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Some Goh stuff

Discussion in 'Goh' started by EagleJin, May 24, 2004.

  1. EagleJin

    EagleJin New Member

    My first post /versus/images/graemlins/smile.gif

    I'd like to know what you guys think of some Goh stuff that I tend to use quite often:

    A part of Goh, from a beginner's view:
    The way I see it, Goh is a gambler. There are small chances for a successful "safe" Goh. You gamble, you succeed, heavy dmg is given to opp. Or the other way around..

    This is just what I use against any other char. Please, do comment (I don't mind getting serious replies /versus/images/graemlins/tongue.gif). So.. here goes:

    starter - successfull +p+k or u+p+k:
    1. d/f+p, b,d/f+p, mrush, throw
    2. d/f+p, b,d/f+p, d/f+k, d+p or
    3. b+p, low throw
    4. b+p, mrush, b,f+k, d+p+k or u+p+k...
    5. f+k (JC), b,f+p+k, d+p+k+g, throw
    6. f+k (JC), b,f+p+k, d/f+p+k+g, throw
    7. f+k (JC), d+p+k+g, throw
    8. throw..

    Most of this works quite well against cpu, and also vs som human players too.

    (sorry for the use of "legend", but I copied/pasted from another of my posts in another forum)
     
  2. Robio_kun

    Robio_kun Well-Known Member

    hi and welcome

    It seems like you have the general idea, it is not all exactly my style but that's alright. I'm not sure exacly how successful a lot of them would be either but if it works for you at the moment just stick to it, when it stops working for you then modify it.

    Remember[3][P] - throw. attack them on the recovery too. Just remember the thing with Goh is to put the opponent in a forced choice situation and keep them guessing. chuck in the occasional [6][6][P], [4][P]+[G].
     
  3. BK__

    BK__ Well-Known Member

    hi, welcome.

    i'll give you an oppinion on as to what i know so far with goh, k?

    ------------------------

    there are several things which can make some of these followups a whole lot simpler, the thing about goh is that he sucks at getting to the point. more choices means more chance to fail as much as succeed. the point is that you narrow the opponent's choices down so you deal decent damage in the shortest sequences.

    ---------------
    after df+p
    ---------------

    once you have advantage with df+p, you can narrow your choice range to almost a straight 50/50 meaning anything from as fast as high punch to as slow as a mid kick at the very most will interrupt any of the opponent's attacks, if the opponent starts to evade your attack or block it, then you can swtich to a throw immediatley and punish that choice.

    to narrow it down even more, you perform either a high throw or a fast mid attack like ff+p hit throw, its the same speed as both of goh's mid kicks (shoulder ram will also take over alot of attacks here with it's weird hit proporties)

    If you get normal hit with df+p (highly unlikey however), then the whole situation resets back to default giving nobody advantage or disadvantage. go for moves like shoulder ram or b,f+p (if you think the opponent will attack high) because you have less time to interrupt the opponent's attacks

    If you get df+p blocked, go for a shoulder ram or P+K sabaki - throw escapes. the shoulder ram will duck and punish both a low P and a short mid attack from the opponent blocked, if the opponent evades, you cant really do much here but i think even shoulder ram could win a few attacks. the safest option is to throw escape - guard.

    basically i wouldnt really go for a b+p after the splits trip, knee being just as fast will be a much better reward if the opponent is a little slow at reacting. after that, just go for the standard launchers and deal damage, its guaranteed so it's free, no guessing involved. but your choice 8 is also smart, throwing can beat pressurized opponents at this stage.

    ------------------------------------------
    against evade-throw escapers
    -------------------------------------------

    eh, so i have troubles with these too, some of the best things to do is delay a heavy knockdown like df+k. or delay a b+p+k launcher. another thing to do is ff+k+g catch throw as it will get the opponent evading one way regardless.

    one of the things goh does have is a good throw game, you have f, d, and b throw directions to really mess with the opponent's throw inputs. when ever the choices get tighter, you can throw in a df direction to really cheese off the opponent. they all get decent damage so dont really feel pressurized not to throw in that situation, heh.
     
  4. Robio_kun

    Robio_kun Well-Known Member

    yep, that's what I would have said had I been less tired /versus/images/graemlins/smile.gif
     
  5. EagleJin

    EagleJin New Member

    Thnx for the good replies and advices and the welcome, Robio_kun, BK_! I'll check out what you've said. /versus/images/graemlins/smile.gif

    woho! I feel strats building! /versus/images/graemlins/tongue.gif

    I use my brother's Aoi and Kage as experiments (I recieve lot's of punishment too..).

    Sorry for mye late reply. School finals.. they generally suck..
     

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