My Huge E3 Impressions!!

Discussion in 'General' started by ice-9, May 23, 2001.

  1. ice-9

    ice-9 Well-Known Member

    With all this talk about VF4, I am quickly forgetting everything about E3. So I guess I should take this opportunity (and my jet-lagged state) to write my impressions of the show and some of the games exhibited.

    First, this E3 wasn't exactly the best show compared to last year at least. I seem to share this impression with a lot of others though. In general, the booths just didn't seem to be as expansive, there weren't as many games to play, there were a lot less stuff being given away and there weren't very many blockbuster games at all.

    My experience with E3 was very random; I had no set plans in walking around or deciding what things to play. As such, I guess my impressions will reflect that and I will basically talk about whatever pops to mind. Please excuse my lack of organization.

    The Sega booth was definitely the biggest disappointment of them all. It was basically closed off to the public, largely because Sega really didn't have much to show at all. There was no playable Floigan Brothers, no playable JSRF, and most importantly, no playable VF4. Before the show opened I had talked to Shou-sama (who works for GameGo!) and he speculated that a playable VF4 was inside. That got me really excited and was even more so when I found that Bryan got me access inside, only to have my high deflated when I realized it was the same video as the mpegs being passed around. The quality of the vidoes weren't even that good! And there were no new sequences either. Very disappointing.

    The highight of the show, oddly enough, also came from the Sega booth. I GOT TO MEET YU SUZUKI!!!!!!!!!! Wow, poor guy, Adam, Sal and I practically harassed him. We were like bees devouring honey. Yu seems like such a quiet, introspective kind of guy. I always thought he knew decent English, but I had a lot of problems communicating with him. I introduced myself, professed my dorky love for VF, but that was about as far as I could get. Bryan did ask Suzuki if the card feature will be implemented for American arcades and he seemed to indicate the affirmative, and even showed us a network card from his wallet. Damn! I thought he was going to give it to me! Those things are limited. I asked him why a playable VF4 wasn't there and why the E button was taken away but he couldn't seem to answer back. Damn, I wished Hiro was there at the moment. Anyway, it was great to finally meet my hero (yeah, I'm a geek, so sue me). That was definitely the best part of the show. I also saw Naka and Mizuguchi but unlike Suzuki they were busy talking to people. It was just so interesting to contrast the personal styles of Naka and Mizuguchi with Suzuki...Suzuki seems more like the unwilling celebrity, the unlikely hero, whereas Naka and Mizuguchi were obviously comfortable in their stardom. It was a shame I didn't get to meet Katagiri, the guy who probably knows more about VF4 and is more directly responsible for its development than even Suzuki.

    In terms of gameplay, this game looked really exciting. It was 80% done on the Dreamcast before Sega decided to port it to the X-Box. As such, the graphics shown on the demo looked as though they could obviously be done on the Dreamcast. However, the game still looks great and looks to play great as well. Imagine a Matrix styled 3D shooter (3rd person perspective).

    Forgot the title of this game, but it's another pet project of Suzuki's. I played it a bit and it seems really fun, although the graphics are plain. It's basically a versus dog-fighting game.

    I think this was a game by Naka or Mitsuguchi, but it's a tech-like game where the graphics are basically a bunch of lines made into models. It's a quasi-shooting game where you make music when you hit stuff. Interesting and innovative-looking.

    WOW! This game looks hot!! I swear, you can put this game side-by-side with the best of the games from the other next-gen consoles and SA2 will beat out most of them in the graphics department. It's a testament to the DC's power and untapped potential.

    I thought this was the second best looking X-Box game of the show. Of course, it was unplayable and not much was shown but it's definitely a step up from the first JSR. The cities are protrayed very intricately and looks huge.

    NBA 2K2
    Didn't play it much but it seems to be a big departure from 2K1 in terms of gameplay. It seems almost too easy to make a jump shot in this one. Graphics seem to be about the same, but the dunks are way better.

