Just some stuff about mostly Pai and Aoi that I found out while I was playing at SVGL. Pai: My favorite new move is f,b+P,P. The first P is a moderate speed palm to the face area, but press P again and she does a rushing palm with her back hand, similar to Lau. The rushing palm, even if blocked, pushes the opponent pretty far back. Pretty useful, except for the somewhat slow execution of the initial punch. f+P+K is her inashi, so far reverses high punches or kicks, not sure if thereÃ¢â‚¬â„¢s any other levels of it, but unlike 3 she actually drags the opponent around, the animations for which I forget at the moment. f,f+K+G Ã¢â‚¬â€œ a wushu style butterfly kick. It has a pretty huge execution time however, so probably used sparingly, but it floats/bounces the opponent pretty well, and you can tack on a f,f+P,K or something if the opponent doesnÃ¢â‚¬â„¢t tech roll. f+K,K Ã¢â‚¬â€œ This oneÃ¢â‚¬â„¢s known already, thought IÃ¢â‚¬â„¢d mention it again, two leaping for ward kicks, again floats/bounces pretty well, tack on a f,f+P,K. Pretty useful if used in a canned combo like d/f+P,P,K,K, pushes the opponent back pretty far. Comes out kinda slow though. b+P+K+G initiates her stance, where she kinda turns away from you, and you have a certain window of time to enter commands. If you donÃ¢â‚¬â„¢t, sheÃ¢â‚¬â„¢ll just stand there with her back turned. I think during the stance K does a turn around sweep, and K+G does some sort of roundhouse which can be followed up with a PPP, three quick punches (not her standard PPP). She also has some sort of weird stance which I think is d+P+K, canÃ¢â‚¬â„¢t remember, but she sorta steps off center on one knee and waits there for a second or two, not sure if itÃ¢â‚¬â„¢s a move or reversal stance or what. I did hit the CPU Lau with it once, it looked like he tripped over my leg but I wasnÃ¢â‚¬â„¢t sure that exactly happened. Looks kinda like LionÃ¢â‚¬â„¢s d+P+E from 3, but without the arms. Generally IÃ¢â‚¬â„¢ve found that itÃ¢â‚¬â„¢s harder to poke with her standard attacks like u/f+K and f+P since they have a bit of a delay now, but her new rushing palm makes for some real interesting possibilities. Her b+P and b,b+P seem as speedy as ever though. She definitely has huge float potential, the CPU Pai MCÃ¢â‚¬â„¢ed me with something, did a PPPK which bounced me off the wall, then followed with another PPPd+K!!! One more thing, her d/f+P,P,f+P, on an MC, floats SKY HIGH, IÃ¢â‚¬â„¢m talking nearly Fighting Vipers high. Aoi: I think Jeff mentioned it, guard canceling her sweep is no longer as quick as in 3, thereÃ¢â‚¬â„¢s a very noticeable recovery time, which definitely weakens that aspect of her game. Her other main GC, on a f+P,P, also seems to have a slight delay as opposed to 3. She does have two new standing throws from what I can tell, f,f+P+G is a shoulder breath throw, f,b+P+G is a return the wrist throw followed by a pin, on this second one it seems like there are more parts to it, since the damage is relatively low and her execution seems kinda slow. Her b+P+K+G isnÃ¢â‚¬â„¢t a stance in the test version, just her inashi. Her b,f+P has her doing two sort of punches at the opponent, it has to MC for you to tack on a f+P+G throw apparently, even though there were certain times I swear I got it but didnÃ¢â‚¬â„¢t. Her D,d/f+P automatically tacks on a throw on an MC as said before. She also has some a new string, starting with f+K+G which is a high kick to the head(like the other characters except Aoi and Pai), then a P which is a special punch, then I couldnÃ¢â‚¬â„¢t figure out what comes after that, but her standard K,K did execute pretty fast afterwards. She can do u+K+G at any time, which is her high pounce from 3, IÃ¢â‚¬â„¢m pretty sure it just hits high. Also her d/f+P doesnÃ¢â‚¬â„¢t always knock down as I think it said it RichÃ¢â‚¬â„¢s FAQ, might just be the test version. Her b/d+K on an MC knocks down at some weird angle where you can follow up with a sweep, but not with P,K or something like before. Quick note on Jeffry, he can also do his high pounce at anytime. One of this new moves, K+G, has him rolling forward with a kick, kinda like WolfÃ¢â‚¬â„¢s b,f+K. Regarding tech rolling in general, it seems that you can be hit out of the handspring motion on a simple P+K+G recovery, since the CPU Pai pressures you like crazy, so in some cases it may be better just to fall to the ground. If you do a d+PKG or u+PKG recovery I believe thereÃ¢â‚¬â„¢s a window where you can be attacked as youÃ¢â‚¬â„¢re getting up. Also certain moves WILL hit on the ground even if it's not an OTB combo. For example, Shun is lying there on the ground from one of his moves, and Jerky can get him with a low backfist->sweep. I was there pretty much all morning and most of the afternoon, had a couple of challengers here and there but otherwise the machine wasnÃ¢â‚¬â„¢t that busy. Tekken Tag had more people than VF4. I think BryanÃ¢â‚¬â„¢s right, probably hogging the machine makes people want to play less, I know I saw some guys who were watching pop some tokens in after I left. One last thing, goddamn scrubby Lau players, LauÃ¢â‚¬â„¢s floats are much easier to do here, hence scrubs can do pretty well with him. IÃ¢â‚¬â„¢ll see what else I can figure out tomorrow.