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Standing K+G punishment setups

Discussion in 'El Blaze' started by ShinobiFist, Apr 18, 2008.

  1. ShinobiFist

    ShinobiFist Well-Known Member

    El Blaze standing K+G is a powerful tool for the simple fact it leaves your opponent side turned, and with El Blaze speed, the mix-ups he could do are endless. Here's a few.
    K+G into side throw.
    K+G into 1K+G(If you assume your opponent is going to jab out of the side turned )
    K+G into 2K+G
    K+G into DM>RD(if you assume your opponent is going to jab)
    K+G into P+K+G>K>P+G(If you assume your opponent is going to jab)
    K+G into P+K+G>P(The punch puts the opponent side turned. Remember, you have to assume your opponent is going to jab)
    K+G into 9P+G
    K+G into K+G(If connects, opponent is back turned)follow by a back throw.
    IIRC, is pretty hard for someone to duck while they're side turned, so their best option is to jab out the incoming attack. Thats what I can think off right now. *Note, all this attacks are not guarantee, this are just options to think of once standing K+G connects*
     
  2. Outfoxd

    Outfoxd Well-Known Member

    Don't forget the juggle opportunities if you can catch a CH. His 4K can lead to staggers or full juggles if you hit right.
     
  3. nou

    nou Well-Known Member

    So anything since?

    I can't get side throws for the life of me afterwards. Maybe counter...
     
  4. BK__

    BK__ Well-Known Member

    i like to keep it simple ¬

    df+k (side crumble)
    or throw,.


    another circular in the mix could break the whole ETEG syndrome.
     
  5. ultralewis

    ultralewis Well-Known Member

    PSN:
    InfamousGeezer
    XBL:
    Infamous Geezer
    Once side crumpled I usually go for 4kpp, however I just thought right this very moment. Could you get more damage after side crumple by doing roll uppercut and kick into whatever follow up depending on charceters wieght. i.e. p_ 6pk or 3p+k p k?
     

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