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Physics in EVO..

Discussion in 'Junky's Jungle' started by BK__, Oct 29, 2002.

  1. BK__

    BK__ Well-Known Member

    well i'm not saying i discovered, but i noticed that physics in EVO have been tweaked that little bit furthur in combinations for example, in this vid, lion performs quite a cool combo against vane which (correct me if i'm wrong) can't be performed in ver.C?

    [4][3][P] ~ [4][6][P]+[K] ~ [2][P] ~ [4][4][K] ~ [P]+[K]

    i also noticed in shibu_jun01.wmv of this zip file where lau is against lei, lau performs a [4][6][P] ~ [2_][3][P][P][4][P][6][P] instead of the usual [P][4][P][6][P] after [4][6][P]..

    also, i think this has come up before, but wolf's MC HCB+p has launched higher for a reverse hammer or b+k+gk i think.

    perhaps there are many other revised combos which can be lengthened along these tweaked physics? here's the place to mention them /versus/images/icons/laugh.gif
     
  2. CreeD

    CreeD Well-Known Member

    I noticed something too, in a recent am2 clip lau got b,f+P -> PPPK vs. a midweight. I think the second punch whiffed but the kick definitely connected.

    Lower gravity overall?

    Lots of people are doing little tweaks to exisiting TFT combos also... I see knee, b+P,K -> K+G. I dunno if it's substantial damage or just for fun, as the combo killed them anyway.
     
  3. BK__

    BK__ Well-Known Member

    yeah, lau' s gotten pretty mean, the one thing which suprised me the most was that the FC df+p combo starter actually connected after the b,f+p, which i'm pretty sure totally whiffs any weight in ver.C (although it's been a long time since i've used him). i personally think it's quite interesting to go back to standard combos and add that extra spice to them /versus/images/icons/laugh.gif
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Isn't it more likely that the move properties, and not the game physics, have changed to allow for these new combos?
     
  5. BMF

    BMF Well-Known Member

    Well, I would have to agree with myke. For example take Akira's Shrm, i'm betting that it's properties have been changed to float lower while knee and yoho seem to float a bit higher in EVO.
     
  6. CreeD

    CreeD Well-Known Member

    might be both... but I dunno. Seems odd to give lau's PPPK a lower hit detection area? I mean what, did they think his combos were not damage enough or failed to float sufficiently.. .
     
  7. BK__

    BK__ Well-Known Member

    it also seems odd that lion manages to keep vane in the air after a collapsing low attack.. that's a new one /versus/images/icons/crazy.gif
     
  8. GaijinPunch

    GaijinPunch Well-Known Member

    I played with this move today. I think some characters DO have different physics -- not just the moves.

    Brad being the weirdest. Usin Shun I've got trouble following up a Chowan after floating him. Against the CPU at the first of the match, w/ any other character, I can get in: [2][3][6][P][P][2][3][P][3][P]. That's w/ no drink, so the Chowan is one punch only, then a normal punch, then another chowan, and a mid. W/ Brad, I just can't get it in there.
     
  9. MrWhite

    MrWhite Well-Known Member

    Biggest change for physics would definetly be Jeff. He can pull some nasty shit even vs. heavyweights.
     
  10. nycat

    nycat Well-Known Member

    Remove properties in EVO..

    Thx BK. As Myke points out this most likely is a change in move properties.
    previously I have only employed a few simple follow-ups to Lion's 43P-> 66K being the most often emploed follow up after the Crumple. It seem to not crumple the same, no?

    A 46P+K follow-up for me ( verC) has been a bread and butter move after either 8K
    or 44K ->P+K.
    here are the verified 43P flowchart options for version C
    43P>2P>2_6P>2P>7P

    43P>2P>46P+K>66KK

    43P>2_3PP> with 3K chasing after their TR or QR

    43P>43P

    43P>214P

    43P>66KK>and a pounce once in a while when opponent is stunned or hesitates to QR.>8P
    I would like to hear what Jason Cha and Adam Yuki have to say about this as their reflexes are far better than mine.
     
