Taking out a good Akira player.....I can't!

Discussion in 'Junky's Jungle' started by marcel, Feb 15, 2002.

  1. marcel

    marcel Well-Known Member

    I am royally pissed. Most of my friends are junk at VF4. But I just can't beat a good Akira player. His reversals r fast and furious. Any tips, it seems like even with my best Pai effort I can't. I practice on VF4 PS2 but A.I mode doesn't cut it. How do u guys beat reallly good players. I have tried to play as alternate characters but it doesn't work. If there are any Pai users who have ever played a really good VF4 Akira (Better than the CPU) HELP! And any easy way to get Dural aside Kumite mode.
     
  2. LAU Abuser

    LAU Abuser Well-Known Member

    You must learn when to defend n to attack. When u say that his reversals are good, u r actually saying that you yourself are too predictable. Observe the situations he tend to do reversals and counter it with QCB+P. This will curtail his use of reversals. Vary your throws; P+G is a very good throw for all character. Cut down on low punches; they'r only effective on scrubs. I'm in Tokyo now and suffering defeats due to my habitual low punches.
    Of course, its easier said than done; practice more.
     
  3. nxw0016

    nxw0016 Well-Known Member

    If you find yourself being reversed too much, that's time to think about throwing him and change your attack pattern.
    each time a successful reverse only cost 30 points, but being thrown is at least 50. in a long run reverse is not going to prevail. Plus he has to reverse in a right way.

    Since you mentioned you play pai, I guess the problem is you P too much (as a common style of new Pai players, "P" all the way).

    Don't want to tell you but a good Akira player won't use reversal that much in general. So if a good Akira is reversing you to death, the bad news is he must be toying you around. Therefore change your own game a little and see what your oponent's Akira is made of. If he is just a simply reversal fanatic, you can turn the table around easily. But if he is a good Akira over all, you will find him turns off his reversal game quickly and starts doing something else, end you would still end up losing (given if he is a better VF player than you over all):( However, at least this way you will learn something new about this game, and you put yourself on the correct path to improve.

    The really threatening part of Akira's game is not reversal.
     
  4. nycat

    nycat Well-Known Member

    max here are a few tips:
    1) message Andy of CrewNY. he is an amazing Pai.
    2) try d,f+P->P(G)->b/d,B/D,N,b/d. hit the whiff.
    3) b,d+P+G->
    4)P(G)P(G)->Throw.
    5) should really be 1)..... stop ...play with Lion!
    does this Akira wear rooster shoes and have long sideburns?
    best way to beat him is with a bat.
    Does this Akira move around like AkiraKid? Could be AkiraYuki.
    If it is AKiraYuki try Tekken. Or bring two beautiful woman to distract him.
    position one on each side of monitor.
    Join Gotham VF Breakfast Club. check out: Asi Pai FAQ at gamefaqs.
    if the answer to either questions is positive take up Bridge.
     
  5. Sausage Man

    Sausage Man Active Member

    If the Akira player is using a lot of reverals, use crescents with Pai. Mix it up a bit.
     
  6. LAU Abuser

    LAU Abuser Well-Known Member

    Try these moves too.
    KPK
    d/f+P,P,f+P(?) low blue fist, punch, uppercut.
    u/f+K... u/f+K,K
    mix 'em up for optimum results.
     
  7. LAU Abuser

    LAU Abuser Well-Known Member

    Not forgetting Pai's d/b+P(evading 'poke') its pretty nice to interrupt flow chart of opponents>oso an excellent move in offense. refer to Ice-9 Pai Dojo for more info.
     
  8. imf

    imf Well-Known Member

  9. Yupa

    Yupa Well-Known Member

    As was said above, if you're being reversed a lot, you're being predictable.

    A quick look at Pai's movelist reveals the following unreversible attacks:

    f,b+P(P) which is also a sabaki vs high punches
    f,f+P
    FC,f+P
    b+K

    (You can also use her crescents and sweeps as mentioned above.)

    If you are blocking Akira (most likely his super dashing elbow, single palm or shoulder ram) and then having your counter attack reversed, you just need to change up how you counter with one of the above attacks that cannot be reversed. Note that the Akira player will see this and should adjust to block the above and then counter you, but you've put the ball back in his court as it were and have him changing his game at this point... which is what you're after.

    Start throwing more. Crouch dashing into the f+P+G throw is very good and can be mixed up with the FC,f+P double palm very effectively. Throw beats reversal attempt.
     
  10. LittleWild

    LittleWild Well-Known Member

    64P can be reversed.
    It is also a sabaki against high kick and mid kicks. Knee is included in ver. C
     
  11. Genie47

    Genie47 Well-Known Member

    <blockquote><font class="small">In reply to:</font><hr>

    As was said above, if you're being reversed a lot, you're being predictable.

    <hr></blockquote>

    On top being reversed too often. Having your moves evaded a lot is also being too predictable.
     
  12. Ura_Bahn

    Ura_Bahn Well-Known Member

    I beat a couple of of korean players at the airport (i fink they were korean). N e way i used a "cheap" combo to beat them, since i only get to play arcades about once every 3 months i had no practice for this game so i used
    Lau's - P P P K followed by D,DF. K (that ground stomp thing)
    They sure hell was pissed after getting beating wit a "cheap" if not then "VERY CHEAP" combo. But i did kik their asses
     
  13. ken

    ken Well-Known Member

    Hey Marcel,
    to beat the akira you can either attack or counterattack.

