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Northwest VF (Pacific NW, North America)

Discussion in 'Local Scene' started by Chanchai, May 8, 2007.

  1. TheKinzel

    TheKinzel Member

    Re: Potential Redmond event

    So I'm getting a nice new television tomorrow to replace my crappy old-ish one, so I'm not going to be able to afford to hold an event of Wings Night proportions for a while.

    I will, however, try to make it to Preppy's.
     
  2. nou

    nou Well-Known Member

    Re: Potential Redmond event

    Just having VF5 is cool enough.
     
  3. nou

    nou Well-Known Member

    Re: Potential Redmond event

    Man I suck at explaining things. Was playing a little EVO last night w/ some people from SRK and it looked pretty boring, lol. 'Course I go home to unlock some shit for Goh and the fights were off the chain.
     
  4. Chanchai

    Chanchai Well-Known Member

    Re: Potential Redmond event

    Hey Femto,

    I can relate to the position. It's a tough one and with VF, you feel like there's a mountain of information, just for the basics. And VF is one of those games that just doesn't look all that great in the hands of a beginner.

    All I can say is just try to enjoy the matches and encourage the players of similar skill to play each other. If they are relatively new to the game, let them pickup a thing or two or an idea on how the game's played in their own way.

    That said, what kind of matches did you guys have? Characters? Common moves or strings you saw from each player?

    -Chanchai
     
  5. nou

    nou Well-Known Member

  6. Chanchai

    Chanchai Well-Known Member

    PORTLAND VF REPORT (Posted 6/12/07)

    With final exams and projects happening all over the place, the fighting game activity the past couple of weeks has been a bit lower than other weeks, but competition is still always strong.

    Here's your Portland VF Report, covering the last couple weeks, posted on 6/12/07.

    Last week, my VF was mostly happening at the Art-House on Friday night. After Yosuke's visit a few weeks ago, a lot of people have been focusing on finishing their academic terms and some of us have been training our VF.

    This report is going to be different this week, though. I am going to focus on critiquing (not criticizing) the VF play of 3 players. Each critique will be its own post, and they are here for everyone's reading pleasure. Again, I don't claim to be an expert of VF, just a fellow student and fan--but here's my take on these three great guys /forums/images/%%GRAEMLIN_URL%%/smile.gif

    First up is Rayblade X. The Ray critique is based on the last few weeks, especially the last two, but some of these factors have been around for awhile.

    ==========
    RAYBLADE X
    ==========


    <u>SWEEPS</u>
    - Sweep is your biggest enemy. Especially during flowcharts. Sweep is decent because of all the non-low-block defensive options people do in Western VF. In some situations, you can simply low punch interrupt a person out of the sweep (refer to poke comparison). Other times, it's a simple sign that you should be blocking low if your opponent is whoring it out. It's highly punishable so punish it, and eventually be able to block it on reaction. Don't be obsessed with defending it, but if it's happening a lot, block it and punish it.

    TWO IDEAS ON PUNISHING SWEEPS (after blocking them) AND TWO SPECIAL NOTES:
    1) Do a simple mid poke (knowing you'll stagger) and rush the enemy. This is the easiest, it's still very strong (as long as your rushing game is strong), in ways it is the most open-ended option you have after blocking a sweep. It sacrifices guaranteed good damage, for potentially great damage. Any mid poke should work here.

    2) Do guaranteed damage/combo. I can't give you a list of what to do with each character here, but I can tell you how to figure out what to do. THE TYPICAL SWEEP IS -18 ON GUARD. There are exceptions. LOOK FOR A MID ATTACK (preferably a launcher) FOR YOUR CHARACTER THAT IS ABOUT 16 FRAMES OF EXECUTION OR FASTER. In theory, you can do an attack that is 18 frames of execution, but it requires you to be super fast on the reflexes and the input has to be super simple (like f+P, but any directions added to that should be considered a frame each). USE THE ATTACK THAT IS MID AND IS 16 FRAMES OF EXECUTION OR FASTER RIGHT AFTER BLOCKING A SWEEP.

