I have some questions about the excellent VF4 Version C move list for the main character I am using, Sarah: 1. Why is there a separate listing for "Straight Lead (near)" and for "Straight Lead"? I can't see any difference in the move whether she is near or far; the stats for both entries are exactly the same, including the simple button press of P. I've noticed this on the move lists for other characters as well, and I wonder what I am missing. I know Myke believes in keeping move lists uncomplicated, so I am really curious. 2. Sarah's move list shows the input for her Neck Cut Slash (from Flamingo Stance) as being K+G(hit)f+P+G. This is also the way it is shown at the also excellent Virtua Project site. But in the PS2 training mode, it is simply K+G(hit)P+G, and this works in the game. Is there a reason it's listed differently and less simply on the move lists? 3. The lists show Sarah's df+P and uf+K+G moves as causing -2DP against Shun, but when I play, they only cause -1DP. Anybody have any ideas on what I might be doing wrong? 4. I am also a little confused about the reversal level of certain kicks. The Virtua Project move list distinguishes between a midkick [mk] reversal level and a sidekick [sk] reversal level. For instance, Sarah's df+K, u+K+G, and f+K+G are "side kicks," but b+K+G is a "mid kick." Now according to that list, Sarah's P+K sabaki affects side kicks, but not mid kicks. This distinction is not made on the move lists here, so I guess one is incorrect. Anyone have a clue which is correct? I don't have a friend currently to practice with, so I can't test it myself. I would really appreciate any answers. I hope no one takes this post as any kind of criticism. The move lists here and at Virtua Project are excellent, and took a lot of hard work to compile. I for one appreciate this, and the lists have been very helpful to me. I am just trying to learn. Thanks.