    Nintendo's booth was most definitely the slam-dunk winner of the show. I have to admit that I was very impressed. Of the three next-gen consoles, I had always thought the GC would struggle the most but I don't think so anymore. The booth was always packed with people...not just people out for free stuff (although there was plenty of that) but the gaming stations themselves were packed. The GC controller was a bit weird though, but comfortable. The GC itself is funky and cool looking. I can definitely see Japanese chicks going "kaaawwaaaai desune!!!!!"

    The water effects in this game are AMAZING but the rest (i.e. trees in the background) look really bad. It seems as if the developers spent most of their time on the least thus far. The game is pretty fun though and I enjoyed playing it a lot.

    Not VF3 or VF4. The graphics are quite cute though and the F-Zero stage looks really interesting.

    Looks stupid, but I didn't play it.

    I didn't get to play this one either but it didn't look all that jaw-dropping, IMO though it does look great. A lot of people will tell you otherwise though. The frame rate wasn't that great and the image quality wasn't as sharp as the other GC games.

    Heh heh, probably Dan's game of the show. This game DOES look impressive though and looks very much like the movie. I read in EGM the game ran at 60 fps (I believe it) and that one of the stages involved has a big ship consisting of 130,000 polys. HOT DAMN! That means the game runs at least 7.8 million polys a second, and that's discounting other stuff besides the ship and the AI and CPU calculations needed for gameplay. Damn, the GC isn't kidding around when it claims to have power. However, I thought the game itself looked pretty boring. Certainly, the demo wasn't very exciting gameplay-wise.

    Checked it out some. Much better than NES but has yet to prove games will look better than the SNES, which I doubt. I'm not much of a handheld fan though.

    Like last year's, surprisingly nondescript. The booth wasn't as defined as Nintendo's.

    An interesting take on basketball games. The emphasis of the game is on tricks, and you get awarded points depending on what you can do (i.e. better dunks -> more points). However, the outcome of the game is still determined by how many points you get from what you can score. Points inside the arc or worth 1, outside worth 2. Which just absolutely kills the balance and IMO the importance of doing tricks. I personally think the outcome should depend on a combination of tricks and points. The graphics are OK but the animation is great.

    The set up was pretty sweet and right on the money. Sony set up 5 linked stations with wheels and seats; i.e. it was like a 5-linked Daytona race-fest. Nice. The graphics of the game is obviously technically advanced, but for some reason or another I can't help but think of how *boring* the game looked. Seriously, in my books, Scud Race (Super GT) is still the best looking racer. The control of the cars are way touchier than what I'm used to for arcade racers, which are about the only kind of racing games I play. I sucked and finished 4th in the race, heh heh. I think someone snickered as I got up and left. HEY! At least I was using manual transmission!!!

    Here's a game where I thought the graphics were done right. The look is very clean, high quality, high resolution, very detailed, silky smooth 60 fps and with great lighting and texturing. Admittedly, the game is played from a over-the-top perspective and so may not require much to produce such a nice look, but still, the effect is absolutely gorgeous. The head developer of the game was actually demonstrating the game while I watched and he jumped around to several stages and showcased the graphics. Seriously jaw dropping...I thought this was the best looking PS2 game of the show (MGS2 is better in the sense of its cinematic presentation). The gameplay looked absolutely dull though.

    Oooh, still the most exciting game of the show. I didn't play MGS at all though and don't really have the patience to excel at this type of game so I can't really comment on the playable version. The videos shown on the Konami big screen were definitely the highlight for me though of the game.

    The in-game engine isn't too great...slow frame rates and a grainy look. However, Adam and I were arguing whether some of the scenes (usually cut scenes) were prerendered or real time so that's definitely a good thing. I think the developers need to focus more on the actual in-game graphics than the cut scenes though. SH2 looks to be an absolutely chilling and disturbing game...some of the stuff in there is outright disgusting and definitely R-rated.