    A) Exception: Against my Lion, do a launcher that's less than 19 frames of execution. The good news is that this includes almost any good launcher. The reason this works against Lion is because his sweep, as good as it is, is so screwed when it is blocked. It's -21. If Pai does db+K+G, you can do a launcher too, somewhat easily because that is -20.

    B) In the Future: Sweeps are a case where a guaranteed attack with 17 or 18 execution is achievable because the block and hit stun that both players receive will give you the time you need to respond that way. I emphasize -16 though because it's much more solid and certain. If you get used to countering sweeps though, go ahead and move up to using the bigger attacks (if any). Sweeps will give you just enough room to do it well. However, some attacks have great advantage but very tiny hit/block stun for both characters. Akira's double palm (D,b,f+P) is an example of this--it's way too hard to do a 15 frame attack when you block this because your recovery from blockstun is almost instant and so you have to squeeze the advantage right away. If you do a 14 frame attack, it better be very simple to input (one direction input).

    <u>DODGING IS TOO INGRAINED IN YOUR GAME</u>
    - The reason sweep is your enemy... is because you're opting to dodge much more than you should. And you're not punishing it. If you punish sweep enough, you're likely to not have to worry much about it. If you're getting hit by it, your opponent doesn't have much reason to stop. Your opponent will need steady persuasion (you might have to punish it 4 or 5 times before they stop). Fortunately, you won't deal with sweeping too much at Evolution.

    - The reason I can do it to you though, is because I know you like to dodge a lot and it's a sign that you're doing the dodge almost like a reflex instead of as a thought out option. That and the sweeping will beat out high block. But let's get back to you dodging a lot, it's definitely a factor when playing against me (but for a sake of the other players in Portland, you should dodge a lot because they're not punishing you for it yet). Against me, it's not just sweeps, it's full-circulars that are hitting you. This is why my Lau was landing f+K+G on you. I had a good idea of when you would dodge, so I hit you out of it with that, which certainly doesn't imply a problem of high blocking too much.

    - I don't want you to eliminate dodging from your game. It's a very good technique that you've gotten good at. Against me, I just want you to be more careful when you use it, and from there, there are two paths you can take:

    1)The first path is to get a sense of when I have decided I will try to punish you for dodging and do counter-measures based on how I generally play or how long I try punishing your dodges. This is good against me, but I don't encourage this path too much if only because I think it adds more to you become a Chanchai specialist than a general solid approach. Inbred Play does not translate well on the National Stage.

    2) The other path is a more academic approach and I'll be throwing in a lot of sub-approaches here. The first part is to get a sense of which direction to dodge against certain characters. I will cover that next. The second part is to be fresh in your matches and in the first round, observe when your opponent is likely to use a linear poke (fortunately, this is very often)--but also when they are likely to throw or go for a throw. Use the first round to guage your chances of using the dodge more effectively in the later rounds. Do dodge in the first round, but just remember when you're getting punished and why. Sometimes, you're fighting a whacked player who just sweeps a lot for no good reason. Sometimes you're fighting someone who loves to throw after a poke or loves to dash in and throw. Sometimes, you are facing an opponent who uses semicircular attacks properly. Guage your opponent and I advise treating each match as a new clean slate (so make it a part of you to analyze that first round, even on repeat opponents).

    - I do think your use of dodging is a great opportunity for the other Portland players to get stronger at beating dodge though. It's a skill that has to be learned.

    <u>EVADE DIRECTION</u>
    - Typically, you evade in the down direction. THIS IS A HABIT THAT WE WILL NEED TO BREAK, especially before Evo. The direction to avoid a semicircular attack is based on the attacker's front or back side. When fighting a character, focus on dodging to either just the front, or just the back, and note whether you're dodging a lot or which attacks are not letting you dodge. If you dodge to the wrong side, it won't look like a dodge and you'll get hit. It's not because you didn't get the dodge in, it's because you dodged to the wrong side that you saw no proper dodge.