    Look for the the gaps and weaknesses in his moves.

    If you try describing the manner in which Akira beat you more precisely maybe people could help you better... It also reflects on your lack of knowledge on Akira's potentials.

    If he's using only reversals... then do your throws and major non-reversible moves.

    If he does dashing elbows, super dashing elbows, shoulder ram or double palm .. can you spot these moves to know how to counter? Many of the above are mC or MC and are easily dodged.

    If Akira does:
    dashing elbow (does not switch stance):
    punch him out, dodge, counter quickly. If he can throw out another attack then you're too slow.

    super dashing elbow (switches stance, leading foot):
    this is throw counterable if blocked. though you gotta be quick. Its slower than the dashin elbow... if akira can attack after this you're really slow.

    shoulder ram: akira is at your mercy

    low lunge punch:
    akira will leg crumble you if MC. Just dodge attack like 95% of akira's other moves.

    Also you need to make him show some respect.
    If he ducks, mid attack;
    if he blocks standing, throw or sweep;
    if he walks up for throw, do the biggest move you can think of
    if he's in continuously attacking, try a d+p and throw

    Akiras will struggle at long range and vs dodge attacks. His moves also only come one at a time. He cannot reverse a string of moves after he's blocked one of them.

    rule of thumb vs akira... dodge, dodge and dodge. Most of his attacks are mid.. So'll he'll throw or mid.


    note that most of the good akiras have had years of practice and experience to be able to use akira. Generally if he's reversing you all the time he's trying to tell you you're too predictable.
     
  14. LAU Abuser

    LAU Abuser Well-Known Member

    Akiras will struggle at long range and vs dodge attacks. His moves also only come one at a time. He cannot reverse a string of moves after he's blocked one of them.
    You do not understand Akira. First, Sgpm is a very good ranged attack and very safe at reasonably distance (not at close quarters). Secondly, Akira can counter one of the strings of attacks i.e. PPPK,PPP,d+K.

    rule of thumb vs akira... dodge, dodge and dodge. Most of his attacks are mid.. So'll he'll throw or mid.
    Until you understand, Akira has a catch throw f,b+P+G and the continuation does horrifying damage.

    My advice is still the same. Pai: u/f+K(K), d/b+P, KPK, P+G.
     
  15. Mr. Bungle

    Mr. Bungle Well-Known Member

    > Many of the above are mC or MC and are easily dodged.

    err, no, not really. and if you dodge the move, it's pretty much neutral. you can't even throw/P after dodging his SDE, much less mid attack after dodging his df+P+K. dbpm is only throw and P counterable (excluding jeff and wolf) and nigh-impossible to dodge. qcb+P is only throw counterable. DE is uncounterable. SDE is uncounterable. sgpm is uncounterable.

    > shoulder ram: akira is at your mercy

    not really, it's only throw and P counterable. almost everything else you might try can be blocked, dodged, or reversed by akira.

    > [SDE] this is throw counterable if blocked. though you gotta be quick. Its slower than the dashin elbow

    agh jesus, no...it's totally uncounterable, and it's the same speed as the DE.
     
  16. alantan

    alantan Well-Known Member

    I have this theory. It is better to P (mC) akira's shrm then throw than to throw straight away. Like that you basically remove any chance of double throw escape guard. Okay your throw is not confirmed but you can mix it up with attacks. Basically Akira have to decide whether you are throwing or attacking. unlike DTEG where he can "safely" guard both.
     
  17. ice-9

    ice-9 Well-Known Member

    err, no, not really. and if you dodge the move, it's pretty much neutral. you can't even throw/P after dodging his SDE, much less mid attack after dodging his df+P+K.

    Most characters' DA will work.
     
  18. Yupa

    Yupa Well-Known Member

    Most characters' DA will work.

    Yeah, they'll hit Akira, but most characters' dodge attacks are absolute crap--easily countered when blocked. I agree with Bungle--if you dodge then attack/throw a SDE, Akira can block or interrupt you. The advantage is neutral.
     
  19. Yupa

    Yupa Well-Known Member

    64P can be reversed.
    It is also a sabaki against high kick and mid kicks. Knee is included in ver. C


    Thanks for correcting that. I was a bit rushed when I made my original reply...
     
  20. ken

    ken Well-Known Member

    Until you understand, Akira has a catch throw f,b+P+G and the continuation does horrifying damage.

    I mentioned above if you anticipate a throw do the biggest move possible you can think of. If the Akira is lucky, then eventually it'll run out and you can guess right. If the Akira is an expert then there's really not much you can do.

    Up close vs Akira: do you block high for a possible SDE, shrm or throw/catch throw or low punch-throw?

    This is a classic Akira guessing game.

    I've got no problems in general vs Akira... you lose some you win some. He's hard to play against just like every other character. In context of this thread, Marcel can't describe in detail the manner he was beaten. When I lose generally I know why.. and in the next game I'll have general game plan. I can do this because I know what my character can do and what I should try to do.

    There no set formula on how to beat him as everyone has a different style. Akira has gaps and weaknesses... he's not invincible as everyone makes him out to be.
     

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