I don't understand the intricacies of the game engine too well, so I was hoping someone could clear this up for me: a few weeks i was playing with rich, kage vs. lion, and rich began to grumble about lion: "fuckin a', everything has priority....[grumble grumble grumble]" "huh, what's that?" "all his moves have priority. you can't play against him like other characters, normal strategies don't work. lion just throws shit out there, and all i can do wait for you to fuck up" or something like that (rich please forgive me my misquotes). *perhaps* along a similar line, nelson once said: "i hate your lion....in a good way." anyhow, i learned to play without any knowledge, research and detailed investigation, so there are huge gaps in my grasp of the game engine. i know most of lion's jabs are slow (his high punch, his elbow), while kage has the 8 frame punch and a super-solid elbow, so 2 questions: a) are there other significant factors that determine the priority of an attack across the board, aside from its frames of execution? b) is "priority" just an illusion caused by the fast recovery from previous moves? ie, if a character recovers faster than he appears, his next move will come out a few frames sooner than his opponent expects.