1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

some simple but devastating combos

Discussion in 'Wolf' started by lumas7, Feb 27, 2007.

  1. lumas7

    lumas7 Member

    i ve been using wolf for about a week now so let's talk about your favorite inescapable combos that i might not know about

    ok guys?
     
  2. Pai_Garu

    Pai_Garu Well-Known Member

    The best combos after /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (ones where the opponent can not escape from) is /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.

    The combos you listed can be escaped by the opponent, so most people will not consider them to be combos.
     
  3. Siyko

    Siyko Well-Known Member

    Check out Wolf Combos if you want to see some reliable Wolf combos.

    Also, if your wolf is at 95% win, you should go to quest settings and change the difficulty to hard. The normal AI is remarkably braindead.

    Good luck with your wolf
     
  4. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">a)After doing the forward + kick, b) press forward + (punch & kick) to do a charge forward, that should knock the opponent onto the ground, facing downwards and head facing you, c) diagonal + grapple will make wolf pick up his opponent by the head and he ll say "yes" followed by a devastating clothesline. The higher dans and elite players should get up after that slam. However, if u r daring, d)u can always do a up + punch to do even more extra damage and insult!

    When i first started using wolf i was like i love the crab swing, but everytime i try to do it, the bugger is crouching and or he kicks or punches me b4 i can even close in on him. This is where ur thrusty foward + kick comes in again!

    a) just forward + kick him, since its such a fast move to execute, u can follow up quickly with a crab swing without being interrupted... of coz, in the event he blocks ur kick...

    smilarly, u can forward + kick and folow up with any other gapples </div></div>

    And, my point about Quest mode AI being bad is proven... Lumas, try watching some of the Relpays listed as "Exhibition Matches" in the VF.TV section that feature Wolf. While it's not your fault at all, most of the flows you've been using won't work in Versus play at all. It's really Sega's mistake for designing an AI that'll let you get away with these kinds of things.

    For example, in Versus play, most people will Tech Roll after whatever combo you follow your counter hit Knee with. So, the Ground Throw isn't guaranteed at all, let alone the /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/p.gif. In VF4's Quest mode, you could almost never get a non-guaranteed Ground Throw/Big Down Attack.

    like Sikyo said, try some of the other combos I posted up.
     
  5. MarkMan

    MarkMan Well-Known Member

    I really like this one vs mid/lightweights...

    Deadly Move /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif , /forums/images/%%GRAEMLIN_URL%%/uf.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif , /forums/images/%%GRAEMLIN_URL%%/p.gif , /forums/images/%%GRAEMLIN_URL%%/uf.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif , /forums/images/%%GRAEMLIN_URL%%/p.gif , /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif

    Almost 90 dmg... that's pretty damn devastating to me. /forums/images/%%GRAEMLIN_URL%%/smile.gif

    The problem is landing the DM /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif vs ppl, but it's fun. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  6. MarkMan

    MarkMan Well-Known Member

    CH Deadly Move /forums/images/%%GRAEMLIN_URL%%/k.gif into /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif : /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif = OUCH
     
  7. TojiDestro

    TojiDestro Well-Known Member

    You can use that off the wall from Turbo Drop 3rd as well. But be sure you have enough space or the combo won't hit at all.
     
  8. kyuuk3tsuki

    kyuuk3tsuki Member

    i've gotten a 123 combo from 3 moves /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gifstagger, immmidiately /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif into crumple, then /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif takes away easily more the 5/8 of hp
     
  9. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Can be escaped at every moment, either stagger recovery (/forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif), and throw escaped.

    Sounds like something Brisal would attempt.

    You might as well do:

    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif max charge MC, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (wall hit), /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif for 167 (?).

    OMG sooooooo brokn. Dur
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    You wouldnt believe how well that BS string works in online play, lol
     
  11. Feck

    Feck Well-Known Member Content Manager Akira

    Yeah, I normally use /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif after /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif hits on counter, if the opponent don't tech roll or recover in place you can do a /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif floor throw.

    The bounce combos from deadly throw that are posted above are pretty devastating but might be difficult to do for some.
     
  12. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    The difficult part is landing the deadly move throw more than once in a lifetime /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  13. kyuuk3tsuki

    kyuuk3tsuki Member

    Can be escaped at every moment, either stagger recovery (/forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif), and throw escaped.

    Sounds like something Brisal would attempt.

    how often do people actually recover from a stagger in my experience playing 20 games on a friends xbox, my broken wolfy only failed once doing it because he managed to break the low throw.

    the average 360 player won't break it
     
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Landing it on your mashing friends doesn't mean a thing.

    If it isn't guaranteed, it is a better habit to find something that is if you ever plan to graduate from scrubhood.
     
  15. kyuuk3tsuki

    kyuuk3tsuki Member

    post edited for racism and stupidity
     
  16. DarkGift

    DarkGift Well-Known Member

    on a sidenote for 6K > 4K+G,K, if the opponent tends to tech.. do 46P right after the combo.. if opp techs up or down, it's a guaranteed hit.. if he quick rises in place though. he can block it
     
  17. EmX

    EmX Well-Known Member

    You can tag them with SS if they don't tech back in those situations. Basically, if you're face down head towards, ALWAYS TECH BACK or else you will be susceptible to a guaranteed hit. The only time you want to do otherwise is to avoid a ringout.
     
  18. KoD

    KoD Well-Known Member

    PSN:
    codiak
    I don't understand what you mean by "tech back". i was under the impression that TR in either direction from facedown head towards can give a guaranteed backhit, and that the most stable way to avoid it was to QR.
     
  19. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    I think he meant:

    /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif
     
  20. EmX

    EmX Well-Known Member

    No, I mean hit 4P+K+G (or is it just neutral?) when you hit the floor.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice