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North Carolina VF Vids

Discussion in 'VF.TV' started by Drift, Jan 21, 2013.

  1. Drift

    Drift Well-Known Member

    I finally have a Hauppauge so I can start posting NC VF vids.

    This first one is really just a test session for the equipment:
    Casuals 1/20/13 -or- 1.5hrs of how NOT to play Kage

    This is honestly the worst I've played in a long time; Horrible defense, repeated unsafe setups, poor reads, always evading down, always entering Jumanji from elbow, no hit-checks and simply hitting buttons. Feel free to add anything I missed. Please.

    (Especially Kage players. Any good setups I'm not even using?)

     
    Elite and Genesis like this.
  2. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    Can't watch it all in one sitting but I watched some already.

    Kinda hard to critique cause the Jeffry player lets you get away with wayyyy too much stuff and you can only play to the level of your opponent. He needs to punish your unsafe stuff better and he is free to throws. You both also should try to work on crouching high moves out of strings (Jeff 4KP/KPP etc) and punishing with something better when you do it. Kage can 1P+K as something simple instead of just jabbing like you were sometimes doing.

    From what I saw so far, you use 6P+G too much. 46P+G is almost always better, maybe its a command error but I dunno.

    Your opponent is/was very passive and guards a LOT (but still gets thrown all the time so maybe just holding G?), you should try to work in 4K+GP+G to your game. It's very effective at beating a lot of defensive options by the opposing player (especially fuzzy etc).

    After SH PPP hits you're +5 so just go for P+K for the side crumple. You were hitting him with elbows n stuff instead.

    And on that stage you get a lot of wall chances but I didnt see you use 44K+G into BT K for the wall combo yet, its a nice option to throw out when they wanna lazy TE with their back to the wall.

    I'll watch more soon but your approach to the game is nice. I like how you try to take the opponent's side as your primary goal. Good stuff.


    Oh and you hinted at too much Jumonji in your OP but I'll just point out that Jeffry can mash up Jumonji for free with his 4K. Your opponent didn't seem to know that but it leaves you with nothing but the risky P+K+G reversal to deal with it if you go into jumonji on a guarded 6P.

    Another thing about Jeffry is he can't hurt you too badly if you lazy TE a lot. On that stage it's a good strat to sit on the 4 direction (2 direction when you're grounded) so he can't throw you into the wall/out of the ring. The Jeff player in the vid kinda just let you poke at him all day though so I can see why you were being aggressive.


    There's obviously thought behind your play(s) so good stuff.
     
    Drift likes this.
  3. Drift

    Drift Well-Known Member

    Agreed.
    When I read that I thought "No, certainly not Trykt. He escapes my throws freakishly well." I watched the first 15 minutes again and couldn't believe how many 6-direction throws I landed. Must have been an off day.
    Most definitely agreed. He never ducks my 3PP or 3KP. I haven't looked at Jeff's strings yet to see where the highs are. I usually 3P them when I can until the opponent stops using it.
    Oh, god, do I know it. At this point, it's almost reflexive. I enjoy the mixups after it so much, that I favor it over 46P+G. Horrible habit that I'm trying to beat out of game.
    If you watch the second or third match, you'll see me trying it over and over. I didn't land the throw once, so I gave up on it for a while.
    That's because I was playing with my new tech: Side CH 6P into JM gives free JM PK. Go into Shippu after or just take the +6. P+K or 3K, and 4P+KP or 4K are my standard go-tos.
    That usually doesn't work for me. That low is just too slow. Also, Trykt is a great struggler, so I typically don't go for stagger setups.
    I'll bring it up with him.
    Agreed. As a Kage player, I default to "ESCAPE 6 OR ELSE!" mode. I'll focus more on ring awareness.

    Thanks for the feedback, Elite.
     
    Elite likes this.
  4. Trykt

    Trykt Well-Known Member

    XBL:
    Trykt
    All good tips, thanks Elite. Some things (like my response to his Jumonji and my failing to tech his forward throws) are the result of the metagame that's evolved from how often me and Drift play each other. Things get weird when you start reading otherwise supremely unlikely responses from your opponent just due to familiarity.

