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Question about mc throws.

Discussion in 'Dojo' started by Helluva, Jul 24, 2003.

  1. Helluva

    Helluva Member

    First off;

    Hi, howya doin? I'm new. Converted from Tekken after Namco broke it.

    I read that throws get the standard 25% bonus on a minor counter. But I also read that you cannot throw an opponent in hit stun? Did I read something incorrectly or am I missing a detail? I couldn't find an answer using the search and I'd much appreciate any help!
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Hi there, welcome to VFDC.

    Throws do not receive any bonus on minor counter.

    You cannot be thrown during hit stun, but there are a few exceptions to this rule in that some hit stuns allow a throw to connect.
     
  3. EmpNovA

    EmpNovA Well-Known Member

    There is also something called a "hit-throw," which is when a throw command can be entered during a "hit," in which case you will get a free throw follow up to put it lightly, not all characters have this.

    Also, there are some moves that make the opponent "stagger" (Wolf's FC p+k followed by b+p), that give you an advantage large enough, that you can get a free throw in.

    All throws can be negated with something called throw escapes, I suggest you go through trial mode, you will see just how different VF is from Tekken.

    - - - -
    The only way throws can do extra damge are:

    -you throw your opponent into a wall

    -your opponent fails to quick/tech roll

    -you are Shun and have more than 0 drink points

    -there are multi-part throws, and some throws that allow a "down attack" or a not guarenteed but more damaging "down-throw."

    - - -
    If you don't know some of these, definately have a gander at some of the threads and discussions on this site, as well as some quides, and definately try to go through (VF Evolution's is the best for this) training mode.
     
  4. GaijinPunch

    GaijinPunch Well-Known Member

    [ QUOTE ]

    All throws can be negated with something called throw reversals


    [/ QUOTE ]

    Throw escape. I'm usually not nit-picky, but we're teaching someone here. /versus/images/graemlins/smile.gif

    [ QUOTE ]

    -you are Shun and have more than 0 drink points


    [/ QUOTE ]

    The throws themselves don't do more damage. Only the follow-ups after [3][P]+[G] and [4][3]+[P]+[G]... and also getting to DO more w/ more drink points.
     
  5. Helluva

    Helluva Member

    Oh okay. So I just read incorrectly!

    Anyhow, yeah I've been thru most of the trial training and I have a good understanding of the basic game systems. Right now I'm trying to get my head around frame data and how to use it. Tekken was more about savage mind games than precision so I never got into counting frames. I need to find more people to play against (San Ramon/Bay Area, CA. I'll bring beer.) since I have only 1 friend who is serious about learning VF. Kumite is light years ahead of most AI, but still no substitute for human competition.

    Thank you all for the help!
     
  6. CreeD

    CreeD Well-Known Member

    Yeah, what myke said. I also think some of what was said before might mess you up.
    Just so it's clear -

    You can throw someone if they're guarding or dodging.
    You can throw them while they're in the recovery of doing an attack. Like if you block jeffry's f+K knee, you can toss him as he lands. Not all attacks recover slow enough for a guaranteed throw (in fact not many do).
    If you hit them and then try to throw them while they're stunned from your attack, it won't work. There are exceptions... hit-throws are just attacks with built in throw animations at the end (if you can enter the hit throw command correctly). Some normal attacks break the rule and let you throw someone while they're stunned. The easiest example to show this is probably vanessa's b+P. After it hits, dash and throw, and if you're in training mode you'll see that doing it fast counts as a 2 hit combo.

    99% of attacks, it's not a combo, they can attack you out of the throw every time, or if they're still stunned when you throw... the throw just whiffs.

    Lastly, there are moves that stagger when you're crouching and if you're staggering when someone tries to throw you, the throw just whiffs. If they time their throw right at the end of the stagger, it'll work. Moves that stagger often will only do it only against crouching opponents... jacky/lau/kage's f+P for example, or pai/shun/akira's sidekick.
    Some moves cause heavy stagger on any hit and the same rule applies, for example jacky's f,f+K.
     
  7. GaijinPunch

    GaijinPunch Well-Known Member

    What's the difference from being stunned from an attack and staggering? I'm kinda lost on that one Creed.
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    I think he's saying hit stun is something that can't be struggled... and stagger is something that can be struggled...
     
  9. Ragnafrak

    Ragnafrak Well-Known Member

    hit stun aka recovery after being hit (disadvantage after getting MC jabbed, etc)

    stagger like elbow stagger (struggleable)
     
  10. CreeD

    CreeD Well-Known Member

    Yeah, what srider and them said.

    One theory that I think makes it important:
    When you are in hit stun and buffer a d+P near the end of the hit stun, you get a d+P. If you are in stagger and buffer a d+P, the game interprets it as struggling... no d+P will come out. So for staggers, you must fully recover and only then can you attack out of the throw. I think that's why throw is pretty successful after staggers vs people who don't have the reactions to stagger. They know they can attack you out of it, and they try, but their attempts fail because they haven't been struggling for the past 30 frames to recover.
     
  11. Madin

    Madin Well-Known Member

    [ QUOTE ]
    GaijinPunch said:

    [ QUOTE ]

    All throws can be negated with something called throw reversals


    [/ QUOTE ]

    Throw escape. I'm usually not nit-picky, but we're teaching someone here. /versus/images/graemlins/smile.gif

    [ QUOTE ]

    -you are Shun and have more than 0 drink points


    [/ QUOTE ]

    The throws themselves don't do more damage. Only the follow-ups after [3][P]+[G] and [4][3]+[P]+[G]... and also getting to DO more w/ more drink points.

    [/ QUOTE ]

    The throws Do more damage the more Shun drinks, have since VF3.
    70 points for his [P]+[G] throw after 40 drink points!
     

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