Shun's list is a big one. I am less than halfway through it: a. The reversal level of the f+PP Double Knuckle should be corrected from MP to EL. b. The hit level of the f+PPPK "Double Knuckle, Backfist, Hip Check" should be changed from M to M*. c. The b+P Backfist turns the opponent around. d. The following are those kick attacks I've identified so far as needing to be updated to SK reversal level (there may be more as I go further into the list): df+PPK "Uppercut, Thrust Punch, Toekick"; b+K Falling Kick; P+KK Thrust Punch, Sacrifice Toe Kick; b+K+G Retreating Hop Kicks; df+K Side Kick. e. The db+P Backpush and the DB+P Backpush can be reversed as LP attacks. f. The ub+P Falling Double Fist needs a "To Down position" note. g. The hit level for the KK "High Kick, Jumping Kick" should be updated to H*. h. The hit level for the KKd+PK should be corrected from M to M*. i. Damage for the u+K Mule Kick should be 20, not 26. It also causes a Flop. j. The damage for the db+P+K Evading Poke is listed as 10. The attack actually produces two pokes that do 10 damage each, so damage is 10+10 = 20. The first hits high, and the second hits midlevel! This is the first attack I've encountered that has parts which hit at different levels. k. The uncharged version of the df+P+K appears to Force Crouch. The charged version of the attack is a sabaki vs. HP, HE, HK, MP, EL, SK, MK, and KN attacks. l. The ff+P+K Drunken Crash is missing a Guard Stagger note. m. The db+K Spinning Kick is a low attack that recovers high. n. The db+P+KP Evading Poke, Chop causes a Flop. o. The K+G Hopping Spin Kick can be reversed as an MK attack. p. The K+GP Hopping Spin Kick has the rare property of not just staggering crouchers, but non-defending standing opponents as well. q. The Slow Sweep (near and far) attacks need to have their reversal levels corrected from SW to LK. Also, as ranged damage attacks, they do 20~30 damage (damage increases with distance). r. The damage for the b+K+G Retreating Hop Kicks is listed as 20. It actually consists of three kicks, that do 20, 10, 10 damage. I don't think it is ever possible to be hit by all three of them. The first two can give cumulative damage of 20+8 (the second hits as an air attack), but once the second hits, it appears the third one is out of range. The third can hit by itself, though. s. The u+K+G Mule kick causes a Flop. I also wish this and the u+K Mule Kick didn't both have the same name. t. All the attacks that cause Shun to go to the Down position take off a DP; this should be documented somewhere. Same for the increased power of his attacks as he gets drunker. u. Minor annoying graphics problem: In the Name & Command column, whenever a DP is listed (to show the requisite DP), the "P" part consists of a Punch symbol.