    I actually think Jeffry's "best" response to an unearned Jumonji entry is 4P+K since it beats the evasion of all Kage's moves there but I haven't actually tested that yet!
     
  5. Drift

    Drift Well-Known Member

    Jeffry 4K is 14f. 4P+K is 17f. After guarding Kage's 6P to JM, Kage is only -2. 4K will stuff everything except the JM P+K+G reversal. 4P+K will lose to JM P. 4K is much better. If you think I'm feeling risky with the JM P+K+G, don't do anything and bait it and then catch the reversal's recovery.
     
  6. Trykt

    Trykt Well-Known Member

    XBL:
    Trykt
    Yeah that makes sense, thanks for working out the details.
     
  7. Elite

    Elite Well-Known Member

    PSN:
    Koenraku
    There aren't many characters that can shut down Jumonji as well as Jeffry with 4K (I think Pai is the only character with a better option) so take advantage of it :)
     
  8. Drift

    Drift Well-Known Member

    Pai has 3P+K. 12f, 2-hand mid. Beats all options from 6P>JM guarded.

    Aoi has 43P. 13f, 2-hand mid. Less damage than Pai's, but it staggers on CH instead of knockdown like Pai's. Beats all options from 6P>JM guarded.

    Lei has 43P+K. 14f, 2-hand mid. Beats all options from 6P>JM guarded. Punishable if Kage doesn't go into JM.

    Akira has perfectly buffered Byakko. 14f (from standing), 2-hand mid. Less likely than the others but possible. Beats all options from 6P>JM guarded. Punishable if Kage doesn't go into JM.

    Jeffry has 4K. 14f, mid knee. Beats all attack options from 6P>JM guarded. Loses to JM P+K+G reversal.

    Jean has 9K+G. 14f, mid knee (I think?). Beats all attack options from 6P>JM guarded. Loses to JM P+K+G reversal. Punishable if Kage doesn't go into JM.

    I believe that's everyone.^^
     
    Elite and pana like this.
  9. pana

    pana Well-Known Member

    Jacky has 7K. 14f, sommersault. Beats all options from 6P > JM guarded. Punishable if Kage doesn't go into JM.
    Same for Sarah.
     
    ExzetyXat1 likes this.
  10. Drift

    Drift Well-Known Member

    Jacky's 7K indeed beats all 6P>JM guarded options. Same goes for Sarah too. Thanks, Pana. I overlooked somersaults.

    Edited after checking somersaults. Screw Jacky.
     
  11. Trykt

    Trykt Well-Known Member

    XBL:
    Trykt
    Just posting up yesterday's session:



    Haven't reviewed it myself yet, but just from memory and talking with Drift afterward I know my next project needs to be learning to deal with react-able strings with proper defense, i.e. ducking and punishing 3PP and using 866/833 on a few moves.

    I swear I was *trying* to throw escape during a lot of those evades I got thrown out of; my fingers are just stupid and slow. They will be disciplined appropriately. With a hammer.
     
  12. Drift

    Drift Well-Known Member

    First post updated.

    Nothing particularly exciting this week. Throw escaping is noticeably better for both Trykt and myself. Less 6P>JM from me and more fuzzy guard from Trykt; Both good to see.

    New things from this vid that I see I [we] should improve:
    1) Evade-Cancel-Throw Escape. I'm not as consistent as I'd like.
    2) When evading in nitaku, pay more attention to what I evaded before I hit a button. I evaded lots of first attacks in a string only to eat the second hit. Also, evaded several jabs just to get elbowed.
    3) Correct combos. I give up free damage by using combos that don't land or are weaker than possible.
    4) Fewer attempts at jab pressure after guarding. Free 2Ps for Jeffry.
    5) For the love of god, Drift, STOP DUCKING AS DEFENSE! So many avoidable hits.
     
  13. Drift

    Drift Well-Known Member

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