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Question about Goh's move

Discussion in 'Goh' started by PGhacker, Sep 14, 2003.

  1. PGhacker

    PGhacker Well-Known Member

    Goh's hit throws such as [6][6][K]+[G],[4][P]+[G], and [3][K]+[G], [6][P]+[G].....

    the moves above are kinda tricky to pull off consistently
    Anybody has any tip for pulling it off, and the timing?
    thx in advance
     
  2. EmpNovA

    EmpNovA Well-Known Member

    TAKEDOWN SWEEP
    [command] df+K+G [f+P+G]
    [exe] 24
    [guard] -14
    [MC] +2
    [damage] 22 pts.

    Strategy: This is sort of a showoff attack, if it MC's the opponent's attack
    you can press f+P+G afterwards to go into a takedown hit-throw. The total
    damage for MC hit + throw is 70 points... which makes it worth trying
    once in a while. However the attack is horribly slow, so MCing with it
    requires prediction and timing. I try it after a shoulder ram
    stagger: less safe but more damaging than the f,f+P hit throw. Sometimes
    you can instinctively tell when an opponent will approach you with a high
    string (i.e. a P,P,P combo). That's also an ideal time to try this.
    If the move hits without a MC, you're at a smallish disadvantage and
    your next attack will be stuffed by a low punch. Consider dodging here.

    df+K+G tricks:

    -df+K+G MC -> shrm or throw. If the opponent isn't accustomed to dealing
    with goh's df+K+G, they may not even realize they're at a disadvantage.
    Goh's shoulder ram will beat any attack they try pretty much, including
    a jab, low punch, or elbow. Once the opponent figures that out, you can
    throw them instead. You shouldn't toss out df+K+G a lot looking for this
    50/50 guessing game, but you should be aware of it if you flub the takedown.
    - - - - - - - -
    Lunging Crescent, Hit throw (f,f+K+G, b+P+G) - The lunging crescent is actually
    only half circular, and hits high, and is really incredibly slow. In theory
    it's got the nice reward of a 40 point hit throw if it hits (also if it's
    blocked). However the speed of this move makes it pretty much a waste of time.
    Use it against anticipated dodges and after a low punch sabaki.
    - - - - - - - - -
    These are taken directly from Creed's Goh guide which I suggest you take a good read through, and in case you already have, it was updated 24/08/2003. /versus/images/graemlins/cool.gif
     
  3. vfbum

    vfbum Well-Known Member

    For the dashing elbow, I wait until I see the hit done then I do the b+P+G. I think the timing on this is very forgiving, and the biggest source of error is doing it too quickly and not getting the joystick direction right.

    I don't know abou the other two. It seems that f,f+K+G is the hardest one to pull off, though.

    The dashing elbow is probably the most useful one, as it hits mid.
     

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