    I thought this shooting game by Namco for the PS2 has a lot of style. It's really cool in the HotD (the first one) sense and does a great job in enhancing the atmosphere of things. You almost want to continue playing the game to see what cool thing Namco will throw out next; I LOVED the lake bit. However, it IS a gun-shooting game so there's just inevitably a ceiling on how much you can enjoy the game. VN is actually a good example of something I have noticed with a lot of PS2 games...the jaggy, "shimmering" problem. A lot of games have this problem and it's really noticable, especially in contrast to GC's sharp, clean images.

    This is possibly my game of the show. The graphics are great (though not jaw dropping) but like VN this game OOZES of style. The action and gameplay is exactly the type I enjoy...I personally dislike the character gameplay/control in Resident Evil and even the gameplay in Onimusha seems boring. But in DMC the action is fast and furious and most importantly the game is in full 3D. And the enemies in this game are awesome! Imagine this: Some witch with a reaper comes floating at you and strikes out. You dodge just out of reach and slash them with your sword. As the witch staggers away you draw your pistols and blast them to death, Trigun style. Kick ass!! This is a game I'm definitely getting.

    I was surprised to see this at E3, in an arcade cabinet and in a very advanced state. The game now has 6 buttons, SF style!!! Man, I was so surprised to discover that. I actually played my first game without realizing it. It was so weird to try out the SNK characters and find out what their heavy attacks were, but I don't think the transition is so off. SNK characters already have a heavy attack (C+D) and most characters have directional attacks (i.e., f+B for example) that could easily serve as mid or heavy attacks. It was pretty easy to get used to and I got a 6 win streak with my Iori, Sagat and Guile team. I definitely welcome the change since SF characters are no longer short changed and most KOF characters are actually upgraded. Welcome to the Capcom world, SNK! (Good thing too, now that SNK is bust). Oh yeah, one thing: Haohmaru is damn strong in this game. Manoel got a 32-win streak primarily because of Haohmaru. Great reach, good priority and quite fast. However, I noticed that not a lot of people rolled much and this seems like the best way to beat Haohmaru. Also, there are now multiple grooves, each groove having some techniques. For example, C-Groove has the roll, counter, dash, 3-part meter, etc. S-Groove, on the other hand, has the small hop (KOF style!!!), the KOF95 evade (without the evade attack), dash, charge meter etc. These were the only two grooves available but there were three others I think. Damn! I'm excited! I really want the groove with the small hop and the roll, as these are my two favorite aspects of KOF. Capcom is really looking to do something phenomenal with CVS2, and I'm certainly looking forward to the final product. Oh yeah, CVS2 will be out for both PS2 and DC. I'll probably get the DC version since it's most likely closest to the arcade version.

    GBA SF2
    Yee haw!! This could convince me to get a GBA. Only 4 buttons however. Not good.

    Shooting game for the PS2. Looks great! I think shooting game fans would def. like this game...I only partially like shooting games but this is a title I'm probably going to pick up based on the demo at E3.

    Very so-so. Not as flashy as Nintendo and definitely smaller than Sony. I don't know what is up with Microsoft, but the X-Box is BY FAR the biggest loser of the show. Most of the playable games are terrible and very early...the frame rates are horrid. I don't care if those games are on 50% workstations--the fact is what is shown was just nasty and Microsoft has no real excuses, considering it's supposed to launch at around the same time the GC does.

    I didn't know PG was by Bizarre Creations (the same people behind MSR) but I sure as hell could tell after looking at the game. PG and MSR are weird games for me...I mean...they look great, but they don't. Know what I'm saying? The detail is there, some of the textures (especially the ground in PG) look great. HOWEVER...the game just looks ugly to me. It seems to have this muddy, low-res look. If you don't think MSR looks good, chances are you won't think PG looks good. As for the gameplay, it's difficult to say but the controls are not what I'm used to in arcade racers.

