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People think SC2 > VF4 - i am at trouble T_T

Discussion in 'General' started by Fujiwara, Feb 26, 2005.

  1. Fujiwara

    Fujiwara New Member

    Hi, i have some trouble here (people think that SC2 is a better game than VF4).
    They say that its like chess.
    That it is the only real 3d fighting game...
    That no game has real 8wr moves.
    that you can run in 3d...up and down...
    and that you have to move accurately because the range of wepons is different...
    I dont know what to say...
    They say that Vf has no 86 way run and no 8wr moves.
    That sidestep if empty is death...
    They say its like tekken where you play like 2.5 d not 3d.
    I am at trouble here please your suggestions...
     
  2. KS_Vanessa

    KS_Vanessa Well-Known Member

    EVRYBODY MUST HELP THIS CAUSE!

    ill begin

    in SC2, you can control where you will land in mid air. can anyone do this in real life? maybe spiderman, but i think most ppl cant do this.

    in SC2, a button basher has more chance of winning against a master whereas in VF a button basher has no chance. the point made here is that you need skill to win a PROPER fighting game. whereas in SC2 you dont need skill, just a couple of wandering fingers.

    i got more but i cant think of a way to logically express em...........
     
  3. Fujiwara

    Fujiwara New Member

    thats nice but can you argue with the arguments they say?
     
  4. KS_Vanessa

    KS_Vanessa Well-Known Member

    1a They say that its like chess.

    1b this is all relative and bullshit. chasing a dog is like chess if you have the right mindset.

    2a That it is the only real 3d fighting game...

    2b um hello, there are 3 dimesional grpahics in VF and tekken.


    3a That no game has real 8wr moves.

    3b what? no game apart from SC2 has 360 degree moves? hmm interesting. so i guess a typical fight in SC2 means that the characters love to spin around most of the time i guess. itll be like that show on mtv, wade robinsons shake down, where each character does a solo dance move and the opponent has to beat them VIA DANCE!

    4a that you can run in 3d...up and down...

    4b the sidestepping continously feature in sc2 is NOT the movement of running. more like they are walking on the tips of the toes UP and DOWN

    5a and that you have to move accurately because the range of wepons is different...

    5b move accuratly huh? cuz you say the range of each weapon is different? well thats not really different from akira playing vanessa with here loooong legs. if akira doesnt move ACCURATLY he'l be tasting vanessa's forward forward kick, which her longest range attack.

    6a They say that Vf has no 86 way run and no 8wr moves.

    6b again,,,,,,,,,,this element is just stupid. i want in my fighting games a good way to beat my opponent. not to try and figure ways to run away from my opponent.

    7a That sidestep if empty is death...

    7b um, NO


    8a They say its like tekken where you play like 2.5 d not 3d.

    these ppl who tell you this shit obviously dont know much bout the history of the soul caliber seris and how it was meant to be namcos version of the VF engine and its basics.


    there you go. and remember, never argue with a fool. he'll drag you down to his level and beat you with experience..........
     
  5. vanity

    vanity Well-Known Member

    Two quotes can pretty much sum this up.

    "It is impossible to defeat an ignorant man in an argument"

    "Never converse with an idiot, as someone may walk by and not know who the idiot is"

    1: sc is like chess? yeah.. if chess had like 5 useful moves. (seriously, i play astaroth and pretty much only do 1AA,1AB, 214A, 66B, B+G4 then 3B, and sometimes throw in a ground throw or a 6AB.)

    Using this extremely basic moveset, I can seem to counter every possible thing thrown at me. That is just sad.

    Ask your friends who play SC to explain to you the importance of each character's move. Because in VF, a good 95% of the moves serve at least some purpose.

    2: Refer to quote #1. Like honestly, please allow them to explain to you how VF is not a 3d game, since they are obviously VF masters.

    3. Okay... 8wr is a feature limited to soul calibur. Just as TEG, ETEG, sabakis, inashis, reversals, evades, evade attacks, and ARE among numerous others are limited to VF. (Well.. at least in comparison to sc).

    4. Because you know, that's what makes a game better. I mean, no argument there.

    Person 1: "You know, VF is a really good game"
    Person 2: "I heard you can't run up and down"
    Person 1: "Well... you can ARE, among other cool things"
    Person 2: "Aha, you admit it, VF doesn't have 8wr, therefore it sucks!"

    *Enter quote #2*

    5. Changing up your style depending on the character your playing is certainly not a feature limited to SC. In fact, it's definitely more of a factor in VF. As soon as a match starts, you have to think about all of the combos that are going to work against this particular character on normal hit in open and closed, on counter in open and closed, and the big throws that this character has. Changing your moveset by a few moves to compensate for distance really doesn't equal the change in play you must make in VF.

    6: Sidestep is empty is death? I don't fully understand this. Oh, you're saying that you can't abuse sidesteps in VF? Yeah I agree, that makes it a terrible game. Because unlike SC, you actually have to time your sidesteps, instead of holding down a single button that automatically evades all linear attacks. That's pretty fuckin' retarded if you ask me.

