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Soul Calibur series, your thoughts

Discussion in 'General' started by zakira, Aug 3, 2006.

  1. zakira

    zakira Well-Known Member

    I went to some TEKKEN forums and DOA forums and it seams that a lot of those guys dislikes the game. Wonder why /versus/images/graemlins/confused.gif

    So I'm curious about how the VF fans here think about the game.

    To me SC is second to VF in the 3d fighting world. Since Soul Edge release and the series was always better than Tekken and DOA in my eyes. For one good reason and that is the general system of SC games were much better than TEKKEN and DOA games. Especially SC3, which has a very good solid system. I'm not sure about the character balance though. I haven’t play SC3AE. I only read about the adjustment that NAMCO made. But still the system makes for everything in the game.
    And honestly SC is much deeper than TEKKEN and DOA combined together. /versus/images/graemlins/tongue.gif

    Your thoughts, please.
     
  2. PhoenixDth

    PhoenixDth Well-Known Member

    when people can guard impact/ throw break on reaction, the depth pretty much dissapears.
     
  3. vanity

    vanity Well-Known Member

    It's the only fighting game in the world where someone can literally pick up the game for the first time and win consistently.

    this is not a good thing, a good fighting game is one where every command needs to be calculated.
     
  4. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I loved playing the first 2 games. Soul Blade on arcade and PS and Soul Calibur on the DC (THE LEGEND!) /versus/images/graemlins/grin.gif

    I didn't like the feel of SC2 when it was first introduced to me. I'd still play it with friends though casually. But when step guard was discovered on SC2, I lost interest real fast.

    When people found game breaking glitches after 2 weeks of playing SC3, I didn't even bother getting into it. /versus/images/graemlins/frown.gif

    Aesthetically, SC series gets an A+, gameplay wise it gets a C.
     
  5. Darrius_Cole

    Darrius_Cole Well-Known Member

    PSN:
    Darrius-Cole
    XBL:
    Darrius Cole HD
    All these guys are correct. I only partially disagree with this line......

    [ QUOTE ]
    Vanity wrote:

    this is not a good thing, a good fighting game is one where every command needs to be calculated.

    [/ QUOTE ]

    While I agree with the "a good fighting game is...." part, I disagree with the "this is not a good thing" part. There is a place for a game like that. That place is when you are surrounded by people who are not at all proficient in fighting games. Then everyone can play; you can get a rotation going; people can start talking smack, etc.

    But as far as the system goes, I see it like this....

    SC series....

    Biggest pros
    1) 8-way run is very intutitive
    2) Well-drawn women and panty shots

    Biggest flaws
    1) you can guard impact a throw
    2) you can guard impact immediately after you have been guard impacted.

    DOA

    Biggest Pros
    1) Well drawn women and panty shots
    2) Every gimmick known to man. (Explosions, Bruce Lee clone, online, tag team, Japanese school girl uniforms, etc...you name its in there. )

    Biggest cons
    1) Hold (reversal) system.
    a.) It takes 0 frames and
    b.) They holds are two narrow (the high and low holds both catch puches and kicks.)
    c.) the hit detections windows are huge.
    d.) the holds are on the guard button. It makes it less intuitive to move then block. If you try to move to fast you often end up doing a hold by accident. (but on the plus side you often up doing successful holds by accident.

    2) Too many moves that duck certain types of blows. Mids that duck mids, Highs that duck highs and mids don't go with the natural flow of the system. Some characters have dozens of such moves and the only antedote is to memorize them.

    3) The worst sidestep engine...ever. So much so that moves with sidestep properties threaten the game (remember the cartwheel).
     
  6. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    I still play it, rarely, but the game feels too simple at the 800 match landmark in Virtua Fighter Evo.

    SCIII is pretty cool (I prefer over SCII), but what they did to Rock... eh.

    Mina is still one of the greatest characters ever though. Great characters, but shitty game(better than Tekken though).
     
    legumelad likes this.
  7. tonyfamilia

    tonyfamilia Well-Known Member

    It's the ONLY fighting game with weapons that's worth a damn.
    Where else can you go when you want to play with a bad-ass-samurai (Mitsurugi); a giant-sword-toting knight; a gigantic, frankenstein-like, psycho executioner; a gorgeous dominatrix with a whip-like sword; etc.
    As far as gameplay, I agree that it's better than Tekken and it kicks DOA's ass inside-out. It just cant touch the almost-perfect gameplay and balance of VF.
     
  8. THE_WALL

    THE_WALL Well-Known Member

    I enjoyed the dreamcast version of soul calibur, but after that it felt like the whole SC2 extra characters things was a big sellout ploy. It didn't even look much better than the previous one. I think the same thing of dead or alive when it jumped to the xbox.
     
    legumelad likes this.
  9. THE_WALL

    THE_WALL Well-Known Member

    Tonyfamilla here is a little note: Sega AM2 made a weapon fighter way back in the day it was called Last Bronx and it was on the Saturn, you should try to see if you can find a copy. It is aged and they never did a sequel for it but you should still try to see if you can find a copy.
     