    Probably the best playable game for the X-Box. Some graphic elements (for example, shadows from the clouds reflect the landscape) are amazing but honestly, with the 2nd generation of PS2 games and GC games the game doesn't look so spectacular any more. In fact, some parts of the game look pretty average. The gameplay seems varied and interesting though.

    Man, there was a ton of hype for this game. Like Odysee, it was one of the few X-Box games that could be shown but even then it's not that great looking. The frame rate for a FPS is unacceptable, at 30 fps and it often crawled with heavy action. Yes, I know the early demo of this game generated a lot of hype and excitement, but honestly, although the game looks great, it's not really jaw dropping.

    One of the few X-Box games I had the stomach to play (and only because the frame rate wasn't so bad it caused a headache to watch/play). Seems quite fun, especially with other people, but not exactly a killer app.

    With Odysee and Halo, the only other playable game that deserves to be shown. But it is Air Force Delta. People should know what to expect from Konami on this one.

    Man, the Tecmo booth was rocking. There were some HOT chicks hosting the shows and of course there were the DOA2 girls. They had DOA2 "tournaments" but these were mainly just 2 vs 2 matches. I got in line but didn't get to play...good thing too, as the game was on two controllers and set to PS2 mode. After the "tournaments" they showed the DOA3 demo. BUT UNLIKE SEGA, Tecmo actually saw it fit to debut some new footage and a new character. The forest scene where the leaves swirl to reveal a Hayabusa was absolutely stunning. The new Makoto character looked great. Basically, even though DOA3 wasn't playable or even shown to be running on X-Box hardware I was satisfied. Also, Itagaki (the producer and designer) was also present at the show, surveying his domain to witness the reactions of the crowd to the demo. An interesting note: the host stated that DOA3 was also being shown in the X-Box booth "actually running on X-Box hardware" or something like that (these blond hosts never know what they're talking about right?) but it seems clear that there is some distinction between what was shown at Tecmo's booth and what was shown at Microsoft's. However, when I visited the booth I was informed DOA3 was only shown in the theatre. Did anyone attend the damn theatre? Any differences between what was shown there and what was at Tecmo? My personal theory is that the Microsoft version was done on Alpha 1 or actual development kits whereas the Tecmo video was done on Alpha 2 workstations--workstations that emulate the project specs of the final hardware. How else to explain the vast discrepancy between DOA3 and every other X-Box game?!?! Don't tell me Japanese developers are that much better than American developers.

    MADDEN 2002
    Interestingly, EA had a PS2, GC and X-Box versions lined up next to each other. The X-Box version looked like crap and is probably the most early, so let's just get that out of the way first. The GC and PS2 ones look great, although I personally thought the PS2 one had slightly better character models (more polys?). The GC, however, had aliasing on whereas the PS2 suffered from the shimmering look. Weirdly enough, these jaggies actually made the PS2 version look *more* realistic! Watch a football game on a Wega--you'll see the same jaggies.

    So...what's my perspective on this whole console race? Well, as you can probably guess, I think the X-Box has a lot to prove, especially when it's $100 more than the competition. Maybe there's untapped potential but based on the show the strength of X-Box hardware is very doubtful. The quality of GC, PS2 and even DC games just beat the X-Box games to a pulp (with the exception of DOA3 and JRSF, both of which are unplayable and not shown to be running on actual X-Box hardware). Even if they were the same price, based on what I saw at the show, if I had to decide between GC and X-Box I would clearly go for the GC. At the end of the day, if you haven't made plans to get the PS2, GC or X-Box, you should definitely get the PS2 especially since VF4 is guaranteed to appear on the console and because you know Sony will at least have a big presence in the future market, if not a leading one, and because there are a ton of good games coming out for it. The biggest concern is obviously the shimmering look, but hopefully developers will be able to get over it in the 3rd generation. There are rumors VF4 will eventually make it to the GC and especially the X-Box, and this is probably likely, but keep in mind Sega has some sort of a exclusivity contract (probably limited) with Sony regarding VF4. Plus, whether or not VF4 appears on the GC or X-Box would be contingent on how well those consoles sell...and based on E3's showing, that doesn't seem exactly promising for the X-Box.

