since i'm just starting to pick up VF4, could some of you help me out here with my Akira questions: after a successful break guard, is the single jump kick still guarenteed? how bout after a stumble throw? is the super dashing elbow still guarenteed after a fake pull-in push-out? oh yeah, when i look through the VF4 general moves FAQ, it says that the stumble throw and fake pull-in push-out interrupt moves, does this mean that a throw executed during a strike execution using these throws will beat them out? i thought this wasn't possible in VF. i'm sure about the rest of the Akira stuff i could probably find out by trial and error, but i have just one more question: after a successful parry(b+P+K+G), is the SPoD guarenteed(assuming your opponent doesn't key in the escape)? this could be interesting, cause if more things that are slower than the SPoD are also guarenteed, intiative frames permitting, you might be able to hit with more punishment after the parry than possibly thought. any help would be nice, thanks.