    - Most characters have a direction you should definitely dodge to. Some don't. Lau is easy because you just have to dodge to his backside--he only has one single-attack where you have to dodge to the front (d+K+G). Lion's a problem though. Lion has a healthy mix of decent full-circular attacks and a balance of back and front dodgeable attacks. Because of this, it will be hard to dodge against my Lion. I'll be mixing in the semicirculars because they're safer than the full circulars, but if I know for sure you're going to dodge with a chance of a high block, I can just as easily do a sweep.

    <u>DON'T TECH ROLL (to the side) IF YOU'VE BEEN CRUMPLED</u>
    - Anytime you are crumpled, you are falling down face-down. When you fall down face-down, don't Tech Roll to the side, you will eat mid attacks because there is a guaranteed window. If you do a quick option, do a QR in place. Many times it's worth it to just get up manually.

    - This doesn't just apply to crumples, look for any situation where you are falling face-down head-towards the opponent. There are other situations too, but for now I'm just focusing on this simple one.

    - In some situations, you can fuzzy-guard from QR. The biggest example of this is after Brad does b,f+P+G throw. QR and do df, df (hold for a frame or two), n+G to fuzzy guard what Brad will do next. He'll still have options, but if you do this right, he can't mid attack or throw you. This applies to similar Quick Roll moments, but not all, get a feel for how much room you have in the Brad situation (how much time you have to respond).

    <u>A NOTE ON FUZZY GUARD</u>
    - Because I mentioned fuzzy guard in the above, here's something you should know about it. Just remember that Fuzzy Guard typically only applies to people who respond (attack you) right away. In general, they should and that's the best way to attack to make use of the advantage you have given them. But fuzzy guard then, becomes an option but it's not at all full proof. Fuzzy Guard is just a defensive option like every other defensive option--think of it as just that (not as your win-all situation because it isn't). It's not a glitch either, it's an option based on the execution times of fast pokes and throws.

    <u>MORE WAKEUP OPTIONS</u>
    - It could help to mix up wakeups. Already doing it, but do know that one option we don't do much in North America anymore (since the VF3tb days anyways) is to struggle to get up.

    - Mashing inputs to get up can get you up really fast without much of the risk of QR/TR. QR/TR can give your opponent a definite timing to try to pressure you. Manually getting up doesn't give them much. If you want to stand up in place really fast, mash on directions and Punch. If you want to roll really fast, mash Guard, directions, and Punch (not sure how to explain the exact timing, but experiment in Training Mode to "feel it out.") BEING ABLE TO GET UP FAST WITHOUT QUICK-RISE OR TECH-ROLL IS A PLUS IN YOUR GAME, IT ELIMINATES SOME OF THE OPPONENT'S OKIZEME OPTIONS.

    <u>STRINGS ARE NOT YOUR BEST FRIEND</u>
    - Some strings are best left used only once in awhile. Pai's db+KK is one of those. You generally shouldn't use it unless you know it's going to interrupt for sure. And even then, it might be more worthwhile to not do the second K and instead just go straight into nitaku (strong mid attack or throw). In general, the attack itself faces the problem that it's always at a disadvantage when it hits. In that sense, it becomes like Lion's d+K, K+G. Only useful to do when you know you'll interrupt a high attack, which means you shouldn't use it much in general. But if you want to low poke with it, that's valid and it is worth doing a flow chart, despite the disadvantage.

    - But I have to reiterate... With strings like db+KK, the only good I see with them are:

    1) You interrupt a high string or high attack. But you shouldn't build your game too much on this because you won't always get that with the stronger players.

    2) If you know your opponent will block the first kick and dodge the second one (the second kick will hit them in this case). Or your opponent will dodge the first K and not block (or dodge) the second one (not sure if the second K is guaranteed to hit someone if they dodge the first K--Brad's PK does that).

