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Ohzeki's Explanation of Input Rules for Tech Roll (Fall Recovery)

Discussion in 'Dojo' started by akai, May 20, 2022.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
  2. jimi Claymore

    jimi Claymore Well-Known Member

    Ok i made a translation for this


    Rules for perfect Ukemi ( just recovery) and missed perfect ukemi(regular recovery), and what inputs do you need to do first

    0:08 You can input P+K+G immediately after being hit

    0:16 For perfect ukemi you have a 3F(2F?) window, you can also have wake up options depending in wich direction you move the joystick

    0:19 In that way, the timing for the directional input is going to be different than the okizeme input

    0:23 As you can see you can do a rolling ukemi(recovery) that way

    0:30 It doesn't matter if you mash P+K+G

    0:40 In this case the last directional input detected is neutral (first up and then neutral after the mash)

    0:47 So we are going to do a tech in place here

    0:50 You can always avoid this neutral state "problem" by keeping your direction a little longer

    0:55 he input window for buffering P+K+G is 2F after you get a knock out hit, and 1F before you can get the Just ukemi,
    (Doesn't Apply to Taka since he floats different than the cast)

    1:09 So you have the failed just ukemi, after the last frame of the Just ukemi and you have 3 frames more

    1:23 The timing of this 2 options is determined by the joystick direction of the last frame of the regular ukemi (failed just ukemi)

    1:38 For the Just Ukemi you only have 2 frames while you're hitting the ground

    1:52 The direction of the just ukemi is determined by the stick direction in the last frame

    2:06 For delayed Ukemi, the direction is determined at the same time you input P+K+G
     
    Chanchai, Myke and akai like this.

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