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square gate vs octogon gate!

Discussion in 'Joysticks and Other Controllers' started by slingshotjones, Aug 17, 2008.

  1. I'm looking into getting a slim arcade stick for from http://www.arcadeinabox.com and I really need help deciding which gate would be better. Could someone please offer some advice for me? Thanks in advance people!
     
  2. Fulan

    Fulan Well-Known Member

    square,

    serious. Octagonal gates widen the throw of the stick, and it'll will lose some of it's accuracy.
     
  3. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Octagonal gates is better for 2D fighters where quarter-circle, or half-circle movements are needed.

    In spite of that, Virtua Fighter needs rather clean input heavily relying on diagonals. Square restrictors though provide a better hit rate for diagonals than octagonal gates could ever do.

    See the figures down below. They show the engage zones for circular, octagonal, and square restrictors (in this order):

    [​IMG] [​IMG] [​IMG]
     
  4. well are 2d fighters still playable with square gates, or will it be impossible to do moves constantly. What about vf with the octagon gate? I play a lot of both, so id rather have something that works for both if possible.
     
  5. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    2D fighters are still playable with square restrictors. It's just that VF won't work too well with octagonal restrictors. I tried it--diagonals suffer a lot.

    I'd tell the Arcade-In-A-Box guys to send you both restrictors (they are easy to replace), so that you can test it yourself.

    If you want to specialize in VF, take a square restrictor. If you want to specialize in SF, or other 2D fighters, octagonal or circular restrictors are best.
     
  6. Fulan

    Fulan Well-Known Member

    dude 2d games are ran on cabinets that come standard with japanese style sticks with square gates. So no it's not impopssible, it's how arguably the best of the world (japs) play 2d games. You know how those SF4 cabs were all over random tournaments in the US and the UK for promotion, they had square gates.

    Leonard where did you get this idea that octagonal is better for 2d? Everyweek on SRK people pose this question and 9 out of 10 responses reccomend a square gate, and its is a 2d community.

    and what type of stick is that chart for leonard, every stick has different properties.
     
  7. thanks for the input you 2, looks like i'm gonna use a square gate.
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Please, stop this nonsense now! Anyone who recommends an octogonal gate needs to get their head checked.

    A square gate is the only way to go. It has been proven for years to be the best for all games, and as Fulan mentioned, is the standard in Japanese arcades for all their games, 2d and 3d alike.
     
  9. gl0ry

    gl0ry Well-Known Member

    Just get both man. Sanwa gates are extremely cheap and easy to switch out. The octagonal gate is only around 5-8 dollars and you'll have the option of using whichever one you like more. No point to not try it out, it's not a big investment.
     
  10. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    I don't know where you read at Shoryuken, but I had the impression that most people there prefer octagonal or circular restrictors for 2D games, or were at least very fond of them (for example here).

    As for the figures: they show the different restrictors and the theoretical percentages pinpointing what fraction of the total area is filled by each engage zone (taken directly from Slagcoin).
     
  11. seven5suited

    seven5suited Well-Known Member

    I have no idea how people play VF on an octagonal gate. I tried one at the Brooklyn tournament. However, if most of your motions are circular, which is more predominant in 2d games, i can see why you might like one. It rolls nicely. You just sacrifice some diagonal accuracy until your muscle-memory has you hitting those flat diagonals perfectly. (if ever)

    No sense in veering from what the arcade cabinets have if you're not already used to octagonal. If you have have the fortune of playing on a real arcade machine, you'll be just as good as you are at home, and won't have to make excuses in public about how you're not used to the square gate.
     
  12. Fulan

    Fulan Well-Known Member

    it's different from different kind of sticks http://www.kowal.itcom.pl/ArcadeParts_pliki/joyZESen.htm

    but if youre talking about the JLF you can see in that chart that with an 8 way restrictor the throw increases, it becomes 10% less accurate, less dynamic, and it introduces a small bouncing effect.
     
  13. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    But I wasn't talking about the final product, the arcade stick, only about the <u>theoretical</u> percentages for the restrictors themselves.
     
  14. Fulan

    Fulan Well-Known Member

    i think they are still different for different types of sticks. iirc the ocatgocal gate on seimitsus actually decreases the throw so that would change those percentages aswell.

    but it doesnt mater really.
     
  15. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    I only use full circular, took a little time to get it down but its possible. With Akira as my main I can do any of his moves no problem, but my backup char Wolfy! lots of circular moves and throws! do them in an instant.
     

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