While the rugal/darkside thread is making me sick, it's mostly because they're either talking out of their ass or throwing around a lot of terms that have nothing to do with describing how the game truly looks. The big bitch - aliasing - ... it's a little premature to comment on it when you can't see the game in motion. I'm with Darkside on that one. Screenshots are, at best, 1/10th the size of a normal tv screen/monitor, so it's goofy to say you're going to pick out 3-pixel jaggies from that. Also, there really is aliasing in the arcade, it was one of the first things I noticed. Characters definitely shimmer, and I'm seeing this on the high res screen. Anyway, fuck my two cents, I hope that argument on aliasing rages on forever... elsewhere. Let's skip the aliasing and just talk about poly reduction. What I wanted to mention in this thread is based on the new PS2 footage. Wolf's stage - good enough, probably lighting is toned down, but the crowd's in there. Jeffry - for some reason everything looks too bright and washed out. I know it's a bright stage, but it's almost like they said "let's throw in some fog for the hell of it so everything is two shades lighter". The stage compared to the black gi of akira looks ... off. The sand FX are there, but the way it sprays and settles looks different. I can live with that. Akira stage: looks fine, a simple stage anyway. Kage stage: looks fine to me, fewer leaves on the ground maybe, but then again I always though there were too many. The falling leaves look great. Jacky stage: I see two spotlights, each one tracks the character rather than roving crazily. Architecturally the stage is fine, but it's a bunch of boxes, you'd expect that. Slightly less impressive than the arcade. Sarah: wooog. They made it an overcast day with one of those cheezy blowing dust effects that reminds me of super nintendo final fantasy game. The dust I can live with, but there are no longer lightning bolts, or if they're there .. it's less noticeable and dramatic. Instead there are flashes whenever you hear thunder. Annnnnnd the big loss: I'm almost positive the crumbling walls and whatnot in the background are goners. EDIT: YAY! I was wrong! Nevermind. I saw a bolt hit a column and destroy it just now. Oops. Pai's stage: I see the big fish... is it smaller, or just further away? There seems to be fewer fishes, but who knows - maybe at select moments the bg is flooded with them. The floor's got fish swimming under it, and I think this one was pretty well done. Lau's stage: during the prefight camera flyby, it looks great. The reflections in the puddles are there. When the fight actually starts, the floor looks greyer and washed out, but again the reflections are there. It's hard to say if it's just the BG reflections or also the characters, but I think the characters are also reflected. You'd have to be pretty picky to notice this during a match. Probably this stage is a fine translation. The greying out is probably my imagination. Shun: Looks fine, from what I can see. Lion: Also looks fine, the snow is deep and squishy .. was there fog in the BG before? Aoi: This stage is going to be fine, I'm sure. It doesn't have zillions of polys and fancy fx, just non-transparent water. Vanessa: Definitely something is wrong here. The distant BG houses look like over-stretched bitmaps, there's weird cloudiness/brightness where there wasn't before (to hide the houses?!). Otherwise the cage is fine, the rippling water is fine, and I like it. Lei: another one that's going to be fine. General stuff: Characters look ok, and look especially good in motion. I may change my mind once I see them at 6 inches tall rather than 2, but the flowing clothes and waving hair and all that good stuff has been maintained, and the animation is fluid. Lifebars definitely look washed out. Why? Surely something that could have been corrected easily. Costume colors are all there, we see pink'n'black akira. Yay! This must mean you pick your colors rather than having to reach a specific dan, since the guys playing in these movies are clearly -30 dan.