    In conclusion, Nintendo really established themselves at the show and proved to everyone that the GC would most likely end up a bigger success than the N64 (at least in Japan). The X-Box has a lot to prove and I'm left wondering where all that putative power that Andy was raving about went. X-Box even more powerful than Naomi 2? Pishaww!! I'm not even sure it's more powerful than GC or even PS2 at the moment. (Please note that I profess to have little hardware authority...I only make conclusions based on what my eyes tell me at E3). The PS2 demonstrated that it is a worthy console to own, especially if you don't have a DVD player. There are a lot of good games in the pipeline for the platform, especially our favorite one. /versus/images/icons/wink.gif However, it's also clear that developers still have problems with the hardware, even in the 2nd generation of games.

    OK, that's all I can think of right now. Damn, this is a long ass post. This thread better get at least 100 views!!!
  2. Sudden_Death

    Sudden_Death Well-Known Member

    "Bryan did ask Suzuki if the card feature will be implemented for American arcades and he seemed to indicate the affirmative, and even showed us a network card from his wallet"

    hehe that was actually me that asked him (using some type of sign language). lol

    --proud member of CvfC--

  3. uk_kid

    uk_kid Well-Known Member

    what is CvfC, sal?
  4. Yamcha

    Yamcha Well-Known Member

    No mention of Maximo? I got to play it a bit and I liked it a lot, every bit worthy of being GnG's spritual successor (except the difficulty, that's still up in the air).

    The highlight of the show for me has stalking Yuji Naka and getting a photo with him as well as getting my copy of NiGHTS signed. He seemed kinda preoccupied with some Famitsu guys but it was badass anyway. Sega was disappointing though, they could have at least set up a few kiosks outside.

    I think I already talked about GC in another post. I did get to play Pikimin later on and it was a cool game, very original. Even playing only the training stage, it was clear the game is gonna be something special.

    Xbox didn't really do it for me, but JSR Future and Panzer Dragoon are enough reason for me to buy it. And of course PS2 had the hits everyone's already read about.
  5. AnimeJoe

    AnimeJoe Active Member

    Holy $hit ice-9 I was there as well when he showed the card and we hijacked his attention for close to 35 minutes.. I was the guy standing behind him filming it all, lol, Adam from Gamerweb was standing in front of him taking notes, it would be so incredibly friggin funny and ironic if it turns out that we were both hanging with Suzuki-san and didn't know it, lol..

    Those were some awesome impressions dude! hehe.. I might as well add mine, thank goodness it's shorter, I might eventually add more to it later on, who knows...

    E3 2001:

    This was my first at the illustrious E3 so I spent alot of time trying to explore every nook and cranny of the place and get as much video and free stuff as I can. At the end of E3 when all was said and done, In my not so humble opionion, the X-box seemed to strike out..

    As I expected, Nintendo and Sega were the highlights of the show for me, but the real star of the show this year was without a doubt Nintendo in my opinion. The Nintendo booth was jam packed during all three days of the show and it never let up. There was hardly any room to move around much in there.

    Since I'm one of the world's biggest Sega whores, might as well start off with their booth and games...
    I hadn't been on the internet since May 15th so I was totally unaware that Phantasy Star On-line was already running on a Gamecube until I stumbled upon it in person. Quite a VERY pleasant surprise indeed and it kind of reinforces the belief that Sonic Team has already picked the Gamecube as their main focus. Sonic the Hedgehog Advance was looking pretty neat and some of the levels looked to be a cross between the original Sonic the Hedgehog and Sonic II... Sega Sports Tennis 2k2 was looking even more addicting than last year's kicka$$ VIRTUA TENNIS!! Sega Bass Fishing 2 looked pretty nice to, alot nicer and more fluid than the SUPER slow paced piece of crap THQ PS2 fishing game- Bass Strike.. They also showed some rolling video footage of NCAA 2k2 but all that was shown was FMV, no in-game shots... Sonic Adventure II was FAST and seemed to keep a beautifully steady 60 fps
    even during hectic scenes like the truck chasing scene.

