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Psyvariar2 JPN Dreamcast 26/02/04

Discussion in 'General' started by Saurian, Feb 18, 2004.

  1. Saurian

    Saurian Well-Known Member

    Do any of you ladies laser dance?

    Just over 1 week to go until Psyvariar 2 hits the Dreamcast. This is the sequel to Psyvariar Revision which is currently on PS2 and the videogame equivalent to crack cocaine:

    [​IMG]
    Psyvariar Revision game footage

    Waiting to see how Psyvariar 2 expands on the system which was already wickedly fun.

    Famitsu
    [ QUOTE ]
    1st Reviewer (7)
    The enemies attacks are so intense, it makes you want to ask, is this a fireworks game? But, the idea is the hit-spot on your ship (robot) is so small that when you scratch against enemy bullets, your ship gets powered up, which adds a new flavor to shooting games. This game is simple fun.

    2nd Reviewer (6)
    Pastel color bullets are shot across dull backgrounds. It is more impressive than it is pretty. The curtain of bullets is not half-assed, but with the skimming power-up system, it creates for a suitable performance. You can get into this! It's simple enough for the beginners, while after trying it out, you can see the depth of the game and being able to really see yourself progress and get better.

    3rd Reviewer (7)
    It's not just covered in bullets, short invicinbilty times to destroy the enemies. This is a modern shooter to really get into. The boss fights covered in bullets are incredibly beautiful, you'll be impressed. There are not very many modes to choose from, but as far as shooters go, this is very well made. If you're a fan, it's a must have.

    4th Reviewer (7)
    One ship has a system where grazing bullets increases experience. While the other has a stronger shooting system. Having a range of play style is good. The hit-box is small, even for those not good at shooters that end up saying "I'll get it next time!"

    [/ QUOTE ]

    [​IMG]
    [​IMG]
     
  2. Shadowdean

    Shadowdean Well-Known Member

    a new game is actually comming out for the dreamcast? Get the fuck out of here :p
     
  3. Fishie

    Fishie Well-Known Member

    New games are coming out for the dreamcast all the time.
     
  4. Shadowdean

    Shadowdean Well-Known Member

    since when?
     
  5. Zero-chan

    Zero-chan Well-Known Member

    http://www.sega.co.jp/dc/schedule.html

    Psyvariar 2 is decent, I guess, but I'm spoiled on the sheer brilliance of ESPgaluda, Cave's latest and greatest. It'll show up on the PS2 this May.
     
  6. thebradSHow

    thebradSHow Well-Known Member

    for those who don't know, dreamcast is still tight, new japanese games are comin out for it still and ALOT of them r very fun (try a snk game entitled "Cool Cool Tune", though not new, it's LUDICROUSLY fun".
     
  7. _stroppa_

    _stroppa_ Well-Known Member

    [ QUOTE ]
    Shadowdean said:

    since when?

    [/ QUOTE ]

    I guess Trugamers won't be featuring DC much then... /versus/images/graemlins/tongue.gif
     
  8. Shadowdean

    Shadowdean Well-Known Member

    Nothing is released for it outside of Japan, since our main focus group is american gamers, no, unless someone wanted to run a subsection.
     
  9. Fishie

    Fishie Well-Known Member

    Post edited, misread a few things.
     
  10. MAXIMUM

    MAXIMUM Well-Known Member

    Think I'll pick this up in March. It'll be a buzz playing a shining new shooter on my trusty old DC.
     
  11. Saurian

    Saurian Well-Known Member

    been on this non-stop all weekend >_<

    It's so beautiful! My head was blowing up over it when I first got started, totally pwn3d by the music and atmosphere - the first time I saw the dramatic boss encounters I nearly died X_X

    I thought it would take a while to get used to the mech, but after a couple of goes I was completely safe with the hitpoint and buzz range, I prefer buzz type mech "Five Asthetics" love the massive speed boost it gets to make buzz chaining totally sick! - so I went on for a few hours trying to learn a stage 1 routine, realising I had totally missed the new system!

    It's totally sick! Stages are now split into easy, normal and hard depending on your level by the time you hit a checkpoint - certain conditions must be met to attain the sickest buzz, this is what I'm loving most about this so far; in Revision you can treat destruction as an afterthought, it's icing on the cake and not vital to progression. Now the types of enemies attacked and how plays a part in the amount of buzz you can cane off a stage.

    When I first started I had no idea that to an extent you DO have control of the Neutrino gauge rate - the very first section is so well laid out that 100% destruction, level 38, evolution and over 1150 buzz is perfectly attainable on just that one short section! It's that enemy mech! When you fire upon this mid-boss type enemy it's aura changes from red to orange to green to pale green, you need to get it down to pale green as quick as you can and buzz the hell out of it - you'll go from level 11 to level 38 in a matter of seconds evolve the mech and rank up to hard mode.
    Other enemies also affect the Neutrino bar - if you have a bank of orange enemies and blue enemies for example; destroying the orange ones but leaving the blues will increase the Neutrino rate so you can buzz and level even more.

    This game instantly rewards you for good play - if you push hard enough you'll rank up to hard mode which gives you masses more buzz to rack up! If you dont push you get easy or normal mode and dont get offered as much buzz and your level for the next stage will be lower (for example finish stage 1 normal = lv60ish, Hard =lv85ish), even the bosses follow this formula now, it's not so much about survival as much as rinsing every last bit of buzz you possibly can - the bosses are weaker and more vunerable than last time you you have to dive in and out very quickly or you'll kill them - and (as per last time) use exact timing of the level-up bar you cane the sections with the most shots.

    I'm obsessed again - no replay mode makes things a little harder but you can still repeatedly train on a stage if you switch continue on, stage
    2-Hard for example I just get there and repeat the stage over and over and just die on the boss, you continue back from the start of the stage so you can memorise it. Once I have all the stages learnt I'm going for 1 credit runs - I totally hit a wall on Psyvariar Revision but this time it's pwn3d!

    Now to find the soundtrack CD!
     
  12. MAXIMUM

    MAXIMUM Well-Known Member

    Quality impressions. How much did you pay for this import, btw?
     
  13. Saurian

    Saurian Well-Known Member

    It came to about £42ish including UPS shipping - got it from www.playasia.com
     
  14. MAXIMUM

    MAXIMUM Well-Known Member

    That's a reasonable price for overseas shipping. My only reservation is I was stung for customs and import tax last time I ordered from playasia, although I did manage to claim back a tenner from UPS.

    This game could well be a collectors item in years to come.
     
  15. Saurian

    Saurian Well-Known Member

  16. stalwartsamurai

    stalwartsamurai Well-Known Member

    I like this game, play it balytant /versus/images/graemlins/grin.gif
     

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