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Most useful move per character...

Discussion in 'Junky's Jungle' started by GaijinPunch, May 21, 2003.

  1. GaijinPunch

    GaijinPunch Well-Known Member

    This might look a noob topic, but if we limit the number of moves per character, it might get interesting and spark some good conversataion. It doesn't necessarily mean the "strongest" move in the normal sense of the word - it means something like "the move you can't live w/ out".

    Thought about putting it in technique/training, but this isn't really about technique, is it? Sorry for the gray area post.

    Rules:
    -1 move per character - you can BS 1 character and put two moves.
    -Move = a command that you'd find on the move list. It doesn't mean a flow chart. IE,
    Lion:
    [4][4][K][P]+[K] will fly.
    [4][4][K][P]+[K][4][6][P]+[K][P][P] will not.
    -No whining that this is a lame topic.
    -Would prefer if you put in the command, and not the name of the command, for benefit of those that don't know the names, but then again I guess some people know the names of the moves but not the input, so do what you want.

    Shun:
    [1][P]+[K]+[G][P] - without a doubt. I find this more useful than the Chowan. For people rushing in w/ [P][P][P] it's a nice bitch slap, and leaves Shun w/ nice advantage.

    Lion:
    [6][P]+[K][K] - this was a tough choice, and I don't use it as much as you'd think, but, when I do need to use it, it comes through - namely when my opponent is TRing. The first part is only reversable by Aoi, and the 2nd part won't be if the first hits. It's not throw-counterable either do to the push, and of course, you don't have to finish it off w/ the [K].

    Aoi:
    [P][P][6][P][P] - This is amazingly useful against [2][P]'ers. Generally if you space it out, people might think you're going for [P][P][P][P][2][K], and try to get a low punch in. You can figure out the rest.
    Aoi is my fudge charcter, so I'll add another.
    [4][4][P]+[K] - awesome w/ the G-cancel option, which is more useful with than without (personally).

    Lei Fei:
    [9][K]+[G] - while Lei Fei has much better stuff in his arsenal, this is an easy and pretty fast move. Again - great against those who wish to punch your ankles all day.

    Pai:
    [9][K] - an easy choice. Not throw counterable, gives nice frame advantage on a hit, and leaves the guessing game wide open.

    Vanessa:
    [6][6][K]
    This took a second to come up w/, but I just can't deny that this is a nice safe move. Not throw counterable, in fact it's almost nothing counterable ([P][K] only and only for some characters if I remember correctly) and leaves great options open for sabaki'ing the counter w/ either [4][6][K][P] or [1][P]
     
  2. Faded

    Faded Well-Known Member

    Goh
    [4][6]+[K]

    I just find this insanely useful. Without it my Goh would be creamed outside of close range. It's pretty damn safe if blocked and when it Mcs you get a decent combo from the crumple.

    Akira [6][6][6]+[P]

    I shouldnt have to explain this to anyone. Great reward for little risk.
     
  3. Mike90210

    Mike90210 Well-Known Member

    Lion
    [2_][6]+[P]
    Uhhh...its fucking good
     
  4. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    GOH: [2_][6]+[P]+[K]
    This move is really devastating, sure it is throw counterable, but most of his damaging flowcharts come from this move, it beats low punch easily, create a STRONG stagger, and is reversable only by Aoi.

    LION: QCB+[P]
    This one is not easy he has a ton of useful moves but my personnal favorite is meteor punch, this move beats strong knee/throw nitaku situations which I found really useful. And it's very useful against sarah in stance.

    Vane: [6][6]+[K]
    already explained by GP, great bait indeed and force them to guard after a TR, if so then go for throw. I'll add (ds) d/b+P and [[G]]+[2]+[P] just behind

    LeiFei: [DM][P];[P]+[K]
    Great bait too, fast and gives advantage if blocked.
     
  5. GaijinPunch

    GaijinPunch Well-Known Member

    I agree w/ you on the Goh move (That's the shoulder, right?). Since it's such a brutal stagger, and doesn't flot, you've got basically two fantastic options. Dash in for the throw, or do another shoulder. /versus/images/graemlins/smile.gif

    As I don't use Goh, I hate it. /versus/images/graemlins/smile.gif
     
  6. BK__

    BK__ Well-Known Member

    WOLF:[6][2][K] - breaks up some amazingly tight situations where most other moves will fail to interupt. not a great addition to wolf's harshly punishable low game, but probably his fastest low strike at 16 exe /versus/images/graemlins/smile.gif (other than low [P])

    feet crumble MC to do what the heck you want.
     
  7. SoundWave

    SoundWave Well-Known Member

    Aoi: [4][3][P] This move ruled in VF4 ver. C!!! You could delay it so much and then just Mc people with it for a low throw or her double kick. Now in Evo she has her [4][3][P]+[K] which looks a little cooler and has almost the same effect, either way they're both great moves.
     
  8. Shadowdean

    Shadowdean Well-Known Member

    Shun, for me, there is a toss up
    [K][K] is just really usefull for taking a nice chunk of energy.
    [1][G][P][K],[P] - just to fuck with people and give them a rosey cheek.
     
  9. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    [ QUOTE ]
    Bare_Knuckle said:

    WOLF:[6][2][K] - breaks up some amazingly tight situations where most other moves will fail to interupt. not a great addition to wolf's harshly punishable low game, but probably his fastest low strike at 16 exe /versus/images/graemlins/smile.gif (other than low [P])

    feet crumble MC to do what the heck you want.



