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Ode to Frame Data (Bust -A-Move)

Discussion in 'General' started by masterpo, Oct 27, 2019.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    It does doesn't matter the style of your martial arts fight,
    the moves that you have, your weight, size or height.
    You can bring Muay Thai, Boxing, or Five Animal Kungfu
    None of that stuff is going to save you.

    You're going to loose most of the time unless you learn the lesson
    of what to do with all 60 frames in a second.
    The moves might look smooth, the strings might look sweet
    The problem young blood, is your animation is easy to beat.
    Count the start up , active and frames needed to recover
    The fact that my animation is faster than yours is what you'll discover

    Yea, I'm sorry to say its not the martial arts style you're facin
    In today's fighting games its all about counting frame animations
    Its not the cool stance, or gear that your character wears
    Its not the Katas, or combat moves that you're character prepares
    Its not the temples or dojos where you and your character train
    Sadly, it all comes down to some Frame Advantage your opponent might gain

    You put in all that Judo, Kung Fu, and Wrestlin time on the clock
    But all that mean's nothin if you're at -24 frames on block
    Them Taekwondo, Karate, Mantis moves, you might as well forget
    Cause that !@# don't mean nothin if your opponent has +10 frames on hit

    Gone are the days when we enjoyed just looking at the stage
    When legitimate fighting styles and motion captured moves were all the rage
    Gone are the days when we had multiple single player modes to complete
    When we picked a fighting technique that we felt was unique
    When we used to want to see different martial art styles compete
    When we were all but certain our chosen dojo, stances and moves couldn't be beat

    Martial Art Styles doesn't matter to today's shot caller
    They're perfectly happy with a few gear customizations and a brawler
    Today's top player's understand their character's true fate
    really only depends on their mastery of the frame rate.

    Start up Frames, Active Frames and Recovery Frames Too
    Mastering Frame Data advantage is all a top player must really do
    To win the majority of all of your games
    Just make sure you know how to capitalize on your frames
    As long as your negative on block is less than your opponent's knock
    You have nothing to fear
    And if your negative frames are too much
    Avoid your opponent's touch
    And Make sure your opponent is not near

    Who cares about nice stages and legitimate combat simulation
    or bonafide martial art moves
    As long as we can count the frame animation
    and use frame analysis tools

    Forget about character back stories, and fighting style lore
    Don't be a multiplayer mode hater
    Just learn all you can and then learn some more
    on how to win with Frame Data

    By MasterPo
     
    Last edited: Oct 27, 2019
    beanboy and Tricky like this.
  2. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    i love you po
     
    masterpo, Ares-olimpico and beanboy like this.
  3. beanboy

    beanboy Well-Known Member

    Po rappin' shaolin style! Wrd.:D:cool:
     
    masterpo and Ares-olimpico like this.
  4. Sonic The Fighters

    Sonic The Fighters Well-Known Member

    I think fighting games were made by the logic of boxing or Karate.

    With pacing, counter hit, string, punish, jab, uppercut, defense, evade, guard, zoning, footsies...

    If no data in fighting games, it would be as stupid as Dragon Ball Xenoverse or Naruto games lol.
     
    Last edited: Oct 29, 2019

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