    Code Name: K-Project was an original Sega game from United Game Artists. It blasted by pretty quickly so it was hard to pin point exactly what kind of game it was since they showed a few different scenarios, but in the end it had tag lines like "Destroy the Virus", "Save Her", so who knows... Crazy Taxi for the PS2 was shown and looked pretty kool, it appeared to scream by at a very rapid pace, never slowing down at all while I was watching it in action so it appears as if they've fixed the framerate/slowdown issues from the Dreamcast version..

    Crazy Taxi II was looking totally kick a$$!!! I didn't notice any slowdown in the game at all neither. Almost everything in it seemed to have a nice polish to it, a slightly touched up graphics style over the original..

    The Virtua Fighter IV video footage was nothing short of simply friggin fraggin amazing. How the PS2 plans on handling some of those intense lighting effects is beyond me, this I gotta see.. The Monk is turning out to be one of the best characters ever produced in a fighting game, his combos are incredibly fluid and will make you cringe!

    The Shenmue II video was there as well, What the heck is taking Suzuki-san with this game???????? If they keep pushing its release date further and further back, this game might become an X-box 2 launch title.

    Some of the disappointments were- No Panzer Dragoon video footage, No short playable demo of Shenmue II(I know the game is at a phase where they could have had a playable demo available).

    The highlight of the Sega booth on Day 1 had to be seeing all of the Sega big names from every division on stage during the press conference. Afterwards, Yu Suzuki was hijacked for a good 35 minutes as he was bombarded with questions from a few gamers(2 lame ones from me) and I stood about a foot away from the legend himself!! He was a very nice, friendly, and humble chap. Yuji Naka on the other hand didn't wait around, the minute conference was over there was a road runner dust cloud right where he was standing as he tried to make a beeline for the door, not sure if anyone caught, I can see why Sonic is so fast, but it seems as if Yiji Naka is just a bit faster, no matter cause I spent most of the time hanging over Yu Suzuki's shoulder like the blind Sega whore I am, was so close I could pick the lint off his coat. hehe

    The X-Box came, The X-Box saw, The X-Box went to sleep. Not to sound like some lamer but the X-Box is in SO much trouble now that their release date is close to just ONE week apart from that of the Nintendo Gamecube. Their best bet would be to move up the launch to maybe September cause IMO they're gonna get buried. With the exception of Tony Hawk Pro Skater 2x, NONE of the X-Box games were impressive to me and some of the other folks.. Almost all of them with the exception of Tony Hawk experienced some type of framerate issues. Project Gotham (MS:R) stuttered quite a bit, as did alot of the other X-Box titles.. One of the 'funnest' games shown was Mad Dash, but the controls were kind of loose.. HALO looked lackluster as hell, I guess Microsoft learned a thing or two from Squaresoft by showing off FMV pics hoping people will think the in game shots are like those in the FMV shots. The console and the controls are HUGE and ugh! Once you purchase one, you better call a tow truck and have them carry it home for ya.

    The Playstation 2 was pretty much catatonic. Other than already known games like Devil May Cry, Metal Gear Solid II, Silent Hill 2, The PS2 really had nothing much to show. Maximo wasn't all that it was cracked up to be and according to the Capcom rep, it has nothing to do with the Ghost n Goblins franchise although there was an inspiration or two taken from it and other games.

