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Taka Combos

Discussion in 'Taka' started by Reno, May 29, 2012.

  1. Reno

    Reno Well-Known Member

    For reference, my own combo video for Final Showdown. Note that the first video has original FS combos, and some of them do not work in the console version (most notably the wall combos)

    Original Final Showdown combos



    New Version A combos


    Natural Combos
    [P][P][P]
    [4][P][+][K], [P] (hit confirm required)
    [1][P][P]
    [4][P][P][+][K]
    [4][P][P]
    [4][K][P]

    CH Natural Combos
    [6][K][P][P]
    [K][+][G]

    Launchers
    On Normal Hit
    [6][6][P]
    • [3][P][+][K] (Lightweights only)
    [P][+][K]
    • [P], [6][P][+][K][P][P]
    • [1][P][P], [K][+][G] (Up to midweights)
    • [1][P][P], [6][P][+][K][P][P] (does not work on Taka or Jeffry)
    • [P], [6][K][P][P] (does not work on Wolf, Taka or Jeffry)
    • [P], [3][3][P][+][K], [6][P][+][K][P][P] (Lightweights up to Lion)
    [3][3][P][+][K] / [3][3][P]
    • [P], [4][3][P], [6][P][+][K][P][P]
    • [P], [P], [4][3][P], [6][P][+][K][P][P] (Up to midweights)
    • [P], [4][3][P], [4][P][P][P] (Up to midweights)

      Special Combo
    • [3][3][P], [3][3][P][+][K], [P], [4][3][P], [6][P][+][K][P][P] (Eileen, Pai, Aoi only. Does not work on Sarah AFAIK)
    [4][P][+][K], [P]
    • Dash, [1][P][P], [6][P][+][K][P][P] (does not work on Taka, dash is necessary so that you don't drop the combo on certain characters)
    • [1][P][P], [6][K][K] (does not work on Taka)
    [4][4][P][+][K]
    • [4][3][+][P], [6][P][+][K][P][P]
    • [4][3][+][P], [3][3][P][K], [6][P][+][K][P][P] (Lightweights only)
    [4][1][2][3][6][P][+][K](Full Charge)
    • [P][+][K] Combo of your choosing
    [2] or [8][K][+][G]- On hit, at +15 advantage
    • [P][+][K] combo of your choice
    Last hit of [6][K][P][P]
    • [1][P][P], [6][P][+][K][P][P] (does not work on Taka or Jeffry)
    During Tachi-ai - [P]
    • [4][3][P], [6][P][+][K][P][P] (works only on Eileen, Aoi and Pai)
    • [4][3][P], [4][4][P][+][K]. [6][K][K] (Lightweights only)
    During Tachi-ai - [P][+][K][+][G]- On hit, at +15 advantage
    • [P][+][K] combo of your choice
    [6][3][2][1][4][P][+][G]- Throw, +15 advantage
    • [P][+][K] combo of your choice
    • [6][6][P] for ringout, when one character width away from mid-fence
    On Counterhit
    During Tachi-ai - [K]
    • [1][P][P], [6][P][+][K][P][P] (does not work on Wolf, Taka or Jeffry)
    • [1][P][P], [3][P][+][K]
    [6][K]
    • [P], [6][P][+][K][P][P]
    • [1][P][P],[4][3][P], [6][P][+][K][P][P] (works only on Eileen, Aoi and Pai)
    • [1][P][P],[4][3][P], [K][+][G] (works only on Eileen, Aoi and Pai)
    • [1][P][P], [6][P][+][K][P][P] (does not work on Wolf, Taka or Jeffry)
     
    EvenPit and steelbaz like this.
  2. Kruza

    Kruza Well-Known Member

    XBL:
    Kruza
    This is some really good info posted here, Reno. I would like to add a lot of this stuff to Taka's GDS file if you don't mind.

    Kruza
     
  3. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    What are the best combos to use after a FC4P+G or 4P+G into wall ?
     