  11. BK__

    BK__ Well-Known Member

    Re: Remove properties in EVO..

    hey, what do these numbers mean? i'm terrible at working these things out *sorry* /versus/images/icons/grin.gif
     
  12. gamesmaster1_2be

    gamesmaster1_2be Well-Known Member

    Re: Remove properties in EVO..

    look to the far right of your keyboard....
    Numbers on the arrows! each number means the arrow direction assigned to it.
     
  13. CreeD

    CreeD Well-Known Member

    I think when the original posted he talked about physics in general, i.e. for the whole game. Individual character physics don't change except for their weight, and that's a tweak sega made before... like changing vanessa's weight to something more suitable in the transition from version B to C.

    Does anyone get the sense that, for moves where floats were not lowered, they are now higher? Or do enemies seem to stick closer to you in midair after a float?

    Gaijin: a few combos in VF are one character only, or work up to a certain weight but skip a character... like a combo works fine on pai and lion but 'skips' vanessa. Maybe this is what's up with brad... he's just barely light enough to be too far away for the last hit, or just heavy enough to hit the floor before the last hit connects, or his legs are too far apart to allow for the df+P... something stupid like that.

    Some other changes that probably are individual rather than gamewide: Jeffry's high launch after the stance-p-throw is unusual... even a good float starter won't usually launch that high if the opponent is crumpling or keeling over.

    Jacky's kickflip seems to have a wider hit detection, allowing for beatknuckle-backfist-kickflip allll the time.
     
  14. Llanfair

    Llanfair Well-Known Member

    </font><blockquote><font class="small">In reply to:</font><hr />
    Jeffry's high launch after the stance-p-throw is unusual...

    [/ QUOTE ]

    And, might I add, very difficult to pull off. The timing is very strict. Of numerous opportunities, I have managed to get the huge bounce up only once...

    cheers,
     
  15. alucard

    alucard Well-Known Member

    I noticed that punches seem to give a better float after "slam type" attacks. That's probably why Lau's [P][P][P][K] is able to connect after [4][6]+[P].

    Anyway, it takes some practice to get the last [K] to connect. A slight delay is required after the first punch, and it only works in open stance. I don't think its worth the trouble since it only does like a few points more than [P][4]+[P][P], and it puts Lau in a worse okizeme position.
     
  16. nycat

    nycat Well-Known Member

    Re: Remove properties in EVO..

    <font color="33ccff">
    789
    456
    123
    7 : up-back <> 8 : up <> G : guard
    9 : up-forward <> 2 : down <> P : punch
    1 : down-back <> 6 : forward <> K : kick
    3 : down-forward <> 4 : back <> 5 : stick at rest in center
    </font color> Thus BK, you only have one keystroke for 'down back' instead of multiple keystrokes. It is also easier to print out than any other system.
    This is your numeric keypad on your computer and is the preferred representational system of my chingu at <font color="666999"> MVP</font color> , <font color="red"> NO MERCY</font color>, <font color="#666666">The Brotherhood of Lion </font color> and virtually all Japanane VF bully boards because it is simple, accurate and scienfically unfudgeable even by our babelfish fiend. /versus/images/icons/wink.gif
    This is your brain on VF4 EVO /versus/images/icons/tongue.gif /versus/images/icons/grin.gif /versus/images/icons/smirk.gif /versus/images/icons/tongue.gif /versus/images/icons/laugh.gif any questions?
    /versus/images/icons/cool.gif Thx again for your observations and keep on posting them. please.
    I tried to cut and paste <font color="orange"> GLC </font color> s sytem guide but it would not format properly so see his work through Home page then click on left frame VF4 title bar. ...and now I return to my tofu and kimchi w/ steammy rice. MMmmm
     
  17. BK__

    BK__ Well-Known Member

    Re: Remove properties in EVO..

    side note:

    lion performs a [P]+[K] ~ [P] ~ [K][K] on wolf?? ( here on the second round of segaru's wolf vs wax's lion) this is a high double kick being performed after a high punch (after a put-down move), in ver.c, i think the only thing which connects in this situation (put down~ P) is akira's double-palm (which is a mid attack and also not guarenteed on heavyweights i think), so this must either be that the floating gauge has been tweaked, or the hit window has been widened, dunno but of all the things to connect on, a heavyweight!!? /versus/images/icons/shocked.gif

    EDIT: oh yeah, or it could be that the character weights have been tweaked (again) but seems less likely on the whole.
     

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