  10. Sudden_Death

    Sudden_Death Well-Known Member

    last bronx is a great game, its like AOI on crack, for all cancelling whores /versus/images/graemlins/smile.gif
     
  11. MrSlants

    MrSlants Well-Known Member

    soul calibur aint got shit on guilty gear.
     
    legumelad likes this.
  12. Vith_Dos

    Vith_Dos Well-Known Member

    I absolutely loved the first Soul Blade and Soul Calibur on DC but everything after seemed a little weak. As for GGX i can barely wrap my head around it. Whatever happened to Bushido Blade. It was a little off in the mechanics but i think it was innovative enough to deserve improving in the form of a another current or next gen sequel
     
  13. Kokujin

    Kokujin Active Member

    In my opinion Soul Calibur is way to simple. I once saw a 9 year old kid enter a tournament and place highly.
     
    legumelad likes this.
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    [ QUOTE ]
    Vith_Dos said:
    Bushido Blade. It was a little off in the mechanics but i think it was innovative enough to deserve improving in the form of a another current or next gen sequel

    [/ QUOTE ]

    Yes, Bushido Blade is an underrated game that needs to be remade. It was the Operation Flashpoint of fighting games as realism in a weapon based FG is a match made in... that one place.

    However, it is a major pain trying to unlock everything in Bushido Blade 2.
     
    legumelad likes this.
  15. zakira

    zakira Well-Known Member

    PhoenixDth>>
    Well, I really don’t know who you play with. But let me say this. It is very natural that you can guard impact on reaction. The simple fact is that when people are repeating a lot of moves and strategies without doing any kind of variation, it will be easy for you eyes to see it and react for it. And this implies for VF too.
    I play SC with my friends. And they are damn good too. We always try to use a lot of our characters moves and variegate them in just one round and we don’t stick with one strategy or two just to confuse each other (mind games). And that makes the guard impact really hard to react too.

    Vanity>>
    Are you serious /versus/images/graemlins/shocked.gif?!!! I never saw anybody who just picked up the game and won consistently. At least I can say this from my part of view. I'll agree that the game is easy to pick. But that doesn’t mean the rookie will win against the pros in just few days of training. I mean, yeah you might see this in DOA but even there the rookie wont win consistently over DOA pros. He/She has a good chance though.

    And dude, I know this is no VF. But the game has its own calculations. And as I said before, VF is a better fighting game but SC is excellent in its own league. SEGA is always better than NAMCO when it comes to testing and balancing the characters.

    Darrius_Cole>>
    Well, I'll agree with first BIG flow of SC but not totally. Sure it will make SC a much deeper game if it weren’t there, but still I don’t see it as a BIG flow. Coz I don’t have much problem with it.
    I totally disagree with second BIG flow. It is true that you can guard impact immediately after you have been guard impacted. But here where the mind games comes in. coz if I read your moves and know that you'll guard impact immediately after you have been guard impacted, I simply can delay my move or execute an un guardable move which will take a hefty damage from you and vise versa.

    I really didn’t like SC2 coz of glitch problems and the game felt like a rushed game or rather a recycled game. I know SC3 has its own glitches, but that’s on the PS2 version only. The arcade edition is a much better game and NAMCO took out the glitches too. Originally fighting games were made to be played on arcades and the home console version was there for practice. I hope they release the arcade edition on a console but I heard that the Japanese version is almost like the arcade edition with no bugs or glitches.

    Anyways, it's nice to here your opinions.
     
  16. vanity

    vanity Well-Known Member

    look, the point is soul calibur gives fighting games a bad reputation in general, and it gives 3d fighters a bad reputation from the 2d community.
     
  17. zakira

    zakira Well-Known Member

    [ QUOTE ]
    vanity said:

    look, the point is soul calibur gives fighting games a bad reputation in general, and it gives 3d fighters a bad reputation from the 2d community.

    [/ QUOTE ]

    i really don't get your point. could you please explain in detail. /versus/images/graemlins/smile.gif
     
  18. tonyfamilia

    tonyfamilia Well-Known Member

    aww, man! I forgot all about Last Bronx, kinda embarrassing for a Sega fan /versus/images/graemlins/frown.gif
    I agree that Bushido Blade could have been big(ger) if they would have worked more with it. Another weapons-based fighter that started out great but fizzled: Samurai Showdown, I still remember how the first one blew my mind, I also liked 2&3 from that series, they were nice!

    Does anybody remember a weapons-based fighting game that came out on both the SNES and the GENESIS that had a good fighting engine with parries and reversals... sorry I cant remember the name or the the game company that made it but you could cut off limbs off your oponent and if you ended the fight with the right move at the right time you could decapitate them, kinda like a finishing move but integrated within the game... wish I could remember more but I know this, I rented it (couldnt afford it /versus/images/graemlins/tear.gif) and it rocked!
     
  19. vanity

    vanity Well-Known Member

    When a non fighting game player plays a game like soul calibur, it reinforces their beliefs about fighting games. "Cool for 10 mins, but pretty stupid after that".
     
  20. yoomazir

    yoomazir Well-Known Member

    what about Sword of the Samurai 1 & 2 ?
     
    legumelad likes this.

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