower lvl's. This is because a noob won't know they should block the K so they'll probably mash a p and you'll end up getting hit. Works wonders on better players though. I knew about the throw but I ever thought of using 6P before to mix it up
    -----
    236P+K,K>OMP or 2P or PP>mixups

    after the flip K you are at +1 which is a great place to be. It means if you OMP and your opponent 2P's you will get a CH and stagger =awesomeness. From that you can go to your 6P+K,P combo.
    -----
    6P>236P+KK

    The K leaves you at +1 on block, ensuring that low punch after it cant be interrupted by non-sabaki/evasive moves.Use this if opponent is showing signs of freezing as she can be punched out of the flip. Useful for instance after elbow stagger.
    -----
    6P+K+G>throw

    mix in the throw with the other options out of this move I recommend 6P+K+GP as the mid option. DON'T abuse this though you will get punished.
    -----
    Throws

    Also mix up throws a lot against opponents who freeze. 3P+G is like a throw thats part of the attack chain as it leaves opponent standing. One of my often used tactics is 3P+G-> 41236P+G since opponents usually freeze waiting Eileen to do an attack of some sort hehe.
    -----
    Ways to use 214PP and things to do once in there

    214P>throw
    214P>OMP>stagger hit>nitaku
    214PPCH>6P+KP>236KKK
    214PP>6Pstagger>nitaku

    The second P is actually a special High which means it'll beat Low punch *-) now that's a good property. On guard the first P leaves you at +3 which means you are pretty safe to go for a throw if you think your opponent is going to block the second hit or you could OMP to crush someone who crouches the second P but dosen't attack(that's the proper response the crouching and not attacking thing.) It's a very powerful flowchart, it's not a nitaku I think but it's damn strong.
     
  2. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Well the thing is, a good player might try to crouch under PK or fuzzy after blocking a single P to avoid the throw. Therefore both /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and throw are good options depending on timing,(instant elbow or delayed throw via the kick-cancel) but try to vary the timing to see the chinks in enemys armor.

    After single P is blocked, Eileen has +2 so an immediate elbow will also beat low punch. This is very important weapon.

    Also use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif-> cancels or /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif -> cancels or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif->cancels or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif->cancels to keep enemy off the rhythm. (She has so many options up close hehe. Keeping yourself ahead in frames and keep changing your attack patterns is immensely strong.)

    Idea with flowcharting is first to shut their counterattacks down by using frameadvantage (like P->f+P), and then after they think they must block, go to town with million different flowcharts /forums/images/%%GRAEMLIN_URL%%/smile.gif

    One more pressure tool is /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif which is +1 on block, ensuring that low punch after it cant be interrupted by non-sabaki/evasive moves. /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is good attack string to shut down opponent. Use this if opponent is showing signs of freezing as she can be punched out of the flip. Useful for instance after elbow stagger.

    Also mix up throws a lot against opponents who freeze. /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is like a throw thats part of the attack chain as it leaves opponent standing /forums/images/%%GRAEMLIN_URL%%/smile.gif One of my often used tactics is /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif -> /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif since opponents usually freeze waiting Eileen to do an attack of some sort hehe.

    One thing to use also is /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, 13 frame high attack, true combo on counterhit, and btw her 14 frame punisher.
    I dunno if these things have been said somewhere else but iteration is not bad /forums/images/%%GRAEMLIN_URL%%/smile.gif

    An awful lot of stuff that Eileen can do is not that good on paper, but starts working well afr opponent is completely brainfrozen /forums/images/%%GRAEMLIN_URL%%/laugh.gif (Like using low sweep from flip hehe) And I cant really put everything in my mind down on paper since part if it is so much BS hehehee
     
  3. LDC

    LDC Well-Known Member

    Good stuff, but what does OMP mean?
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    OM P = Offensive move punch (/forums/images/%%GRAEMLIN_URL%%/u.gif or /forums/images/%%GRAEMLIN_URL%%/d.gif - neutral+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif - /forums/images/%%GRAEMLIN_URL%%/p.gif)
     
  5. LDC

    LDC Well-Known Member

    Oh, I feel dumb now. I thought it was like Overhead Monkey Punch or something lol. Thanks!
     
  6. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    updated first post with manjimaru's stuff and some new options
     
  7. Fulan

    Fulan Well-Known Member

    in adition to the P>K (G cancel) to trick people I also like to rush with 6P+K+G and then cancel and do a normal throw.
     
  8. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I tend to get elbowed out of 6P+K+G before I get a chance to do anything unless I've frozen up my opponent. But in general I stay away from this stance because blocking high or a swift elbow will beat most options out of it.
     
  9. Fulan

    Fulan Well-Known Member

    if you do it from a distance you can't get elbowed out of it. and yea don't use it a lot but the people I've played tend to guard an attack they think is comming and then you just cancel and do a normal throw.

    it works only works once in a while though.
     

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