    - But just because I posted those positives in the above, I still think db+KK shouldn't be used too much, just here and there. You have good options from low punch and Pai's df+P. db+K just has more range (so use it at the proper range of course). db+K is good spam against someone fuzzy guarding a lot, but I would just use the first K and not the second K too much. The second K is giving your opponent a big opportunity if the first K was a normal hit or blocked (or worse, whiffed). A good player doesn't have to know the move, they'll just instinctually duck under the second K in general.

    <u>OPENING GAME</u>
    - Opening game is really improving. Against other players you are generally attacking them a lot, and against me you are much more defensive, but you are starting to attack more (which is good).

    - Observe what your opponent does or doesn't do. You know my Lion will abuse the fact that he's one of the few characters with a long range circular attack. Because of this, backdash in general and backdash-->evade are risky proposals, but still very worthwhile. But they are great opportunities to punish Lion. You also found that low K beat out a lot of Lion's attacking options outside of low punch. That was good on your part and you made use of it. It eliminated high attacks and forced Lion to not use some other desirable starters.

    - Backdash is not the only defensive option in the opening. Neither is Backdash --> Dodge. And as you've seen, Lion has measures against both. Sometimes simply blocking is a good defensive option. Another option is Evade --> Crouch Dash (ECD). I dont recommend ECD much against me if I'm doing any of the full-circulars. But if your opponent likes to poke or do a linear attack at the start, it's a nice option. The Crouch Dash will cancel a failed evade (but not right away, there are still vulnerability frames). But if you get a successful evade, you will not crouch dash but obviously you'll have a slight advantage (or an absolute advantage if the opponent starts the round with a big attack for whatever reason).

    - A low punch flowchart isn't a bad round starter. Don't use it too much, but you can do something simple like a low punch --> backdash, and in many cases you'll be fine.

    - Work on building up more offensive and defensive opening options, get a sense for how many opening attempts they stuff out. You're very capable of having a super strong opening on both the offensive and defensive spectrums.

    - In all honesty, I don't know why my opening game track record is really high though, but I know that for whatever reason, it's one of my strong points at gatherings, tournaments, and private sessions. I do generally mix it up, but only just a bit. I do think about what the opponent is likely to open up with (not just what they've done). And my opening repertoire is slightly different based on the opponent's character. For example, against Akira, I might be more focused on something defensive that involves dodge because he's almost all linear outside of a dash-in throw. Against Lau, I might resort to the low punch because I want to hit him out of whatever rush he might give. If I whiff, I might backdash or dodge, or go for the attack. And I also try to pay attention to how aggressive or passive opponents are on the opening.

    UP NEXT: RAISHINKEN
     
  7. Chanchai

    Chanchai Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    =========
    RAISHINKEN
    =========


    Your game does show some strong essential fundamentals. Part of what will raise your game a lot are the VF5 specific things, but there are some basic challenges you are facing--fortunately they're all easy to fix. Your game has a lot of promise already and I hope I can help you fine-tune it.

    <u>Beating Evades</u>
    - Watch for the situations when your opponent evades (don't focus on just the dodge, focus on when the dodge is happening). For example, it's likely for Ray or myself to dodge after our low punch is blocked, after you do a low punch in general (especially if your low punch hits), after we whiff attacks, etc... But confirm it with your own eyes in the first one or two rounds.

    - When you have a good idea of when they will dodge, then you can punish properly with throws (generally the best way to deal with it). However, sweep is a nice catch-all because it punishes everything they do outside of poke-interrupt you or low block you. They can also hop over of course. Problem with sweep is that if they do block it, you will lose decent life against most characters.

    - Here's another example of looking for when dodging happens. One of my worst habits (among many) is that I will 80-90% of the time dodge if I whiff a decent enough attack. In fact, the most telling situation is if I whiff a sidekick. It's a habit, but I admit I haven't been punished enough for it (except by Yosuke). If you see me whiff an attack like a sidekick or a lunging attack of sorts, you can look to see if I'll dodge. In this situation, you can easily run up and throw me or do a full circular attack.

