1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Quik question about throw escaping

Discussion in 'Junky's Jungle' started by Reki, Mar 25, 2003.

  1. Reki

    Reki Well-Known Member

    Some guy that looks like Takaarashi told me that to escape throws, you have to input the same throw command that is used against you. Is this true?
     
  2. Llanfair

    Llanfair Well-Known Member

    Depends on which VF you're talking about. In a nutshell, to escape a throw you must input the last command +P+G that your opponent did.

    ie:
    1. Opponent does f,b+P+G. Escape is b+P+G.
    2. Opponent does b,df+P+G. Escape is df+P+G.

    Get it?
     
  3. SummAh

    SummAh Well-Known Member

    one more thing....

    escaping side throws has to do with where the opponent is standing..

    if standing on ur right, press f+pg

    if on ur left, ,b+pg is the command~
     
  4. replicant

    replicant Well-Known Member

    Ok, so to clarify a bit.

    If P1 does [4],[6]+[P]+[G] to you, then you have to do [6]+[P]+[G] to escape it. The question is do you have to input [6]+[P]+[G] from the P1 perspective or from the P2 perspective?
     
  5. CreeD

    CreeD Well-Known Member

    escaping is based on forward or back rather than left or right -

    so if the opponent uses [6]+[P]+[G] throws you'd break with [4]+[P]+[G]
     
  6. Catch22

    Catch22 Well-Known Member

    The VF4PS2 N/A version explains in detail in the Tutorial. It even lets you practice the move. How's this, there's even higher levels of throw escaping! You can input alot of throw escapes for a single throw situation- so why guess what's coming (gotta be fast).

    Basically, you input the throw escape just after the throw attempt. The window of opportunity is alot wider than what was present in VF1 and VF2, IMO. You input the last direction +P+G in the perspective of your opponent. Say your friend does Jeffery's Splash Mountain from the 1P side ([3][3]+[P]+[G]), you would input a [1]+[P]+[G] from 2P's perspective. Of course, if you didn't know a Splash Mountain was coming, but your'e sure a throw would come, you can input all types of directions (as much as you can press in the given window) +[P]+[G]. Also remember that to throw escape throws without any direction pressed, that the throw escape must also be attempted without direction pressed.

    This is a good reason for beginners to play with other characters, or at least study the inputs of their various throws.
     
  7. Reki

    Reki Well-Known Member

    Whoa, more help than expected; thanks ppl.
    *passes around cookie jar*

    Holy shite! The practice mode in this game's insane! It probably teaches you everything you need to know!

    By the way, I'm playing VF4 on the ps2.

    Whenever my fiance uses Aoi's [4]+[6]+[P]+[K] then a low throw, I can throw escape her [2]+[G]+[P]+[K] but I can't seem to escape her [1]+[G]+[P]+[K]. Are there certain throws in the game that are unescapable?

    Damn, Yu Suzuki's mad. VF4's so input crazy.
     
  8. SummAh

    SummAh Well-Known Member

    u can escape all throws
    APART from catch throws.

    Catch throws execute alot slower than a normal throw

    for example, akira's f,b+p+g is a catch throw
    u cannot escape it
    but u can sure enuff feel free to hit akira!
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    SummAh said:

    u can escape all throws
    APART from catch throws.


    [/ QUOTE ]

    There are exceptions though. Some catch throws can be escaped like regular throws. Examples are Wolf's Giant Swing, and Vanessa's Low Throws.
     
  10. SummAh

    SummAh Well-Known Member

    yah n that
     
  11. replicant

    replicant Well-Known Member

    I am aware of this CreeD, but it seems to be left out of every description given to someone trying to learn how to break throws. I just wanted to get the question out there so people might remember to give that little reference when answering in the future.
     
  12. replicant

    replicant Well-Known Member

    It should also be noted Shinobi that if your opponent goes for a ground throw that you only have 1 opportunity to break it. For characters like Jeffrey, Wolf, Aoi, and Goh this can create a cool guessing game against opponents who like to lay too long or get caught in certain GT setups.
     
  13. 3of19

    3of19 Well-Known Member

    [ QUOTE ]
    ShinobiSetsuna said:
    Whenever my fiance uses Aoi's [4]+[6]+[P]+[K] then a low throw, I can throw escape her [2]+[G]+[P]+[K] but I can't seem to escape her [1]+[G]+[P]+[K].

    [/ QUOTE ]

    You should be able to escape that as well. Your input must be off a bit. Remember, you must press down-back ([1] or [3] depending whether you're facing right or left respectively) +[P]+[K]+[G].
     
  14. CreeD

    CreeD Well-Known Member

    see, and I knew that you knew that, and played along in your little asked-and-answered game.

    but you KNEW that I knew that you knew that, didn't you?!

    <h1><font color=#FF4499>I KILL YOU ALL</h1></font>
    If that doesn't help it stick in the dude's mind, nothing will.
     
  15. replicant

    replicant Well-Known Member

    /versus/images/graemlins/laugh.gif /versus/images/graemlins/laugh.gif /versus/images/graemlins/laugh.gif /versus/images/graemlins/laugh.gif /versus/images/graemlins/laugh.gif
     
  16. Reki

    Reki Well-Known Member

    [ QUOTE ]
    replicant said:

    It should also be noted Shinobi that if your opponent goes for a ground throw that you only have 1 opportunity to break it. For characters like Jeffrey, Wolf, Aoi, and Goh this can create a cool guessing game against opponents who like to lay too long or get caught in certain GT setups.

    [/ QUOTE ]
    Whaa!? Are you saying that it's not legal to perform multiple throw escapes vs mid throwers?
     
  17. CreeD

    CreeD Well-Known Member

    Ground throw = throw against an opponent who is knocked down/grounded.

    Low throw = throw against crouched opponent.

    Multiple escapes for low throws are allowed, but for ground throws you are only allowed one. Since the characters with ground throws have 2 ground throws, that means you have a 50/50 chance of breaking them.
     
  18. Reki

    Reki Well-Known Member

    Umm... What do you mean ground throw capable characters have "2" ground throws? I saw those characters only have [2]+[G]+[P] in the practice mode. Then again, I am still using non-evo VF4 so you are referring that a new ground throw command was distributed to the ground throwers?

    Ack, another question please: For escaping multi throws, is it still the same principle as inputting the last direction?
    For example Aoi does her 360+[G]+[P], then [4],[2]+[G]+[P] so to escape I input [2]+[G]+[P]?
     
  19. replicant

    replicant Well-Known Member

    This is in reference to VF4 Evolution.

    Some characters such as Jeffrey, Wolf, and Goh have the option of [2]+[P]+[G] or [3]+[P]+[G] to instigate a ground throw. This gives you the option of trying to break either one if someone attempts a ground throw on you, but you can only attempt to break 1 of them. So if your opponent does [2]+[P]+[G] and you try to break it with [3]+[P]+[G], then his throw will succeed. In effect it's a 50/50 guessing game.

    Escaping multi-throws is still the same.
     
  20. Oioron

    Oioron Well-Known Member Gold Supporter

    Is it wise to apply these mindsets to a reversal? Can I input two or three reversals at once?
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice