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revised vf4 stepping?

Discussion in 'VF.TV' started by chingdude, Feb 27, 2002.

  1. chingdude

    chingdude Well-Known Member

    my nizzidges!~ /versus/images/icons/laugh.gif

    there has been discussion on the japanese bbses regarding methods of step movement; see the following:
    translator. oddly, it looks a lot like a mishima lightdash only in reverse.

    step technique:
    <a target="_blank" href=http://www.geocities.co.jp/Playtown-King/5962/step_60.zip>http://www.geocities.co.jp/Playtown-King/5962/step_60.zip</a>
     
  2. Blondie

    Blondie Well-Known Member

    I don't suppose you can do this forwards can you? Is there a difference in the limits of backwards CD and forward CD?
     
  3. Rulakir

    Rulakir Well-Known Member

    There seems to be a lot of cancelling of moves such as d+K, G cancelling involved in order change stances. What I'm baffled is why the constant use of the G after the CD ? Granted that it is a pretty good defensive measure, but it seems redundant in that the movement distance is actually lessened wouldn't it ?
     
  4. Chanchai

    Chanchai Well-Known Member

    This reminds me of the "Chicken Step" (I think it's called) in VF3tb (I'm assuming it's in all VF3).

    That particular step was done with rapid QCB type of motions if I recall. I never spent time on it, nor did I get good at it. But this clip really reminds me of that step.

    -Chanchai
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    <blockquote><font class="small">In reply to:</font><hr>

    There seems to be a lot of cancelling of moves such as d+K, G cancelling involved in order change stances. What I'm baffled is why the constant use of the G after the CD ?

    <hr></blockquote>

    As chingdude posted, the inputs for this rapid backward CDing is:

    db, db, G, db, G, db, G, db, G, .....

    The use of the G allows you to effectively cancel one CD with another CD, indefinitely. I don't think you could do it as fast if you simply tried db x N.

    Compare:

    db, db, G, db

    with

    db, db, db, db

    They both result in the same thing: a backward CD cancelled by another backward CD, but I'm sure you'll see that the second method of input is much easier, and hence is able to be performed much faster, which is what you see in the movie step_60.mpg.

    <blockquote><font class="small">In reply to:</font><hr>

    Granted that it is a pretty good defensive measure, but it seems redundant in that the movement distance is actually lessened wouldn't it ?

    <hr></blockquote>

    Lessened in the sense that the distance covered by each CD isn't as big, but when you combine a few of them together, done at a fast pace, you'll be able to move away quicker than you could otherwise.

    But I will agree that it's pretty redundant. I find that just doing db,db x 2 is sufficient enough whenever I need some space. A simple hop backwards is fine too.
     
  6. CreeD

    CreeD Well-Known Member

    db, db, G, db, G, db, G, db, G,

    Doesn't tapping guard here clear the buffer, so a single d/b couldn't suffice for a crouch dash command?

    I mean you can't backdash with b,b G, b, G, b, G.
     
  7. gaishou

    gaishou Well-Known Member

    need.....to.......practice..........
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    <blockquote><font class="small">In reply to:</font><hr>

    Doesn't tapping guard here clear the buffer, so a single d/b couldn't suffice for a crouch dash command?

    I mean you can't backdash with b,b G, b, G, b, G.

    <hr></blockquote>

    You would think that the buffer should be cleared, but for some reason I can't explain, it doesn't, and the rapid CD input sequence I listed works.

    As for the rapid backdash input you listed, well, again, I can't explain why that won't work while it does with CDs. Maybe there's a property unique to CDs that allows a kind of meta-buffering with the G button. *shrug*
     
  9. CreeD

    CreeD Well-Known Member

    rather than breaking the rules, maybe dude's using the quick wiggle motion? He does a C-dash, the stick is at d/b... taps guard while stick is still at d/b. Game registers guard for a few frames, then immediately registers d/b when he releases guard. Dude returns to neutral or down, then goes to d/b again and taps guard.. .repeat.

    You see the idea? the game is registering d/b, n, d/b (or maybe d/b, d, d/b) but the guy's just splitting one d/b into two d/b's by tapping guard and holding the stick there very briefly.
     
  10. LittleWild

    LittleWild Well-Known Member

    In the original Japanese post, the guy who did the move mentioned that the neutral motion of the stick has been omited from the 33G3G33G.

    So it should have been something like 33Gn3Gn33Gn

    I think I sound real stupid if I ask this, but how does this CD thing improve gameplay?
     
  11. ken

    ken Well-Known Member

    Its an option among many. It's more a novelty skill.

    Only useful but dashing backwards quickly. For going forwards running is much faster.

    In general its quite useful for faking mistakes from your opponent.
     
  12. chingdude

    chingdude Well-Known Member

    http://baiagu.hoops.ne.jp

    p.s. i just realized that baiagu.gooside.com is the webpage of baiagurau, the lau player that place 3rd overall in the japanese national tournament.
     
  13. gaishou

    gaishou Well-Known Member

    i think the cd'ing can lead to more setups if done correctly and use wisely. quick ins and out of range.......
     
  14. BK__

    BK__ Well-Known Member

    are there any <font color=yellow>evade</font color=yellow> & crouch dash cancel methods yet discovered? ... i need to get out of this linear feel.....

    also, what's the chicken step? i've never heard of this method... care to tell me more?
     
  15. CreeD

    CreeD Well-Known Member

    yeah evade + crouch dash was discovered in VF3. Yes, it works in VF4 under some conditions, which have been discussed to death.
    <font color=red>Use the </font color=red><a target="_blank" href=http://virtuafighter.com/versuscity/search.php?Cat=>search</a><font color=red>, Luke. I am your father. </font color=red>
    The real search is above the 'your'.

    Chicken step is a joking term used to describe constantly running away with multiple buffered crouch dashes, or even back dashes.... or even good old b,b --> f,f --> b,b --> f,f machi movement.
     
  16. BK__

    BK__ Well-Known Member

    thanx creed,... i reeeeallyy need to get VF4 in the home to practice these things... ^_^




    .
     
  17. BK__

    BK__ Well-Known Member

    err... i could'nt find it on the search... could anyone tell me about the <font color=yellow>evade</font color=yellow>/crouch dash cancel method in VF4? (plz)


    .
     
  18. CreeD

    CreeD Well-Known Member

    In VF4, evades are so small (usually) that there is no time to evade and then crouch dash while evading.
    Also, the motion for the evade makes it a little tricky.

    If the opponent does an attack, your evade is long, like in VF3. So crouch dashing out of the middle of this evade is possible.

    There is no way to do evade - crouch dash - evade - crouch dash like in VF3, unless the opponent keeps attacking you.
     
  19. SummAh

    SummAh Well-Known Member

    U kinda can do it
    not like the speed of KSing...but u still can do it~

    Because whenever I do it..my friends all say it looks very much like the way I KS in VF3

    5 pair of eyes cannot be blind at the same time /versus/images/icons/laugh.gif
     
  20. BK__

    BK__ Well-Known Member

    hmm, i'll need to do some experimenting...... thanx for the info /versus/images/icons/smile.gif

    sometimes i wonder about VF4's development..




    .
     

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