This may seem like a strange question, but what the hey... The Tekken and Soul Edge series both feature execution time for their throws; the throws aren't instantaneous, but they can interrupt the opponents attacks. Virtua fighter's throws (I'm excluding catch throws and some exceptions for simplicity's sake here) don't have an execution animation, but can't interrupt the opponents attacks. As a Namco player converting to the Sega system, I am having a terrible time adjusting to such a fundamental change in gaming engines. Would someone please explain the subtleties in the differences in the engines to me? Failing that any pointers on adjusting would be great. If this subject has been covered before, a link to the articles would be greatly appreciated. Thanks, Chrisdaggimoh PS. If possible try not to fill replies with opinions on which system is better without explaining why. I don't want this thread to turn into a Tekken versus Virtua fighter flame fest.