    - Here are some ways to beat dodge:
    1) Throw (very easy, but you might have to dash in if you're not close enough)
    2) Full-Circular Attacks - the dodge gets screwed.
    3) Half-Circular Attacks - Only if I dodge the wrong way.
    4) Delayed Attacks - You delay so I get the lousy dodge, and you hit me when I'm in that lousy dodge. The timing for this is slightly tricky, which is why I haven't emphasized it in Portland yet (as well as the fact that it's wasting your advantage, and I don't want to put that in Portland's game yet until they know how to take full advantage of advantage).

    - Ultimately, using KK to beat evades isn't good enough. Sure, you're hitting the second K because it tracks, but you're only chipping their life away. Furthermore, if your opponent blocks KK, they have a guaranteed punch on you, which will often lead to PK situations. And some characters have a guessing game after PK which can carry their offense further.

    - I doubt you are hit-checking KK. If you are though, credit to you, since standing K is a good launcher if you don't do the followup K.

    - For now KK, is okay because you're not completely sure yet when you'll get dodged. But get better at knowing when a dodge is happening so you can be more precise and damaging when you punish it /forums/images/%%GRAEMLIN_URL%%/smile.gif

    <u>Staring Contests</u>
    - Your attack and defense flow is generally good. You're the type of player who does watch your opponent and you do well with that. That is, you'll get into a staring contest if they aren't on the attack and you've done well for yourself in those staring contests. I think the way to improve this aspect of your game is to figure out all of your strong (damaging) options for these games. For example, Pai's db+P is a great way to combo in this situation if your opponent commits to a standing single move and you time it right, causing them to whiff and then eating a combo. Building up an anti-sidekick will help this part of your game too. I'm not talking about the reversal necessarily, there are probably higher damage options. And eventually, I will show you some good times to mix in Offensive Move attacks. That will allow you to control spacing better and in a way, though it's a strike, it might suddenly feel like a grappling game when you get the Offensive Move utilized in your game because of that quick "avoid an attack, rush in and take the advantage" feel of the Offensive Move.

    - I love the staring contest aspect of your game because I interpret it as you playing VF like a real fight. That's also why I want to eventually teach you how to use Offensive Move, because there's something about that technique that adds to the real fight feeling.

    - Of course, I'm not saying this responsive play is the only way you should play though. Once you get the initiative, you run with it. But I see that you are doing this already and the staring contest is more of a neutral-game thing.

    <u>Strings...</u>
    - Don't be a victim of your own strings. If your strings end in high attacks, that alone should be a big warning to you to not use that string too much. You and Ray both use the db+KK string too much with Pai.

    - You also do the full uf+KK too much. Tightening up your game implies just using the uf+K (in fact, input uf+K+G instead of uf+K, because there's a theory that this will be a frame faster) and then flowing the rest of your combat from a successful uf+K.

    - To put it another way, the second K of uf+KK is a gamble that's high risk (if it's blocked, you're screwed) and low reward (it does almost no damage in itself). If they block the single uf+K+G, there's actually almost no risk--and you have so many options still after the single uf+K+G, even if it's blocked.

    <u>Evading</u>
    - Develop the ability to evade. Evading is overrated, I will admit that. But the sooner you understand it, the better you are at dealing with it. You'll know when to look for it. It's an awesome thing on big attacks (which usually only let you dodge to one side, the front or the back). Against weak attacks, dodging doesn't give enough of a reward. Eventually, dodging becomes a gateway to stronger defensive techniques, but don't worry about those now. I'll give you some basic examples of where dodging is a viable option (the bottom line is that it's always when you're at a disadvantage, you shouldn't dodge if you're at an advantage):

    1) When a decent attack of yours is blocked and you know the opponent will attack right away--especially if you know it will be a linear attack.

    2) When you whiff an attack and you know your opponent will attack you with a linear attack.

    3) If you're getting out of a stagger or some sort of hit-stun.

    4) If you whiff a reversal or a throw.

