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Recovering standing/ cf fg

Discussion in 'Dojo' started by Mackfactor, Aug 12, 2009.

  1. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    say i block a move thats a low thats -17, and i wanan punish with a standing move that activates in 17 frames... is there a way to stand up quicker?? I heard theres a way to buffer moves while ur crouching so that u can stand up quicker and do the standing move quicker... i heard its something like pressing back twice? can someone confirm this.

    Another question, Say if i do a a low move that puts me at negative -5 or -6 and recovers crouching, and i want to crouch fuzzy or crouch fuzzy, what would be the input for a successful FG or CF while im still recovering from crouch
    thanks.
     
  2. Jeneric

    Jeneric Well-Known Member

    [6][6] or [4][4]

    You will waste at least 1 frame though (and that's the extremely ideal scenario), so you will not be able to mod a 17 frame move so you can punish with it at +17


    To fuzzy while crouching just hold down a bit longer and then release to neutral.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    note: this is relevant only in the cases where the character has two similar inputs for crouching and standing move,
    like [4][K] and [​IMG][4][K], in which case you need the dash in order to do the standing move from crouch.

    If there is no such conflicting crouching move, you dont need to do that.

    not sure if you already knew that but I thought Id say.
     
  4. AnimalStaccato

    AnimalStaccato Well-Known Member

    Ok heres a scenario.

    Lion is crouching, his opponant just did a sweep that was blocked and recovers low. Lion now has +20.

    Could Lion punish by immediatly entering P+K which is 20f. Or would there be (6 or 7?) frames added for him to stand up?

    I've read it's possible just can't get my head around the logistics of it as it looks like a move executed from standing.
     
  5. Combolammas

    Combolammas Sheep

    There is no extra frames included whatsoever to doing standing moves from crouched position.
     
  6. AnimalStaccato

    AnimalStaccato Well-Known Member

    Awesome answer straight to the point.
     
  7. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    i think it depends on the move. 2KG with KAGE for ex, doesnt matter if u do it from standing or crouching, cause u can do it either way.. BUT, some moves like goh's F P+K P which comes out in 15 frames, u would lose a frame because u have to be standing to do it, u cant do it from crouching because u would input the shoulder ram instead of standing F P+K P. So my question was basically was how to stand up the quickest and buffer the standing move from crouch, cause i knew there was a way to do it. but in that situation, im sure u would lose frames from standing. But Jeneric pointed it out its fF or BB to buffer quickly out of crouching to do a standing move.. I remember Kchan telling me about this technique with shun, but i couldnt remember what he said.
    But with that lion P+K move, u can do it from standing or crouching so u wont lose frames i believe
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Good answers have been provided here, but just thought I'd add that the VF5 Wiki - Dashing section explains the use of dashing to instantly stand (with an example as well.)

    As for fuzzying from a crouch position, as Jeneric said you just need to delay your standing up. You can do this by either holding [​IMG] a little longer before releasing to neutral, or, actually inputting a crouch dash (even though you're crouching) [3][3] then returning to neutral also helps to create a similar delay.

    You can practice this easily in Dojo mode: set the CPU to guard then mid/throw, and then practice fuzzy guarding after your [2][P] is guarded.

    [2][P] -> [​IMG][G] delay -> [5][G], or
    [2][P] -> [3][3] -> [5][G]
     
  9. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Buffering dash or backdash (depending on character) is the fastest way to stand up. You will waste one frame to do it anyways I believe.

    Standing up normally is pretty slow (crouching is 7 frames, not sure about standing up) but it is not the problem when doing standing moves from crouch, as you will simply teleport to standing and perform the standing move without delay. Only problem comes when theres similar inputs for both standing and crouching move as I said above.

    ps. And yes, lion can punish blocked low sweeps with P+K without wasted frames.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    Ok this is something i'm not used to... In the example earlier with a +17 situation. With Akira i'm guessing i'd have to use [4][4]/[6][6] then do a move with 16f exe or quicker, like [3][K]?

    Am I getting this right?
     
  11. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    No, since Akira doesn't have a [3][K] from crouching. Brad for instance would need to dash before inputting [3][P][P] from a crouch, since he has his Rising Upper ([​IMG][3][P]) from the crouch position.
     
  12. Feck

    Feck Well-Known Member Content Manager Akira

    I was thinking of [4][6][P] cause that comes out as dblplm after blocking a low but then I realised [4][6][P] is useless cause it's a high attack and the opponent will be crouching so I randomly edited my post to say [3][K] instead [​IMG]

    I'm now thinking this is something Akira players don't need to worry about has he's got decent punishers from crouching.
     
  13. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    In theory - yes. But with your example with Akira, he can simply execute [3][K] from crouch, so no need for the dash buffer.
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Actually, Akira can perform [4][6][P] from crouch instantly without a dash buffer simply by entering (from crouch) [4][6][5][P].

    Many characters have low attacks that recover standing (e.g. Brad's [2][K] or [1][K], Jeff's [1][K][+][G]) and are -14 (or worse) on guard. If you guard these successfully then of course a double palm is easy to execute, but if you can pull of [4][6][5][P] instead then you can deal more damage with a following combo.
     
  15. Feck

    Feck Well-Known Member Content Manager Akira

    Thanks for that Myke I never knew that about 46p it's always come out as dblplm for me but I tried what you just posted and it works great, for some reason i've also never thought of punishing lows with moves that aren't from crouching.

    I'll now be able to punish low attacks that don't recover crouching better thanks to this thread [​IMG]
     
  16. BK__

    BK__ Well-Known Member


    beg to diffah -

    wolf's extremelystupidelbowinput [1]+[P] must be activated from standing. and he doesnt have a crouching alternative-
     
  17. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Doesn't this also apply to DS vanessa's extremelystupidelbowinput?
     

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