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Not that i'm a pro or anything but................

Discussion in 'General' started by SDS_Overfiend1, Feb 24, 2008.

  1. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    What Makes you a good virtua fighter player?

    Whats are your beliefs in battle?

    How to you react after you opponents get a excellent first round?

    Does the Crouching /forums/images/%%GRAEMLIN_URL%%/p.gif still present a challenge to you.

    Are you willing to lose 10 in row just for the learning experience?

    Please Im interested in learning these things because some of our Fellow VF players that coming up don't think you can get experience through losing.
     
  2. ShinobiFist

    ShinobiFist Well-Known Member

    You always learn alot from losing ....Ask the New England Patriots. Back on topic. If you throw away matches, I don't see the benefit in that. But if you try your hardest, and lose, the improvement in your game will sure grow. Just keep playing hard. Thats the beauty of the ranking system in VF(The Kyu' and Dan's) It makes you keep getting better in this game. You know what I mean once you hit the Master Rank.
     
  3. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    Re: Not that i'm a pro or anything but............

    It is all about how you handle situations thrown at you from guy that abuses the jab to the guy that mastered the art of Fuzzy guarding and knows how to defend against people that abuse it every time. The good player handles the situations accordingly and is in a position to attack or counter at will. Being human we will mess up and there will be times where we can't do what we should like the game in quest always does the low throw if it sees a chance when it uses Pai, Vanessa, Wolf etc. The good play knows to account for this and react accordingly. They also have different ways of playing the game as well one for defensive players another for 2p spammers another for aggressive players etc.

    They also have a feel for the situation as well and know how to when to attack or not attack. When a person might defend against a certain move even though they haven't done it yet so being the good play they will find a way to fake it, g cancel it, etc to keep this from happening or just play mind games with the enemy. Being able to lose or fail is a must as well you can't improve unless you have a reason to like the other guy killing you with same moves 10 straight times. You learn from them and develop better reactions to these situations if you see them again the next time. It may take longer to adjust than others but in the end we all must fail in order to really get better at the game overall, this doesn't mean you have to lose matches however if you can adjust during the rounds that is fine too but there are times that you will need to lose whole matches in order to fully realize what you are missing in your game. The best players put it all together as best they can to dominate their foes that are unfortunate enough to leave themselves open. Ranking can be a good way of gaging it but it is about how consistent you play against the enemy regardless of their ranking or experience that determine just how good you are really not based what some rank says.
     
  4. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Re: Not that i'm a pro or anything but............

    <====== worst player.
     
  5. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    Re: Not that i'm a pro or anything but............

    No that is me not you get the facts straight here
     
  6. tribaL

    tribaL Well-Known Member

    Re: Not that i'm a pro or anything but............

    yea, and if nothing else, just get some vids of the ppl you're playing against, learn all their crap, and own them completely until you get caught.
     
  7. AME2

    AME2 Active Member

    I just analyze my opponents really. Like when I fight Pai, I always know they're going to use /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. ONce they're still down, I just grab from the ground and throw them. So I guess you need the experience of playing as the character and fighting the character. Or, just look at the ranking videos on XBOX Live and look for the #1 player of that character.
     
  8. ShinobiFist

    ShinobiFist Well-Known Member

    Re: Not that i'm a pro or anything but............

    Ya two need to handle your "back and forth, beefing" online, via some player matches, and put those vids up on Youtube. Ya been going at it all day.
     
  9. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Re: Not that i'm a pro or anything but............

    Hmm? I've always been <===== the worst player
    not my fault some people are trying to out suck me.

    wait that didn't sound right.
    I won't play shadowmaster though
    if he lost to Woo then he'll absolutely
    get slaughter by me. Won't waste either
    of our time, but once he's stronger it's
    all good.

    75 though gets my wrath in a week!
     
  10. Franz

    Franz Well-Known Member

    Re: Not that i'm a pro or anything but............

    No matter how much you study frames and practice things in dojo. In the end the most important and probably difficult thing is just to stay focused and reason all the time.

    I'm sure most of us, if we could watch our replays more often, we'd find so many stupid mistakes such as:

    1 - Moves hitting the air. Your opponent was fucking 4 metres away, what was the point of that move?

    2 - Not blocking those low attacks. Because you have to THINK also when you are defending.

    3 - Okizeme. So easy, yet so overlooked. Unless you knocked him down with throws that have a long recovery and leave him close, you MUST be positioned just outside the range of his wake-up attacks and ready to strike with a long range move. It will win you matches.

    4 - Not entering obvious throw escapes. Ok, you took the risk with your knee/uppercut/sommersault, you were unlucky and now you are at -12 or more. Just do those throw escapes. You might rarely hit the correct one at the beginning, but eventually you will. Unless you are not doing any. "You miss 100% of the throw escapes you don't enter".

    5 - Not doing ukemi. Just fuckign do it, you have nothing else to think of in that moment.

    Anyone can see how these things are related to just staying focused and being logical all the fucking time. I believe all these mistakes are very common and do not require incredible skills/rephlex to be avoided. It's not "throw a SDE with Akira, check the stance, if it's normal hit do that combo, if it's counter do the other one, remember the weight of the guy you are fighting and try to evaluate whether you should go for maximum damage or maximum range to try and ring him/her out". Nothing that complex. Still, I (and possibly many other people) get it wrong so often it's not even funny...
     
  11. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: Not that i'm a pro or anything but............

    Nice!

    Okizeme is something i try to stay aware of all all costs.
    as far as moves hitting the air that can be a double edged sword. Sometimes i throw safe attacks out the to bait the opponent only to dodge or react according to the opponent.

    My main problem is not knowing certain input commands for my opponents characters throws. Sometimes i'll just clash my way out. Keep in mind sometimes the normal/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif throw won't get reversed 80% of the time especially on zero frame.
     
  12. DubC

    DubC Well-Known Member

    Re: Not that i'm a pro or anything but............

    I agree a lot with Franz. Another thing I've been thinking more and more, that kind of goes along with what Franz said, is MAKING GOOD DECISIONS. That is what VF has come down to in my mind. The person who makes the best decisions wins. You need to be doing all of the things Franz said, you need to recognize patterns in your opponent, and know when to not immediately go for the attack follow up and possibly delay the attack to get more damage. You need to recognize strings and duck those highs so that you can get the guaranteed damage follow up or 0f throw. You need to fuzzy those fuzzyable situations to limit your guessing with evade, then also at the right times make the decision to evade so you can get guaranteed damage based on what you evaded. In the end, not every time you lose it's because the opponent made better decisions than you, but it is always because you did not make correct and better decisions than your opponent (this is also why we lose matches we know we should win sometimes).
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Re: Not that i'm a pro or anything but............

    well said. Sometimes i lose just because I've been playing for too long and my brain can't keep on processing all that information that are the basics. Once you've mastered the basics I'd imagine it not longer takes so much mental power to use them then it allows you to use lvl 2 and lvl 3 yomi skills. So often we forget that lvl 2 and 3 can't start untill lvl 1 has been initiated.
     
  14. Franz

    Franz Well-Known Member

    Re: Not that i'm a pro or anything but............

    What you say it's 100% right, but you are already building up with more skills stuff like fuzzy, reverse nitaku and so on. What I'm referring to are those major, silly blunders you could always avoid as long as you keep your brain switched ON.

    So much comes down to just paying attention all the time. I remember it was never a problem for me in the 3D fighting game I've played the most, the first Soul Calibur on Dreamcast. I could really focus very well all the time. Now, I dunno why, it seems so difficult...

    /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  15. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: Not that i'm a pro or anything but............

    Because VF5 is way too technical than SoulCalibur.
     
  16. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    Re: Not that i'm a pro or anything but............

    The basic building blocks that we all know about it gets me so much that I really wonder how I get this far. I can't run if I don't stand up first I guess I think I can do all the steps all at the same time. It may very well explain a few things about how bad I am about half the time I play overall. I guess that is why I don't think very highly of my play because the inconsistencies I have and brain farts I know will happen I just don't know when they will happen.
     
  17. AME2

    AME2 Active Member

    We all have to remember, VF is cruel to anyone. In my opinion, it's been cruel since VF2. But anyway, if you play online there is always that guy who you lose to when you're about to level up. Or you ruin someone's confidence by owning them really good. Wins and losses teaches us a lot on how to take control of the cruelity.
     
  18. Sorias

    Sorias Well-Known Member

    I don't remember if I heard it at a tournament, or saw it here. But there was someone who had spent sometime over in japan, talking to VF player's there a lot. And when the subject of american VF came up, most of the japanese players basically said "I don't understand the way they play... why don't they just do normal VF?".

    It's not like low punches are some big mystery. You block and then elbow. If you can't do that, you go into dojo, set the computer to keep low punching you, until you *can* block and elbow. The point being, there isn't much reason to bother talking about strategy until after you learn the basics, and know them inside and out.
     
  19. katsudon37

    katsudon37 Well-Known Member

    Re: Not that i'm a pro or anything but............

    Hmmm...just curious...do you remember what they meant by "normal VF"?

    I've always wondered how Japanese people saw Virtua Fighter.
     
  20. Sorias

    Sorias Well-Known Member

    Re: Not that i'm a pro or anything but............

    By "normal VF", I meant stuff like elbowing in response to low punch (instead of talking about punishing a low punch with OM P, or reversal, or sabaki, or any of the other more character-specific options). The "normal" style is always fuzzy at small disadvantage, always use the nitaku mid/throw mixup when you have small advantage, always throw escape at -12 and up, etc, etc, etc.

    All of those things are beatable by "higher level" techniques... but you can't just jump straight to learning that higher stuff and never apply things like basic nitaku, or you end up just looking like some crazy abare player, and will probably get completely crushed.
     

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