    - The above situations do not imply great situations to dodge or that you should always dodge when these situations happen. They just imply viable moments to dodge. A more technical way to put it is that they are viable moments to buffer in a dodge--because by the time you recover, your opponent will likely be in the middle of their attack, and thus you'll get the nice dodge.

    - This gives you an idea of when your opponent might dodge, which will help your anti-dodging game. Aka, this can help you get a great idea of when to do a full circular attack, to do a throw, to watch which direction your opponent likes to dodge (Ray likes to dodge down, which we'll fix eventually, in my case look to see if I'm mostly dodging to your front or to your backside).

    UP NEXT: MACKINZIE
     
  8. Chanchai

    Chanchai Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    ========
    Mackinzie
    ========


    I'll just list a bunch of bullet points for Mackinzie. Game's developing nicely and these are only little comments because I want him to find more of his own groove while he's developing his VF game.

    - You're getting more and more comfortable with Lau. It's starting to pay off and you're getting a feeling for what attacks work where.

    - The potential problem is that you might end up using the same attack at the same range. This is normal at first, but I'll work on giving you a list of like two-three attacks you can do at each range so you can keep your opponent honest. Of course, if you ever find time to practice and can get a feel for these moves, all the better /forums/images/%%GRAEMLIN_URL%%/smile.gif I will say that the range you are doing sidekick, here are three easy options there (but not the only options):
    * sidekick (df+K) - pokes them out of attacks, staggers them on low block. If it hits, Lau's P followup is guaranteed to hit, but not the third one. Its biggest weakness is that it can be dodged and that it doesn't give you much or any advantage, but it's a great poke nonetheless.
    * d+K+G - With Lau, this isn't a normal sweep but a half-circular ranged low attack. It'll knock the opponent down on hit too and you can usually dash in and do df+K against a lot of people (not everyone). It can be dodged to one side and it sucks to get blocked, but it's a decent range poke.
    * Dash in Throw - Always an option to consider once in awhile. I would throw this in less often, but it's worthwhile. When you dash in, mix it up with dash in elbow too.

    - df+P+K is actually a really hard move to use. I want to encourage you to use it though, but here's the big tip on it. You really should only use that move if your opponent whiffs their attack and they are right in front of you (like right next to you). This move is really hard to use because it has very tiny range. The move is designed as a punisher, but you can mix it in as a risky high-risk-high-reward move too. Don't forget that you can try to set your opponent up to whiff!


    - Closing the gap. This is a hard one to learn, you're starting to learn it naturally. But getting a feel for when you can use forward dash or crouch dash (df, df) would be good. If the gap is created from an attack (like sidekick or elbow-palm), you should press on a bit at times--sometimes dash in and low punch or elbow again or something. But don't do it all the time, pick your moments, but you should be able to do this most of the time against simiarly skilled opponents.

    - For now, I recommend you learn by being very aggressive, but do block for a moment when your attacks or defense fails.

    - Use the elbow more. You're getting comfortable with high punch and low punch. But elbows are a really good place to start your attacks and are fairly optimal.

    - Don't use too many strings. This is going to be tough with Lau to some extent, but if strings are used, they should be used with A LOT OF PURPOSE. I saw you use db+KK a lot with Lau, which can also get you killed for much the same reasons as Pai's db+KK (as I explained in both the Rayblade X and Raishinken critiques). Even simple two-hit strings like the elbow-palm should only be used with purpose. In the case of elbow-palm (f+P, P), only use the palm part if you know the elbow will hit. You know when the elbow will hit if you blocked a low attack, you dodge a big attack, or if the opponent's whiffed something. Eventually, when you are guessing really well that the opponent will block low, then it becomes good then. But don't throw that palm out too much, opponents will be trained to duck under it and punish you accordingly. There's so much that can be accomplished with a normal elbow that you don't have to always use the palm followup /forums/images/%%GRAEMLIN_URL%%/smile.gif

    - With Lau, use G-cancel sometimes to make sure you don't use strings. If you're using elbow as just a poke and you don't intend to use the palm followup, input it as f+P, G. This will make sure that you can do a starnding punch or any punch attack after the elbow and you won't get the palm. Same thing with df+K, P. Input that as df+K, P, G. Or if you just want the sidekick, df+K, G.

