Question for ya all.

Discussion in 'The Vault' started by Nightstrike, Mar 24, 2001.

  1. Nightstrike

    Nightstrike Member

    Ok now , which do you people think is better? VF2 version 2.00 or 2.01 .I feel 2.00 is easier for combos but not dashing , and 2.01 is not for combos and is good for running.Any more differences?
     
  2. GLC

    GLC Well-Known Member

    Since when is there VF 2.01? I thought it was VF 2.0 and 2.1 ;)

    - Differences between 2.0 and 2.1 [from a rgva post by Joji Suzuki]

    "For the most part, these affect the balance of power between characters.
    However, there are all sorts of little interesting cosmetic details that
    don't affect gameplay:

    o The opening scene shows the characters in their alternate uniforms; also,
    there is a small ".1" added to the title screen as well as above the time
    during the fights.

    o Lau's birthday and blood type is different. His birthday is either
    1940.10.21 or 1940.10.2, and his blood type is either B or AB.

    CHANGES FOR ALL CHARACTERS:

    1) No more multiple backward dashes. Technically, you can't buffer in
    repeated back dashes, although forward dashes still work. In addition, if you
    get hit while dashing back, you stagger, even if you G-canceled in time! It's
    almost like having a recovery time for your back dash (no damage in this
    case, however). This gives people the incentive to play more aggressively, in
    your face. This was to prevent people from playing machi (see Glossary).

    2) P,K is no longer a knock down move. This is a heavy blow for players
    like Sarah or Kage. For Lau, P,P,K is not a knockdown move either, but only a
    stagger. For Lau, Pai, Shun and Lion, the opponent staggers, but the recovery
    of the PK is slow so it balances it out. After any PK hits, the two players
    are almost at equal, but it depends: If the opponent is heavy, you are in
    throwing range; if they are light, they will be waaay out of range. This
    makes it very interesting how you approach the next move for both characters,
    adding to "psychological warfare" strategies.

    3) The stagger is much shorter, and a very simple struggle (hold G, move
    stick from left to right twice or three times) will get you out of classics
    like Kage's elbow-PK-sweep. This change is dramatic since there's no sure way
    to add on damage. Again, this enhances psychological battle, meaning the game
    is more difficult, but also more interesting.

    4) It used to be that you would stop running at the 3.0m mark in front of
    the opponent. Now, it's down to 1.5m. You can even run from the opening (when
    you start the fight, you can run in to the 1.5 mark). Since the heavies can
    throw at a distance of 1.5m, Jeff's Backbreaker can get you...

    5) Before, the Kick could be retracted anywhere from 1 frame up to 12
    (longer for slower kickers) frames after the kick came out. Now, the cancal
    only takes place after 8 frames, which means you will always see the kick
    before it retracts. Also, Akira and Jacky can no longer kick the opponent and
    simultaneously cancel it at the 12th frame (also known as "Iai Geri").

    6) When the opponent does a self-knock-down move (like Shun's b+K, or
    Jeffry's butt), you can start the pounce much earlier, and the damage is 1.75
    the regular damage. This means Shun, Jeff and Wolf cannot "earn" time by
    waiting on the ground.

    7) Minor counters are Damage X 1.25 + 2 (used to be Damage X 1.125 + 1).


    CHARACTER SPECIFIC CHANGES:

    Lau: PK, PPK, UpKnPK, UpKnPPK are all non-knockdown moves (DnKnPK,
    however, IS a knockdown move). The opponent will stagger. Green and purple
    Lau now have the same float, but the opponents float less in general. His
    b,d+P+G is easier to execute.

    Sarah: No more shun-puri. Her side hook kick's recovery time is 4 frames
    longer, so as with Jacky, you can P,K counter (not sure about Jeff and Wolf).
    Her turn-around-low spin can be countered in some conditions with a P,K. Her
    leg slicer, like Jacky's, will knock-down if it hits as a minor counter.

    Shun: His dodges are like Lion's (see below). His uppercut (d,d/f,f+P) is
    easier to execute. He can also achieve the 9th dan (1st grade) in ranking
    mode (it wasn't possible before because the computer didn't count the d+K+G).