    [/ QUOTE ]


    Yeah it's a pretty useful move but do you u really think it's the best he has ? No flames here, but,I mean when I'm playing against a Wolf player I 'm not thinking "wah I will eat the [6][2]+[K] again and again, I 'm finished" /versus/images/graemlins/crazy.gif /versus/images/graemlins/grin.gif

    I would simply rather say GS (or moreover perfect GS), it's probably the best throw in the game along with TFT, great damage,great RO potential. And it makes people fear wolf and adapt their game as a consequence, making things they wouldn't in the first place like attacking out of a TR wich enables short shoulder hotness /versus/images/graemlins/cool.gif.
    Again no flames I too believe [6][2]+[K] is a nice move but not the "nicest" /versus/images/graemlins/grin.gif
     
  10. maddy

    maddy Well-Known Member

    I agree on Giant Swing for every reason French Akira

    said plus it is a perfectly safe throw when it is

    escaped.
     
  11. SoundWave

    SoundWave Well-Known Member

    ya but people can see the big throw coming from a mile away usually and escape it.
     
  12. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Come on everyone can eat a GS, even the best japaneese players do. Even vs people with good DTEG skills you can still go for punch GS to throw off their timing. For ex I don't think dodge into GS is that much predictable. Even in the recent Wolf title scramble vids u see segaru and his opponent GS each other a few times altough they are Wolf players (hence they should know when to avoid it). Obviously every move in the game can be "ecaped" but that's not the point here I think.
     
  13. BK__

    BK__ Well-Known Member

    no, i wou'dn't agree on my option either if it was the "most feared move" thread (although i could think of several more over the GS - one being the toe stunner!), but i'm only answering the "most helpful move" thread. In that genre, i'd take the low drop kick any day over the GS for several reasons..

    - yeah, the GS has reach, and a wide detection window (i.e punish rising oppnents from crouch), i give it some credit for it's ability to act as both a side throw and a back throw with a nice little dash to it /versus/images/graemlins/cool.gif but all in all, these are offensive tools, and not really "helpful situations". It's disadvantage (like most of wolf) is that it does'nt do very well in an up close brawl, because of it's lengthy animation (11 frames), so as per usual wolf gets jabbed to death.

    Now:

    the low drop kick however is a helpful tool because it's one of the few effective defensive tools wolf has for breaking situations as such, infact breaking the heat of a fast attacker with an MC foot crumble leaving you with a guarenteed pounce, ground suplex or pick up is more than a helpful outcome, it completely turns the situation around! /versus/images/graemlins/smirk.gif

    EDIT: besides, i'd have to agree that the GS is pretty bait because:

    A) the forward direction is a mainstream throw escape, and both of wolf's most powerful throws are on ths direction.

    B) the animation CAN give away a TE reflex, most likely the player with slam [G]+[P] and [6][G]+[P], and your damage is then zero.

    the difference with the low drop kick is that most likely you will perform this to interrupt an attack, so it is less likely to fail - being a more helpful move for[/b] the wolf player.
     
  14. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    have to agree with you, [6],[2]+[K] can be a great defensive tool, and it can turn the match to your advantage. But it has also some drawnbacks, it's a special low so even if the opp guards high you only get a stagger, if guarded low you are in serious trouble /versus/images/graemlins/blush.gif

    By the way the thread is not exactly "the most helpful move" (which suggest that you are in trouble and u need and defensive move to help you) but "the most useful" I think it's a little different /versus/images/graemlins/tongue.gif

    Anyway I'm not the type of guy who will talk 4 hours about which move is the best blah, blah (and I believe you are not of that kind either /versus/images/graemlins/grin.gif). U certainly have found some great place to implement it in your game so that's why you name it as the "most helpful" and you 're right about it.

    For me GS is the most useful because it can deal up to 100 damage if the opp fails to TR, it has LONG range and can make it for easy RO, so it's more of an offensive tool.

    Obviously both moves are great, and all is subjective and I have to admit I was perhaps a little bit influenced because I thought it was more something like his "signature move" compared to the [6][2]+[K]. /versus/images/graemlins/smirk.gif
     
  15. BK__

    BK__ Well-Known Member

    meh, guess "i" misread..

    besides, i use both moves equaly, so i have no other arguement, as for being his "trademark move", rightly so he is famous for it seeing as it was rock solid back in VF2, though the damage is toned down nowadys, i have to admit that it's move proporties are golden /versus/images/graemlins/cool.gif

    as for the drop kick being punishable, yes, -26 is a gobsmacker (although i'm not certain on the exe in EVO seeing as the animation has changed) , but as is mentioned before, wolf's low game is far from safe nomatter what you do, just so happens the LDK has a contrast of hit proporties to heavy recovery. /versus/images/graemlins/frown.gif
     
  16. RandomHajile

    RandomHajile Well-Known Member

    akira, [P]-[K]-[G]cansel donno if this counts but i use it to set up the revers body check thow-in to super elbow/whatever comnbo
    kage, [2]+[P]+[K] slap, it stopp [P][P][P]ers an good for setting up 10foot tose combos
     
  17. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Akira's [K]+scrape[G] is like a girl's smile.
     
  18. imf

    imf Well-Known Member

    All characters - [2]+[P]. /versus/images/graemlins/grin.gif
     
  19. GaijinPunch

    GaijinPunch Well-Known Member

  20. Neo

    Neo Well-Known Member

    Kage,Akira and Shun SS [P]+[K]+[G]
    Aoi [1][P]+[K]
    Pai [9][K]
    Vanessa ws[P]
    Lion [4][4][K],[P]+[K]
    Wolf [2][P]+[K]
    Jacky [P]+[K],[P]
     

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