I don't understand the rules for when a string keeps an opponent sideturned. For example, I can repeatedly standing p a sideturned opponent, and they stay sideturned. If I elbow a sideturned opponent and they block, they stay sideturned as well, but can 2p me out of any attack, at which point they aren't sideturned anymore. What are the rules for staying sideturned? Someone told me that the answer is that sideturned opponents just have 3 frames added to their attacks. But it seems that that can't be right. Take the following situation: 1) Pick Wolf vs Jacky in Dojo. Set Jacky to block then standing p. 2) OM + 3p with Wolf. This puts Wolf at -1. (Normally -4, but becomes -1 since ST). Jacky stays ST. 3) Press p. Jacky will do a p as well, but counterhit Wolf. Jacky is clearly ST but his p comes out in 12 frames, beating your 12 frame p that you started at -1. If Jacky's moves were "3 frames added", then Wolf's p would win out. The wiki also says: "When side turned, it takes 3 frames to be able to face forward and guard. Therefore when you have, for example, +12 on a side turned situation, 15 (or less) frame attacks will connect if the opponent simply attempts to guard. Throws against a sideturned opponent will come out as side throws, regardless of the command used." But this doesn't exactly address the situation above, nor does it explain why an opponent stays sideturned when blocking repeated standing P, but not when blocking repeated elbows.