SC vs. VF3tb

Discussion in 'Junky's Jungle' started by Guest, Nov 15, 2000.

  1. Guest

    Guest Guest

    Honestly, which system is "deeper" I hate this question too but I'm tired of talking to people on gi.com forums about why SC's system is really NOT that deep. The blaring fact that you can't play Machi on SC and be effective is reason enough...there's no such thing as a Machi Cervantes.
    Gar...what do you all have to say about this?

    -sa
     
  2. nascarbryant

    nascarbryant Well-Known Member

    i'm convinced that VF has got a much deeper(complex) gameplay....i don't want to go into details ,...but let's start with the different hights of the ground(topography).......or the different reach of the characters(kilik v.s taki)......,in VF there are characters who are very difficult to learn(Akira..SPoD,knee)..in SC there aren't any difficult moves,throws: in vf there are high throws and low throws even side low throws....and you can free yourself of many throws in a spectacular way,counter system is very deep in vf...three different hights..small counter window.....in sc there are only some sort of pary..exept mitsurugi,.....standard moves HP,VP are to effective in sc,ring system still uses the vf2 paradigma... no walls, juggle system is very thought through in vf,vf3 had 4 revisions there weren't so many revisions in sc........yu suzuki=perfection in one person(f355), there were only 2 new characters in vf(2,3=balance..improve the old)........i think that is a strong "proof" of how different the philosophy in fighters are in namco v.s sega house.........if you take everything away that was copyed from vf-paradigma there wouldn't be much left.......don't missunderstand me sc is like star wars............but vf is like a deep movie which isn't made for massmarket...

    brumm,brumm,brumm,............
     
  3. Shadowdean

    Shadowdean Well-Known Member

    Hmm..interesting - I remember playing SC with Eric, and we both convinced ourselves it is a very deep game. I still stand by Soul Calibur, but would not call it as deep. The fighting has it's own rythem, and it's timing your guard reversals. The main problem; which might also be a strength to some; is the fact that the recovery time for some moves seem so out of whack and it makes it a bit random. Now, sometimes I like that - cause it makes it less mathmatical, but, when some characters like Cervantes in which you can wail away at someone with little chance of counter attack, that just throws the game off kilter. I am interested and very hopefull about Soul Calibur 2.
    Virtua Fighter 3 is sorta like that Friend you know is consistent. You may get bored with the person, but eventually, you find yourself back at their place cause they are consistent.
     
  4. nascarbryant

    nascarbryant Well-Known Member

    i don't want to be to severe against that game.................it's a very good game....and for casual gamers it's much better then VF3(good introduction to the genere).......and if you consider how much had to be changed from 30 frame Soul Blade to 60 frame motion capture soul Calibur.......they did a great job............the walk around feature was very innovativ.............still I hope that in SC2 we get an improved and some more innovation............

    brumm,brumm,brumm,...........I hope that Namco wont turn to a Sony-ass-fucker and will release the game also on other consoles(hardcore gamer consoles like segas dreamcast!!!!)
     

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