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no inputs during evade?

Discussion in 'Dojo' started by Zass, Feb 11, 2009.

  1. Zass

    Zass Well-Known Member

    XBL:
    Zass30
    The wiki says that if you input nothing during an evade, linear attacks will miss -- and if you do input something, then the linear attack will track and hit you.

    So does that mean that doing an ETEG will cause a linear to track and hit? The TE part is an input, right? And isn't G?
     
  2. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Correct. G counts as well. The timing issue feels sometimes a bit random, but doing a ETEG will avoid an immediate attack or throw. However if opponent delayed his attack or does an attack string with multiple attacks, the attacks inputted after the evade will track you.
     
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Just as reference, which part/section did you read this?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">So does that mean that doing an ETEG will cause a linear to track and hit?</div></div>
    If you did the ETEG correctly, that is from disadvantage and the resulting evade is successful, then no, the linear attack will not track and hit.

    If your evade is unsuccessful (because your opponent delayed their attack for example), then their attack will track and hit, regardless of any inputs, or lack thereof.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    My point was that after even a successful evade, followup attackstring that opponent does tracks and hits the evader if evader does any inputs apart from the DM itself. Otherwise, the string will continue linearly and miss.

    Example, you are in disadvantage against jacky who does /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. You do ETEG. The heelkick will connect(EDIT). If in same situation you do merely evade, both Jackys attacks will whiff.

    The same applies to OM as well, the P+K+G required for OM counts as an input so delayed attack will automatically track OM. Its merely a timing issue.

    OM tracking is easy thing to test in dojo, the former unfortunately not due to lack of record mode..
     
  5. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    I think this doesn't necessarily work with multi-hit attacks (eg. sarah lighting legs) nor with attacks possessing long active frames (eg. kage's dragonpunch).
     
  6. KoD

    KoD Well-Known Member

    PSN:
    codiak
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">If you successfully evade one move in a canned string of attacks, you can still be hit by the following attacks if you put in additional inputs after your DM. Pressing a button or a direction re-orients you with your opponent; leaving the buttons and joystick neutral will make the rest of the string stay off-axis from you. This also applies to (all?) charged attacks. </div></div>

    I assume this is the part of the wiki in question? I think that's accurate as written, especially since it says "can" be hit not "will" be hit. My understanding is that you're literally invincible (hit detection only for correct direction circular moves) during a successful evade; if you ETEG with a successful evade, followup string may contact you, but it shouldn't hit if you're guarding at correct level. Its more of an issue if you evade and immediately try to move or counterattack.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Yes, my experiences mirror this. You are invincible to all except circular attacks and throws DURING succesful evade, just not after it.

    After succesful evade (which is nearly instantaneous anyway) you can still successfully block any opponent attack or his followup strings, but those attacks will still TRACK if you press guard. That was the issue I was concentrating on. If you try PK or similar attack straight after succesful evade you can be interrupted out of it if opponent did an attack string (or two sufficiently fast attacks). Often a delay on the string is required though.
     
  8. Zass

    Zass Well-Known Member

    XBL:
    Zass30
    Yes, majin, that's exactly what I'm asking. Basically what I'm trying to understand in-game is this:

    I'm playing wolf, and my opponent is playing Lei Fei. The Lei player does a ppp string. What I *want* to do is evade, have him whiff everything, and then throw or punish him.

    But I find that when I ETEG, I evade and then the rest of the ppp string tracks me (so I have to block it).

    So I'm asking, what do I need to do? Do I need to just evade, press no inputs, not even guard,, wait for the ppp string to finish, and then and only then attempt the throw?
     
  9. Feck

    Feck Well-Known Member Content Manager Akira

    Yep /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  10. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Yeah but don't attempt the throw if he still stringing and did'nt stop. IF im not Mistaking characters have moves that off of successful evades can launch the opponent without tracking.I notice this with Jacky's launcher,Jeff's and Brad's.
     
  11. KoD

    KoD Well-Known Member

    PSN:
    codiak
    You are mistaking.
     
  12. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Or evade just the last P in the string and then you dont have to worry about blocking too much
     
  13. JHow77

    JHow77 Well-Known Member

    XBL:
    JHow77
    I think invincible is a good choice of words considering when a character is trapped along a wall, does a successful dodge into the wall, and still doesn't get hit. The move basically goes right through.
     
  14. Combolammas

    Combolammas Sheep

    For multihitting strings evade, then OM K is a very effective way to set up a back crumple. Best for people with low backthrows.
     

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