    Pai: The crouch throw gives her more time to attack, so the d+K+G can
    combo after it. Her PK causes the opponent to stagger. Her b,d+P+G is easier
    to execute.

    Lion: His dodges are much more effective; they now move 45 degrees instead
    of 30, and the opponent's moves do not correct their direction. If you dodged
    at the beginning of a PPPK, the opponent will do PPPK in the same direction
    while you move to the side. In addition, his d/f+G goes in one direction (it
    used to alternate between left and right).

    Jeffry: The machinegun knee does 80 points damage, but since no pounce can
    connect the powerbomb and stomp is a better option. 1P and 2P Jeffs have the
    same pouncing distance (the 1P distance, not the 2P distance).

    Kage: His super-roll can be done infinitely (used to be 3 times maximum).
    A counter hit can be comboed into a flying kick (b,d,f+P, b,d,f+All). After
    the 10-foot-toss, you used to be able to connect a rising knee and then a
    PPPK; in 2.1, it only works when the opponent's energy is less than half.

    Wolf: His f,d+K is easier to execute.

    Jacky: His kickflip recovers 12 frames longer, so you can't add on a large
    pounce, only a small pounce. His side hook kick recovers 4 frames longer, so
    a PK will counter (not sure about Jeff and Wolf). If the leg slicer (d+K+G)
    hits as a minor counter, it'll be a knockdown.

    Akira: No more G-cancel kick that hits, as noted above. When executing the
    SPoD, the stick must be in neutral when you initiate the move (it used to be
    that the reverse bodycheck needed to start from neutral). This means no SPoD
    from a crouch dash. No more reversal trap against Akira's high or low
    reversal. The recovery of the dashing elbow is slightly longer if it misses.
    His stumbling trip (b,d+P+G) is easier to execute."


    The post might be incomplete.

    Personally, I prefer VF 2.0 to 2.1, for the power of PKG... and iai!
     
  3. SummAh

    SummAh Well-Known Member

    Good lord!/versus/images/icons/shocked.gif
    No screaming from GLC/versus/images/icons/laugh.gif

    Informative btw, I never played VF2 seriously...
    only played on saturn...so i never knew the diffs!

    <font color=red>SummErs' 'enemy SPODED, enemy DOWN'<P ID="edit"><FONT SIZE=-1>Edited by SummErs on 03/24/01 01:25 PM (server time).</FONT></P>
     
  4. Sudden_Death

    Sudden_Death Well-Known Member

    i also prefer 2.0, sure it was full of bullshit
    stuff like the reversal jam, shun-puri,
    senbon-nokku (sp?), ect... but i found it more
    fun. althou .1 is balanced and all, it took some
    stuff i enjoyed doing. if i had to choose...ah
    fuck it, i just get both.


    <font color=red>PICCOLO</font color=red>


    [​IMG]
    fuck spelling!
     
  5. Sudden_Death

    Sudden_Death Well-Known Member

    i also prefer 2.0, sure it was full of bullshit
    stuff like the reversal jam, shun-puri,
    senbon-nokku (sp?), ect... but i found it more
    fun. althou .1 is balanced and all, it took some
    stuff i enjoyed doing. if i had to choose...ah
    fuck it, i just get both.


    [​IMG]
    fuck spelling!
     
  6. Mr. Bungle

    Mr. Bungle Well-Known Member

    2.1 is practically unplayable on the saturn, due a bug which awards 50 % more damage for each move in a float. so, jacky's knee, kickflip does 75-90 points in 2.0. it'll do 120-135 points in 2.1. knee tft combos and even medium size lau floats will usually KO someone with a full lifebar.

    way to rush a game, sega
     
  7. Sudden_Death

    Sudden_Death Well-Known Member

    btw, rich. i remember you talking about it on
    irc... was this bug fixed for the jap version? i
    forgot what was your responce.

    thank god i only bought the jap version.
    (no shun getting red and no virtua bird for usa
    version! (not sure bout the bird one) )


    [​IMG]
    fuck spelling!
     
  8. Mr. Bungle

    Mr. Bungle Well-Known Member

    the us version was released earlier than the japanese version. they rushed it for the holidays w/o fixing that bug and didn't include the bird.
     

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