    On the Nintendo front, it was hard for Nintendo to fail at this show, they attacked from not one but two fronts.. Leading the charge was the Gamecube with it's impressive line-up of games, my favorite had to be Super Smash Brothers and Eternal Darkness(A pseudo- Resident Evil-like game). Luigi's Mansion is not the next Mario, it felt more like the next Ghostbusters and that's not really a flattering remark.. Wave Race was pretty nice... Despite the complaints heard on the internet, the Gamecube controller is a Dream come friggin true. Fits so comfortably and snug in the palm of my hands and all of the buttons were easily accessible, I can play ANY type of game with the Gamecube controller without a problem.. Another impressive looking title was Star Fox. Pikmin was an umm interesting RPG-ish game, the music is what really drew me to it but when I saw the game in action I took off like a bat out of hell.. Some of you are already familiar with me and my NO RPGs policy .. The Gamecube games shown were solid and I didn't notice any graphic issues with them unlike the Gates machine.

    The Squaresoft booth had the Spring TGS demos of Final Fantasy X.. The Namco booth had a video showing clips of some of their upcoming games and even showed a brief snipper and teaser of Soul Calibur II which drew a small crown like flies on $hit

    <P ID="edit"><FONT SIZE=-1>Edited by AnimeJoe on 05/23/01 08:32 PM (server time).</FONT></P>
  6. AnimeJoe

    AnimeJoe Active Member

    Well at least at the Tecmo booth, you got to view the good stuff (Dead or Alive 3).. Me I was pretty disappointed cause I got to view Unison.. Not only that but I was watching that friggin retords onstage Spice girls-like Unison showing with that dam* stupid song "I'm a barbie girl" blasting loudly on the speakers, I was looking for the Gilette booth so I could slit my frickin wrist!!lol..
  7. ice-9

    ice-9 Well-Known Member

    Hey AnimeJoe, thanks for the impressions! We actually "confronted" (heh heh heh) Suzuki inside the Sega booth, it seemed like he was waiting for someone to interview him or something. Unfortunately, we couldn't get access to the press conference...our insiders at Sega couldn't hook us up, it was strictly media only. What sort of questions were asked at the conference to Suzuki? Any VF4 info that I missed out?
  8. ice-9

    ice-9 Well-Known Member

    Heh heh, sorry about that Sal!
  9. Kruza

    Kruza Well-Known Member Gold Supporter

    Thanks for the impressions, ice-9.

    Speaking from only the Dreamcast front... what kind of gameplay changes or improvements have been made to NFL 2K2 and NBA 2K2? Were you able to spot World Series Baseball 2K2? If so, how was it? Did you see that goddamn pitching cursor in the batter vs. pitcher interface? What's the deal on NHL 2K2? I'm a sports nut, so I gotta know these things!

  10. ice-9

    ice-9 Well-Known Member

    Sorry Kruza, I only play basketball among the sports you mentioned in real life, and thus am mainly interested in NBA2K2. It's still a little bit early, but like I mentioned some jump shots seem too easy to make. Kobe could make the three with someone's hand in his face. Dribbling and getting to the basket is still easy, but it could be that there's simply not much AI programmed in yet for the defense. Dunks were visibly better, with more animations and it seemed easier to pull off a really cool dunk (i.e. windmill, et. al.) in the middle of a real game. In short, the game has a much more arcade feel to it than 2K1, which I don't mind at all.

    However, the game felt very early and I'm guessing it's so easy to make shots because VC hadn't started tweaking the gameplay yet.
  11. Guest

    Guest Guest

    nice e3-report.and much more objective then the others.
    talk more about sonic adventure 2.this game deserves some more footage.
  12. SummAh

    SummAh Well-Known Member

    Man....u have no idea how much I look forward into getting the game and the anniversary pack~!

    <font color=red>~~~ 'enemy not SPODED, enemy not DOWN/versus/images/icons/mad.gif~~~'
  13. Yamcha

    Yamcha Well-Known Member

    Hey do you know what's the deal with the American anniversary pack? It's on Sega's website, but none of the stores seem to know anything about it. Still have my Japanese one preordered from NCS though.
  14. SummAh

    SummAh Well-Known Member

    I'm getting my hands on the Japanese one as well~

    <font color=red>~~~ 'enemy not SPODED, enemy not DOWN/versus/images/icons/mad.gif~~~'

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