    - When you can, experiment with more of the movelist and have fun with all of it. I'll try not to critique it too much unless I see a bad trend. But for the most part, a big part of the journey is learning where a lot of your movelist can be put to use. And in VF, there are a lot of good places for most attacks. I talk a lot about low punch, elbows, high punch, sidekicks, and throws--but that's not nearly all there is to VF. They just happen to be a very nice foundation to get you flowing before you realize how good all the other moves are ^_^
     
  9. YOSUKE

    YOSUKE Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    i am Japanese, but because there is no good Japanese restaurant around seattle( there may be, but just I don't know), I will invite chanchai and andrew to a Korean restaurant where I love to eat on next tuesday if you guys come.
     
  10. Chanchai

    Chanchai Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    Hey there, Yosuke, we're still planning on heading over /forums/images/%%GRAEMLIN_URL%%/smile.gif

    I totally forgot about mentioning this on the boards. I'll try to get the trip planned out before the weekend and man... Andrew and I both love Korean food! THANKS!

    Stews, Jab Chae, Galbi, Bibimbop... *drool* I CANNOT WAIT!

    -Chanchai
     
  11. ajs_

    ajs_ Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    Hey Yosuke, it's Andrew.

    I'm looking forward to good Korean food. It's been a while since I've had some bi-bin-ba. When you come back to Portland we can go to some good Japanese restaurants. I'm sure we've got some hear. I think we might have one or two izakaya style places, too.
     
  12. YOSUKE

    YOSUKE Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    Izakaya in the US is too expensive lol
     
  13. ajs_

    ajs_ Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    Haha, we'll find something lol
     
  14. YOSUKE

    YOSUKE Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    besides, I am going back to japan haha.

    eating tai food sounds much better.....

    oh my gosh I am going to be so bad on my business exam.....
    my friend told me that I could see the answer bacause I was sitting the front of my teacher....oh my goooooooooooooooooooooooooooooooosh.........


    nothing left......

    I am going out with my girls on my computer...........
     
  15. nou

    nou Well-Known Member

    Re: PORTLAND VF REPORT (Posted 6/12/07)

    Wait, so are the Portland heads coming up this Tuesday?
     
  16. Chanchai

    Chanchai Well-Known Member

    NW VF - UPCOMING EVENTS (Posted 6/15/07)

    Special Last Second Edition!

    Here are the upcoming events happening this week (tonight!) and next week!

    <u>(Seattle) Preppy's Poker Nights - with special guest YOSUKE</u>
    Where: Seattle Area (check link)
    When: TONIGHT (a little before 9pm - sometime on Saturday)
    Info: here

    In the Seattle area, every couple of weeks, Preppy hosts the Seattle area's toughest competitors for serious poker, MvC2, CvS2, and ST. On top of that, there is 3S (he just got a cabinet), T5DR, and even VF5.

    This week, Yosuke will be making an appearance as well as TheKinzel, Femto, and some other VF players in the area. This may be the start of a more regular VF5 spot at Preppy's.

    <u>(Portland) The Art-House</u>
    Where: Portland Area (PM me or ajs_ for details on how to get there--we want to respect people's places by not posting their address online)
    When: TONIGHT (10:30pm - Sometime in Saturday), Every Friday, Most Saturdays
    Info: PM to RayBlade, Chanchai, or ajs_ (I recommend PMing all 3 if it's the day of the event)

    The Art-House gatherings are fighting game sessions in an "intimate setting" featuring the masterpieces of the Portland and Vancouver (WA) fighting game players.

    These days, the action is very heavy on the 3S, MvC2, and VF5 stations as they get the most consistent play. ST is also a huge favorite at the Art-House. CvS2 and A3 make frequent appearances with serious play. Occasionally, the Art-House features a PC station sporting Doujin-Fighters like Big Bang Beat or MAME (which can include KoF games, more Street Fighter, etc...).

