Tech rolling VS Quick Rise

Discussion in 'Junky's Jungle' started by jwalton, Mar 28, 2002.

  1. jwalton

    jwalton Active Member

    sorry if this has been discussed before... I did a search and turned up nothing.

    It seems like tech-rolling is better in all cases than a quickrise (rise in place). It gets up faster, gets out of the way of pounces better, etc.

    Are there any situations where a QR is a better idea?
     
  2. ice-9

    ice-9 Well-Known Member

    It's been discussed before, and you should check out the document (<a target="_blank" href=http://virtuafighter.com/view.php?section=vf4&file=vf4_break_fall.html>http://virtuafighter.com/view.php?section=vf4&file=vf4_break_fall.html</a>) that's hosted on this very site.
     
  3. jwalton

    jwalton Active Member

    I have actually read that doc, and its very useful, but it seems that while they are subtley different, a TR is always better than a QR.

    they both have similar risks: you can be hit with mid attacks in the while-standing or crouching phase....

    but the TR avoids pounces and is faster (at least to my eyes)...

    what about specific examples where one might QR instead of TR?
     
  4. ice-9

    ice-9 Well-Known Member

    Hmm, pay attention to the bit in the document of how you can get backstaggered from a QR or a TR.
     

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