    7. Refer to quote #1. Tekken is far more complex than SC. Really, the only thing SC has going for it is flash. What a fucking shitty game.
     
  6. Dandy_J

    Dandy_J Well-Known Member

    SC2 is the most idiotic game.

    Only defensive options in SC2 are step-G or block low. That's it. That beats everything. They do a throw, A, B, or linear low, step-G will step or guard it. Only thing that beats step-G are circular lows like Cervy's 1A, Cassie's 1A, and X's 3A.

    As you can see, SC2 gets very simple pretty fucking quick. And since there is so much that can't beat step-G, it turns into a turtle-fest.

    Of course there is jumping, which is the gayest thing ever. You jump into certain moves to punish lows like NMs WL+A or Taki's WL+A. Jumping beats lows and throws, but there is almost 0 risk. If you get hit, it counts as the 2nd hit of an air juggle, so you take reduced damage, AND you get to AC away to safety.

    Have fun with that...
     
  7. Fujiwara

    Fujiwara New Member

    so it seems sc2 is almost like tekken with swords and better 8way run and 8wr moves and with little improvement...
     
  8. Fujiwara

    Fujiwara New Member

    Here are new quotes:
    >that you can run in 3d...up and down...
    and it gives you the real 3d freedom that no other game can give...
    >and that games with wepons have more depth into them because the range differs from 1 meter to 5 meters or no range at all
    and that tons of 8way run moves give game more depth...
     
  9. Shoju

    Shoju Well-Known Member

    [ QUOTE ]
    SC2 is the most idiotic game.

    Only defensive options in SC2 are step-G or block low. That's it. That beats everything. They do a throw, A, B, or linear low, step-G will step or guard it. Only thing that beats step-G are circular lows like Cervy's 1A, Cassie's 1A, and X's 3A.

    As you can see, SC2 gets very simple pretty fucking quick. And since there is so much that can't beat step-G, it turns into a turtle-fest.

    Of course there is jumping, which is the gayest thing ever. You jump into certain moves to punish lows like NMs WL+A or Taki's WL+A. Jumping beats lows and throws, but there is almost 0 risk. If you get hit, it counts as the 2nd hit of an air juggle, so you take reduced damage, AND you get to AC away to safety.

    Have fun with that...

    [/ QUOTE ]

    Throws are really easy to break as well since can hold G and tap A or B whenever their close allowing you to break throws and guard at the same time.

    It does have a good buffering system though.
     
  10. vanity

    vanity Well-Known Member

    Wait wait, are the people who are making these comments joking?

    1: See, no, SC is not tekken with swords. It's a completely different (inferior) game for more fundamental reasons. Sure 8wr is innovative in some ways, but it in no way makes a game good, and it certainly does not add depth. It's just the fact that you can pull of crazy shit without having a clue to what you're doing is what shows the lack of depth in SC.

    It really is the only game that's faster paced when both players have no idea what they're doing. Hence presenting the illusion of depth.

    2: I still don't understand how exactly this makes a game good. Not only that, but you CAN run up and down in VF4. It's called ARE, and has several evasive properties. The difference is, it can't really be abused since like everything else in VF, it's usefulness is limited to only certain situations, forcing you to continually mix up your defense (and offense of course)..

    3. How on earth do I comment on such a statement as, "games with wepons have more depth into them because the range differs from 1 meter to 5 meters or no range at all".

    Like, honestly. Is that what the SC community means when they say their game has depth. (I just inferred SC had a community... rofl!)

    You should have just said that last point a lot earlier, now all I can do is think about all the time I wasted on this cause.

    REFER TO QUOTE #1.
     
  11. maddy

    maddy Well-Known Member

    [ QUOTE ]
    2: Not only that, but you CAN run up and down in VF4. It's called ARE, and has several evasive properties.

    [/ QUOTE ]

    /versus/images/graemlins/blush.gif Actually it's called an evade rather.
     
  12. vanity

    vanity Well-Known Member

    well im talking about consistent movement, jerk.

    /versus/images/graemlins/tongue.gif /versus/images/graemlins/laugh.gif
     
  13. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    To walk freely in VF4 is called ARM..All Range Movement.

    ARE or All Round Escape is something totally different.
     
  14. DissMaster

    DissMaster Well-Known Member

    SC is not so bad. There's a lot of production. It's flashy. The controls are fairly responsive. It's fun for a bit. Yes, it lacks the stragtegy and variety and depth of VF, but maybe some people justwant to play a game where they can hit buttons and see "cool" stuff happen, and would rather not strategize beyond rudimentary guessing games. Maybe some people would like to have a chance against an expert, by virtue of the game mechanics. There's no accounting for taste. I could write the same thing in reference to DOA (though not Tekken because it looks so fucking dumb that I can't pick it up long enough to even understand the point of the game).
     
  15. vanity

    vanity Well-Known Member

    woah shit, thankyou for pointing out my retardedness shag.

    i am eternally grateful (seriously).
     
  16. PhoenixDth

    PhoenixDth Well-Known Member

    i think akira_ph crawled up vanitys ass and empnova got shitted out
     

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