  4. Maxou

    Maxou Well-Known Member

    Don't know if this is known or if there is better stuff (please post if you know about something better please!), but here's what I came up in training mode :

    Some anti-Taka for Taka mirrors :

    HCB P+G P+K 43P 52 dmg + stance mix up
    HCB P+G P+K dash 1PP 51 dmg + 2_8K+G / 4K+G mix up (probably better than the 43P one)
    HCB P+G P+K 4K+G 63 dmg
    HCB P+G P+K 6KK 63 dmg

    P+K 6KK 48 dmg
    P+K 4K+G 48 dmg

    33P 6P+KPP 61dmg
    33P+K 6P+KPP 56DMG

    Tachi-ai P 43P 6P+KPP 68dmg
    (am I doing something wrong? I thought this was supposed to be garanteed only on Eileen, Aoi and Pai)

    CH 6KP Tachi-ai P+K 63dmg
    CH Tachi-ai K 6P+KPP 55dmg
     
  5. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Scroll about 1,5 screen up
     
  6. Maxou

    Maxou Well-Known Member

    Checked everything again (thanks for the very precise advice lol), didn't see any-Taka related combos that works so well after the starter I posted.

    So perhaps it has to be with the console version but against Taka :
    - P+K P 6P+KPP is not garanteed.
    P+K P does not connect. P+K dash P connects but not the 6P+KPP afterwards.
    - CH Tachi-Ai K 1PP 3P+K is not garanteed as well (3P+K whiffs against Taka, opponent setup to ukemi as fast as possible)
    - After 33P I can't make them "bounce" again with 34P, so the 6P+KPP doesn't seem garanteed.

    Perhaps I don't see it (sorry), could you please make a list?

    Oh but I did thing something new in training mode (perhaps someone posted it before or in the video, but I didn't see it, even "1.5 screen up" - and I checked the videos) :
    HCB P+G P+K dash 6P+KPP seems garanteed for 66dmg.
    And then P+K dash 6P+KPP is garanteed for 51 dmg
     
  7. Reno

    Reno Well-Known Member

    This is what is guaranteed against Taka
    P+K P 6P+KPP, you just have to hold forward when pressing P
    PP6P (on counterhit or recovery counter)
    6KPP (on counterhit or recovery counter)

    Catch throw 6P+G, 33P

    33P+K, 43P, 63214PPP+K

    I'll update the first post with these combos later.
     
  8. Maxou

    Maxou Well-Known Member

    Nice ! Thank you Reno !
    That's just what I needed !

    EDIT :
    - After catch throw 6P+G, (delay) 6KK seems garanteed for 48dmg instead of the 41 from 33P.
    - Is there any better 33P combo? Found 33P P (dash) 6P+KPP for 69dmg.
     
  9. DomAug

    DomAug dom Content Manager Lion Bronze Supporter

    PSN:
    domaug
    i have a few that have worked on certain people... they need more testing though.

    33P --> P --> 43P --> 4PPP
    33P --> P --> 43P --> 6P+KPP --> 66P (last hit connects near wall)
    33P+K --> P --> 43P --> 4PPP
    33P+K --> P --> 43P --> 6P+KPP --> 66P (see 2nd combo)

    again, they'll need more testing but i've gotten those to work in special cases (i think the 33P combos have to be on CH though)
     
  10. Dennis0201

    Dennis0201 Well-Known Member

  11. DrMilkshakeMD

    DrMilkshakeMD New Member

    Anyone find good options for max damage wall combos yet? I have been experimenting with Taka wall combos but have not really found the secret to them yet
     
  12. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    after wall splat do:

    33p+k, 43p(pkg), p+k, 3p+k_33p+k_9p_6p+kpp
     
  13. pupstar

    pupstar Active Member

    Very nice - this is handy stuff. Lovley Job.

    I just started using Taka. It's ruining the rank I built up, but he's a fun character to use.
     
  14. Maxou

    Maxou Well-Known Member

    Heya !

    I've been working max damage Taka wall combos, and I saw this very good match of a Taka player who did a very nice wall combo out of high wall splat :
    Starter : K / 3P+K (whatever will wall splat your opponenent) W!
    - HCF P+K HCB P 43P P+K+G P+K 4KP around 110ish damage. Seems inconsistent sometimes (side hit perhaps?).
    - HCF P+K 43P P+K+G P+K 4KP or 1PP 3P+K around 105ish damage. Not inconsistent.

    Oh btw, am I the only who loves Taka jumping moves?
    8K works wonders against happy 2Pers and happy 2Kers at wake up, there's a nice combo out of it btw.
    Dunno if that's listed somewhere :
    8K
    - 1PP 3P+K for around 60ish damage.

    8 delay P is very good as well.
     
  15. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    great info, tnx!

    what are your best combo's after 4p+g wall and (2)4p+g wall?

    -never tried his jumping moves, will use it next time!
     
