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Sarah VF5FS Version A Change Log

Discussion in 'Sarah' started by akai, Feb 8, 2012.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [P][P][P][7]or[4][K] - Strike attack level/type was changed. Properties pertaining to the technique (post execution) were changed.

    [6][P][P]- Shift timing to Forward Slide was changed.

    [3][P]- Strike attack level/type was changed.

    [3][P][K]- Hardening difference was changed. H: 6 -> 5

    [K][P]- Delay input timing was changed.

    [6][K][P]- Delay input timing was changed.

    [6][P][+][K][P]- Shift timing to Forward Slide was changed.

    [2][P][+][K]- Hit effect was changed. Related to command input.

    [2][P][+][K][K]- Delay input timing was changed. Hit effect was changed.

    [K][+][G][K] - [P][+][K][+][G] to Step option added.

    [6][6][K][+][G](mid-air hit)- Damage was changed:20 → 25.

    [1][K][+][G] - Hit effect was changed.

    [1][K][+][G][K]- Hardening difference was changed. H: 4 -> 5 / CH 8 -> 9

    [8][K][+][G]- Technique avoids opponent’s technique easier.

    (flamingo)[K][K][K][K] - Delay input timing was changed. Hit effect was changed.

    (flamingo)[K][K][2][K][K] - [P][+][K][+][G] to Step option added.

    (flamingo)[6][K][K]- Shift timing was changed.

    (flamingo)[1][K][K] - [P][+][K][+][G] to Step option added.

    (flamingo)[8]or[7][K]- Strike attack level/type was changed.

    (forward slide)[P]- Hit effect was changed.

    (forward slide)[P][P][K]- Damage was changed:25 → 32.

    (descending)[K] - Hit effect was changed.

    (back turned)[P][+][K]- Properties pertaining to the technique (post execution) were changed.

    (back turned)[P][+][K][K] - Delay input timing was changed.

    (facing wall)[6][P][+][K][+][G]- Properties pertaining to the technique (post execution) were changed. Hit effect was changed.

    [6][P][+][G]- Damage was changed:35 → 48. Properties pertaining to the technique (post execution) were changed.

    ---

    Above is the list of moves that were adjusted in Version A (From AM2's Website). The purpose of this thread is to keep a record of the changes to later update FS command lists (based on the Masters Guide). Note: "Hardening Difference" refers to actual frame change related to the attack being guarded (GD), hit opponent(H), or counter hit opponent (CH).

    Update: One very small update [3][P][K] on hit is now +5 in Version A instead of +6 (Virtua@Wiki source).
     
  2. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    One minor update to the log -
    [3][P][K]- Hardening difference was changed. H: 6 -> 5 (source: virtua@wiki)
     
  3. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    VF5:FS Sarah's Command List (Version A)

    This command list should be updated as I learn more details about Sarah's changes. Here's the explanation for the color coding scheme:

    Red - Guaranteed Knee Situation

    Orange - Guaranteed Side Kick Situation

    Yellow - Guaranteed Elbow Situation

    Green - Guaranteed Jab Situation

    Blue - Guaranteed Throw Situation
     
  4. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Has anyone else realized that her [4][4][P], contrary to her jab, is still 10f ? [​IMG]

    [6][P][+][K] on the other hand is now 14f so it can't be used to punish -13f moves [​IMG] Maybe she'll have to use [4][4][K][K] to punish -13 moves now? It's only 39 damage instead of 41 but at least still knocks the opponent down (so still better than a lot of other characters' 13f punishers i guess).

    Also, while most flamingo attacks remain identical, FLA [P] is 11f (instead of 9) and FLA [K] is also 11f (instead of 14). Not really sure how these changes will influence her flamingo play though [​IMG]
     
  5. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Updated the VFDC Command list with the Version A frame change for Sarah's [1][K][+][G][K]

    [1][K][+][G][K]- Hardening difference was changed. H: 4 -> 5 / CH 8 -> 9
     
  6. blossy1000

    blossy1000 Well-Known Member

    I just realized Sarah's command list lacks info on forward slide [K]+[G]. It's +4 on block and knocks down on any hit. As for the other stuff (exe, total frames and active frames) I don't know any way to test it for that move but maybe someone else does? Doesn't seem to have many active frames though, maybe only one.
     
  7. shinryu_returns

    shinryu_returns Well-Known Member

    The execution for Slide k+g has got to be very slow, something on the order of 22-25 frames. In testing vs. a 6kp6 on hit (+3 situation) I could beat it with anything up to 9k+g (I think that lost...). Don't know how to really test active or recovery frames though.
     

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