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SS VF2: 13 senbon - yoho combo video

Discussion in 'VF.TV' started by kbcat, Oct 21, 2002.

  1. kbcat

    kbcat Well-Known Member

  2. BK__

    BK__ Well-Known Member

    the concept of senbon punches gets me totally baffled.. leik, how do u actually pkg that fast!!
     
  3. mindelixir

    mindelixir Well-Known Member

    This video's senbons are way too fast, it's surely not done by a human hand..... but still, damn, it's like Akira's got a fully automatic and is just blasting Pai like she's a paper target.... nice vid.
     
  4. Robyrt

    Robyrt Well-Known Member

    Yeah, the last time this got posted we concluded that the combo was probably done by a programmable controller, since to add a yoho after that many senbons requires frame-perfect timing on the last few senbons and the yoho.

    Also really funny is sa_3rpk, where the guy programs shun puri for like 30% cheese damage. /versus/images/icons/smile.gif
     
  5. Goro

    Goro Well-Known Member

    How would a programable controler be able to do that, for the joystick i have you have to enter the attacks for it to store them, I've never heard of a controler that you can input a sequence based on frames.
     
  6. CreeD

    CreeD Well-Known Member

    it's probably a little more complicated than that.
    1/60th seems to have a device that can step the output from a game console 1 frame at a time. If you program a controller (or whatever) with the inputs only, then step the frames to match 1 frame per input, you can get the inhuman results.

    Or I could be making all that up /versus/images/icons/smile.gif ... but I'm pretty sure they have such a device, they used some special hardware to get the frames for evo.
     
  7. Goro

    Goro Well-Known Member

    Interesting, thats what i thought would be nescisary, but i didnt think such a device was possible. omg i wunder if chibita could beat that machine!! /versus/images/icons/wink.gif
     
  8. Robyrt

    Robyrt Well-Known Member

    hmm... you're probably right, although a controller that could record a sequence of buttons should be able to do fine. Just record one perfect senbon and mash the "play" button. Of course, it's way harder to do a perfect shun puri or yoho without a more complicated setup /versus/images/icons/smile.gif
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    It is mentioned on the webpage that they connected an X68000 controller to a Sega Saturn. I imagine they simply devised an output pattern and fed it through the controller port. Basically sending 1's and 0's on each pin faster than any human could.
     
  10. GLC

    GLC Well-Known Member

    There we go with Chibita fanclub again /versus/images/icons/wink.gif He is perfectly capable of beating humans but he'd have no chance against a properly programmed machine... since creating an unbeatable CPU would be easy.
     
  11. gamesmaster1_2be

    gamesmaster1_2be Well-Known Member

    he's right. you could never beat a fully controlled machine. they would read EVERY input, and react accordingly, evade, guard, escape throw, reverse, even jump over low sweeps!
    it would be impossible.
     
  12. Fishie

    Fishie Well-Known Member

    Heh, there is anticipation involved in VF as well, sure you can orogram so it anticipates all possible situations at anny given moment, but at that point it still has to anticipate what the opponent will do or how the opponent will react.
     
  13. Goro

    Goro Well-Known Member

    Umm, havent you guys seen the matrix?? /versus/images/icons/smile.gif
     
  14. gamesmaster1_2be

    gamesmaster1_2be Well-Known Member

    it would'nt really need to anticipate. it could do annoying things like go to kick you with Akira, see you do a high reversal, g-cancel it the smack you with a different attack.
     
  15. Robyrt

    Robyrt Well-Known Member

    Hehe, a perfect computer wouldn't attack at all (what if they sidestep or reverse?) but would sit there as Aoi, sidestep -> jabbing every linear move, blocking/reversing every circular move, and escaping every throw as necessary. I don't think there's a single move that's uncounterable, unreversible, and circular in VF4 /versus/images/icons/smile.gif
     
  16. gamesmaster1_2be

    gamesmaster1_2be Well-Known Member

    yes, they would be the ultimate Machi players!
     
  17. takira

    takira Well-Known Member

    hi all:p
    I think no mater how good they make the computer it would still have bugs:p
    like if it reacts to you on every botton you press then there will always be some bug that would make him freeze or do dumb moves:p

    esqueeze me english /versus/images/icons/blush.gif
     
  18. Goro

    Goro Well-Known Member

    If they were programed to reverse every move you could gaurd cancel out of the move and then throw them, or do a different move. Also in training if you set them to eveade everything there are some things you can do like slow a series down and it will sonfuse them and they will do an incorrect dodge and then you hit them. This just shows humans will always triumph over robots!
     
  19. CreeD

    CreeD Well-Known Member

    I dunno about that. We're starting to lose to them in chess.

    The VF cpu is retarded on purpose... it's designed to try to act more like a human than a computer so it tries funky stuff out. The VF2 CPU relied on being psychic to win and would attack you out of everything you tried to do and magically block every single attack no matter how well you mixed up your hit levels. The trick was to dash up and throw it, it couldn't escape the throw and it couldn't stuff the throw since the throw had no execution time.

    Anyway now in VF4, a perfect CPU could work like this -
    1. recognize any attack you use within 1 frame of you trying the attack
    2. If the attack is slower than a punch, stuff it with a high or low punch
    3. If the attack is a throw, stuff it with a punch
    4. If the attack is fast, i.e. a high or low punch or some 13 frame move, dodge and if possible counter.

    And of course escape every throw, dodge every semicircular attack in the correct direction, reverse everything that's reversible (VF2 Akira and Dural were kind of assholes like that), and if an attack is fully circular and can't be dodged or interrupted with a punch... block it on reflex.
     
  20. Meat

    Meat Member

    What would it do if you didn't do anything?
     

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