As a recent 2D to 3D convert, I am enjoying VF4 quite a bit, but I have to say, that I am missing one simple thing: the projectile. The other day, after a futile attempts to convert an old SF buddy of mine to VF4, we popped in CVS2, and had some kick arse time with old school Ryu, Guile & Co. Btw, imho, Guile has to be the best designed fighting game character ever. "Best" meaning, not the most powerful, but simply, the most fun character to use. Projectiles simply add more to the game. Which got me thinking, as to why 3Ds generally don't have projectiles. Now I have played some of the 3Ds with projectiles, and generally speaking, they were pretty bad, but they weren't Tekken or VF to begin with. I realize that adding projectiles would make VF not a VF game, but I think if Namco or Sega/AM2 gave it a go, they can come up with a pretty solid 3D fighter featuring a projectile. Capcom as good as they are with 2Ds, have repeatedly shown that they suck with 3Ds (SFEX, Rival Schools, etc). But I remember that there was this one 3D fighter, I forget the name of which, there was this armored woman using a sword+dagger, and with projectiles (heck, aerial projectiles, a la Akuma), and the game wasn't half bad. It could have been a pretty cool game with some more work. Oh well. Just wishful thinking.