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Stance, frames

Discussion in 'Dojo' started by Atheist, Jan 11, 2005.

  1. Atheist

    Atheist Member

    How do I see if I'm in open/close stance? what differences does it make?

    Also I don't really understand, under the command list posted up for each character, how do you see what move is gauranteed if I block a certain move?
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    If you read one of the general guides / FAQs found under Home > Virtua Fighter 4, it'll explain the difference between open/closed stance. Briefly, if both players have the same foot forward (i.e. both have either their left or right foot forward), then it's closed stance. If not, then it's open.

    Apart from looking at feet position, you can also look at the torso of each player. If one has a back and the other a stomach facing the screen, then it's closed. Two backs or two stomachs, then it's open.

    As for frames, if you have an move that executes in less than or equal to the frames for guard difference, then it's guaranteed to hit. For example, when you guard Akira's [2_][6][P]+[K], the guard difference is -13 frames. So any move (attack or throw!) that executes in 13 frames or less will be guaranteed.

    In general, every character's standing punch (ranging from 11 to 13 frames), every low punch (12 or 13 frames), and most throws (8 frames), are guaranteed after guarding Akira's [2_][6][P]+[K].

    I'm actually writing a beginners guide to understanding frames. I just need to find a little more time (and motivation) to finish it off. /versus/images/graemlins/wink.gif
     
  3. KiwE

    KiwE Well-Known Member

    [ QUOTE ]
    what differences does it make?

    [/ QUOTE ]

    You can deal more damage in combos if you watch stance. When you go into free trainingmode and check out the combos there's a option in which you choose which stance you are in. On higherlevels of gameplay stance become even more important, specially for certain chars, as some things / flowcharts will work in one stance but not the other.

    /KiwE
     
  4. Atheist

    Atheist Member

    Ah I see, thanks.
    What about if I were to evade an attack, is there a way to see what moves are guaranteed?
     
  5. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Not exactly.

    It depends at what time interval the move was being evaded and if the move is still in recovery. . If you evade a move as soon as it starts, you have better chances to tag a free hit then if one was to dodge late in a move's motion.

    A successful dodge is 17 frames in Evo. So in theory, you can have a guaranteed throw if you dodge in the first frame of a move that takes 25 frames to execute and recover.
     
  6. noodalls

    noodalls Well-Known Member Bronze Supporter

    The new orange mook, and I'm fairly sure the 1/60th web site list the total frames of a move. This could help you determine what is counterable and not.
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Yeah, the orange book lists not only the total frames, but also the hit frames. As much as I'd hate the extra work, I'm seriously thinking about adding these to the VFDC command lists. /versus/images/graemlins/crazy.gif
     
  8. Siyko

    Siyko Well-Known Member

    i'd give you a thumbs up if you did... it seems to be coming up more and more
     
  9. Atheist

    Atheist Member

    A few more questions, not so related ot stance,frames. What's this A1, A2 stuff for certain moves?

    Oh, and yomi = ?
     
  10. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    In Final Tuned each character has a A1 and A2 move and a B1 and B2 move. You are able to select one A move and one B move for your character to use, as long as you have a card that has access to VFnet. If you don't have access to VFnet your character will default to their A1 and B1 attacks.

    Yomi is basically how good you are at guessing what your opponent will do. If someone is said to have good yomi it means that they are skilled at anticipating their opponent's offense and defence. Good yomi is a big part of winning a VF match.
     

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