Sarah - frames for exiting FL?

Discussion in 'Junky's Jungle' started by Onny, Mar 27, 2002.

  1. Onny

    Onny Well-Known Member


    i've looked at the excellent list on virtuaproject and also the great dojo by ice9 but i can't find this information, so maybe you guys can help.

    very simply, i was wondering how many frames it takes for sarah to return to her "neutral state" after exiting FL stance with G.

    thanks for your time.
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    15 frames.

    Sarah's the next Command List to be updated for Ver C.
  3. feixaq

    feixaq Well-Known Member

    15 frames to return to normal from FL by tapping G??? Is it really that slow? Whoa...
  4. Robyrt

    Robyrt Well-Known Member

    Wow... that would mean it's actually FASTER to just P(G) out of FL /versus/images/icons/blush.gif
  5. Genie47

    Genie47 Well-Known Member

    Exactly what I've been doing. Sarah must be on the offensive when exiting FL mode. So Sarah players are come forth with a barrage of FL P(G) or P,d+K to catch crouchers. I've even improvised it to FL > P(G) > b+K for staggers and return to FL mode. Problem with the P(G) exits are that they are all straighline attacks. An evasion against you will screw things up.
  6. blurp

    blurp Member

    when you just press g in normal stance with any character are there any execution time? lets say i press G with sarah, does it take a frame after i press G for sarah to block on screen? or is it immediate?
  7. Genie47

    Genie47 Well-Known Member

    Some animation is involved if you can see her from free standing to guard in normal mode. Quite fast.
  8. ice-9

    ice-9 Well-Known Member

    Guarding in normal stance is instantaneous (one frame).

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