Priorities for the next New Virtua Fighter Game?

Discussion in 'General' started by masterpo, Oct 27, 2024.

  1. Yume

    Yume Member

    I'd like it to be on GeForce Now.
     
  2. BriChan

    BriChan Member

    I have a lot that could make my list, but in the interest of keeping it short and sweet, I’ll just put one thing here to start.

    For the next Virtua Fighter, it’s extremely important to me that they include a “Kumite/Quest” mode modeled after ghosts of actual players fighting either in arcades or online.
    Kumite/Quest Mode really added so much to Virtua Fighter 5/5 Online on PS3 and 360 and Virtua Fighter 4/4 Evolution on PS2. It was also my favorite thing about Tekken 5, 6, and 7. Just being able to play endlessly offline against AI learning ghosts while customizing my character with new outfits, accessories, and even skin colors made those games amazing single player fighters. If there is anything that I could choose to be added to VF 6, it’d be a Kumite/Quest Mode.
     
  3. LuketheDuke11589

    LuketheDuke11589 Well-Known Member

    VF6 should include an anti spamming animation where if a player is constantly spamming same move, maybe their character could get a cramp or something to stop them. I remember mortal Kombat 4 or at least the gold version on dreamcast had anti spamming feature after constantly doing same move over and over
     
  4. 40i4

    40i4 Well-Known Member

    Steam:
    SteamID
    PSN:
    mrxliiv
    > VF6 should include an anti spamming animation

    Could you provide more info, because it sounds like a case for a regular block.
     
    Combolammas and MarlyJay like this.
  5. LuketheDuke11589

    LuketheDuke11589 Well-Known Member

    You know if a player constantly uses a move over and over again where you can't block out of it (I'm guessing that's the answer you're looking for). So I think to add realism to the fight, the spamming fighter can get a cramp in the limb or hand/foot they're using.
     
  6. 40i4

    40i4 Well-Known Member

    Steam:
    SteamID
    PSN:
    mrxliiv
    You have a few cases
    1. in the simplest case: block opponent's move and answer with something fast like p or 6P or 2P
    2. some moves are so called unblockable (you can't .. block them), but usually they are
    21. slow (so you can interrupt it with again P, or 6P, or 2P)
    22. high (in terms of move level), so you do any low level move (low goes under highs)
    3. some moves are "guard breaks", to deal with it you need to release guard/block

    Plus there is evade/dodge to deal with linear move. Whatever it is, in VF there is alwaya a way to deal with it. Just search it or ask :)

    I hope it helps.
     

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