    The Art-House sessions are every Friday night and they almost always are open for Saturday nights as well.

    <u>(Seattle Area) Yosuke Farewell Bash</u>
    Where: Linnwood, WA
    When: Maybe Tuesday, June 19th or Wednesday, June 20th
    Info: PM Chanchai (me)

    It's not a complete farewell, because Yosuke will be back in September. But ajs_ and myself are planning on heading up to the Linnwood area to hang out with Yosuke and wish him a wonderful trip to Japan.

    Some of us will see Yosuke again in August at Evolution. But we're definitely gonna miss him for those two months, so we gotta party a bit. Or at least chill /forums/images/%%GRAEMLIN_URL%%/smile.gif

    Other Portland players might come as well. This is the first time I've made the announcement. We would love to meet up with the Seattle/Redmond area crews as well.

    If anyone can bring an extra monitor and station (even if it was PS2 and VF4: Evolution) that would be pretty sweet. If someone can bring a Dreamcast with KOF 99 (which is actually 98), or a "MAME Station" with KOF 98, that would be sweet too.

    More details will be announced in time (such as when the sessions will really start, probably later evening, etc...).

    <u>(Portland Area) Versis Summer Kick-Off Party</u>
    Where:
    Versis Videogame Center
    395 N. State
    Lake Oswego, OR 97034
    Phone: 503-922-1927

    When: Thursday June 21st, 2pm-10pm (probably runs all night though)

    Info: PM Chanchai or call the number given.

    Versis Videogame Center is having a Summer Kickoff Party. Free Pizza and a very special rate of $1 an hour are the highlighted deals.

    I will be there with the VF5 station and sticks ready. We might have T5DR going on there or other games. Expect the place to be pretty busy and crowded with lots of gaming action all over.
     
  17. TheKinzel

    TheKinzel Member

    Re: NW VF - UPCOMING EVENTS (Posted 6/15/07)

    So I went to Preppy's last night, got to meet Yosuke and others. As expected, Yosuke completely destroyed me and everyone else who played him before 11:30, when I left to get some sleep. I was able to win a couple of rounds against him. I think I got three rounds against him, out of about 20 best-of-five round matches.

    So, if you math that up, that puts me at almost 0.05 Yosukes (this figure only counts the times I was playing as Aoi). That's way better than I was expecting! I hope to someday get up to 0.1 Yosukes.
     
  18. YOSUKE

    YOSUKE Well-Known Member

    Re: NW VF - UPCOMING EVENTS (Posted 6/15/07)

    oh my gosh you counted how many rounds you got? lol

    you will be hahah.

    I am sorry that I could not play only VF5. there are a lot of players who play turbo, and we had a turbo competition, so I played it more than VF5.
    I felt like my Chun-li is just like one's Kagay in San fr...... I am not saying specific name, but I played too simple.... I will try to do other things next time.
     
  19. Chanchai

    Chanchai Well-Known Member

    Yosuke Farewell for the Summer Party

    This week, Yosuke will be heading to Chicago for Evo North and then next week he will be going back to Japan for a couple of months (he'll come back for Evo World, then LA, then he'll be back in the Northwest mid-September).

    ajs_ and I will be visiting the Seattle area tomorrow, Tuesday the 19th, hanging out with Yosuke and playing some VF5 /forums/images/%%GRAEMLIN_URL%%/smile.gif

    If anyone is interested in going, please let me know. PM me your phone number if you don't mind so we can call you tonight or tomorrow to coordinate things.

    -Chanchai
     
  20. nou

    nou Well-Known Member

    Re: Yosuke Farewell for the Summer Party

    Kinzel - saw your post at SRK. I didn't get there 'till around 12ish, I belive.

    I was wearing a blank white tee with blue jeans. Probably the only dude in their 20's their with white hair.

    Time to watch some Aoi vs Jacky vids.

    Chanchai - I'll call you tonight or you can call me.
     

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