  16. Maxou

    Maxou Well-Known Member

    Best I found out of 4P+G W! is 1PP 6KK which is 69dmg

    Out of 24P+G I usually go for PPP P+K+G P+K which is 75dmg, I don't know if there's better.

    EDIT : There's better but 2_4P+G wallcombos depend on distance from the wall and the weight of characters.
     
  17. Maxou

    Maxou Well-Known Member

    Taka and the wall :
    There are some insane wall combo you can do with Taka. Those combo depends on the angle of the wall, and the distance you are with the wall.

    Taka in front of the wall, close to the wall :
    HCB P+G P+K P 1PP W! 46P 80dmg

    Taka in front of the wall and not that close to the wall (you need training to get the range for the 6_P to wall right) :
    HCB P+G P+K P 6_P W! 43P P+K+G P+K 3P+K/6KK/K+GP = 110ish dmg Aoi/Eileen/blaze only (the 6_P doesn't connect if your opponent is not lightweight)

    Taka side of the wall, not that close to the wall (need training for this one as well - but not character dependant)) :
    HCB P+G P+K 1PP W! 43P P+K+G P+K 6KK = 110ish dmg
    4P+KP 1PP W! 43P P+K+G P+K 4KP W! 3P+K


    EDIT : upper I posted that a good combo out of jump K is 1PP 3P+K, there is better.
    Jump K :
    - 1PP 6KK is combo for 69dmg (doesn't combo against all characters, 33P+K is your sure bet against heavier one).
     
  18. Maxou

    Maxou Well-Known Member

    Some character dependant max damage stuff :

    - [P]+[K] [1][P][P] [6]_[P] (delay)[6][K][K] = 64 dmg.
    Garanteed against : Pai, Sarah, Vanessa, Lion, Brad, Lau, Shun Di
    Makes the HCB P+G throw 85dmg.

    - [P]+[K] [6]_[P] [6][K][P][P] = 64dmg Timing is kinda difficult to get right.
    Garanteed against : Wolf. Can't get it to work against Taka and Jeffry.
    Makes the HCB P+G throw 79dmg against Wolf instead of the usual 73dmg for heavy weight characters.
     
  19. Maxou

    Maxou Well-Known Member

    Taka in front of the wall :

    If you don't know, [6][P]+[K][P][P] + Wall hit garantees [3][3][P]+[K] for additional damage.

    In front of the wall, most of Taka classic combos don't work since the ender will often misses.

    Here's some stuff you can do in front of the wall :

    [4][P]+[K][P] Crouch dash [2][P] [6][P]+[K][P][P] W! [3][3][P]+[K] for 77dmg

    [P]+[K] [6]_[P] (required against some characters) [6][P]+[K][P][P] W! [3][3][P]+[K] for 74 dmg (HCB P+G throw is 89dmg with that)

    Taka against Shun :

    [P]+[K] [6]_[P] [1][P][P] [4][6][P] same damage as regular combo, sobers 1DP. HCB P+G is still 80dmg with this but you sober 1DP. Wake up game is not as good as the regular combo.
     
  20. Maxou

    Maxou Well-Known Member



    Very interesting video !

    I tried the [3][P]+[K] W! [4][6][P] starter and it's great !
    The CPU can destag it if I set it up for fastest destag, but he can't if I set it up for normal destag.
    It will work against most opponents.
    You're not limited to 3P+K for this wall combo. You can also start the wall combo with : [K] W!, Jump [K] W!, [4][P][P]+[K] W! . So it is a very powerfull combo.

    Here's what I could come up in the training mode that is not situational :
    [3][P]+[K] W! [4][6][P] W! [3][3][P]+[K] [4][3][P] tachi'ai [P]+[K] [6][K][K] - 119dmg

    The 6KK ender works against most of the cast.
    You can change 6KK ender with 1PP W! 33P against Lighweight characters for 3 additionnal damage (you will deal 122dmg with that ender).
    You will need a slight delay of the 33P+K against Jean.

    This will not work against Akira, Wolf, Jeffry and Taka.

    Against Akira :
    [3][P]+[K] W! [4][6][P] W! [P][P] [4][3][P] tachi'ai [P]+[K] [6][K][K] - 113dmg

    Against Wolf and Jeffry :
    [3][P]+[K] W! [4][6][P] W! [P] [4][3][P] tachi'ai [P]+[K] [6][K][K] - 111dmg

    Against Taka :
    [3][P]+[K] W! [4][6][P] W! [4][3][P] tachi'ai [P]+[K] [3][3][P] - 101dmg
     
    EvenPit likes this.

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