Techniques to avoid excuting a stomp after a float

Discussion in 'Dojo' started by LAU Abuser, Jan 17, 2002.

  1. LAU Abuser

    LAU Abuser Well-Known Member

    Hi Guys,
    Not sure if this topic is covered previously but i will still mention it here... Apologies if its already discussed..

    By not returning the stick to neutral position will avoid a stomp (namely: Jeff, Jacky,Lau, Sarah, Kage...) after any move that floats your opponents....

    My character is Lau. Try doing this on light/mid weight opponents.... u/f+K (floater), [roll from u/f to d/f and avoid the neutral position), d/f+K,P,P. By avoiding the neutral, Lau will excute his mid kick instead of a stomp... This is my way of doing: u/f+K,d/f+K,P,P (add P+K or b,b+P if u/f+K hit w/ MC). Damage abt 1/4 w/o MC and 1/3 w/ MC...

    Have fun...
     
  2. GLC

    GLC Well-Known Member

    My way of doing uf+K, df+K,P,P is uf+K,DF+K,P,P. Just HOLD the df, you stupid ass.
     
  3. LAU Abuser

    LAU Abuser Well-Known Member

    Well, if your technique oso works, then that's good! My posting is juz for info... Could be right, could be wrong...

    Regardless the way of play u choose, a winner is still a winner...
     
  4. GLC

    GLC Well-Known Member

    Hmmm "also works"... why use more complex method, roll the stick, if something simpler works? I mean, for instance - f,df,d,db,b,db,d,df,f+P+G works for Wolf's giant swing, but would you use such motion instead of b,db,d,df,f+P+G?
     
  5. alantan

    alantan Well-Known Member

    what is your problem???

    Can we ban this kind of people from the board?

    I am not sure what gripes you have with the other guy but what he posted is actually quite new. Your method (holding d/f) is old and rather clumsy. I for one feel that rolling the stick may be easier as I do not have to judge how long to hold the stick before hitting the button.
     
  6. ice-9

    ice-9 Well-Known Member

    Quickly putting my two cents into this private thread ;), rolling the stick can be good habit to get into, as some combos are very hard to pull off with the holding method because of the more stringent timing (for me, at least).
     
  7. GLC

    GLC Well-Known Member

    Holding DF is actually faster... but I agree, it requires good timing. Comes with practice.
     
  8. GLC

    GLC Well-Known Member

    "as some combos are very hard to pull off with the holding method because of the more stringent timing"

    It's subjective... rolling the stick also requires some timing, plus the probability of mocking the motions up is high. And it's NOT a new thing, like alantan is trying to imply - it's been around since at least VF2 (at least I heard about it in that time). I just think holding DF is more reliable.

    The flame in my initial post referred to Lau Abuser not taking time to check if "his" method had been posted or known earlier.
     
  9. ken

    ken Well-Known Member

    GLC is right.. the more traditional approach is to hold the joystick down...

    IE: VF3 Shun Combo:
    df+PG, d, f+p, b+p,DF+p, p+k, d+PK, K, K

    However in VF4 it seems a bit harder to do using the HOLD method. SO personally I've modified my method to the Rolling method when I learnt of it.

    Lion's combo is harder to do using hold down method.
    df+pg, *df+p, p, (u+p) | f+k

    *= roll method or HOLD method

    Well thats for me personally. As long as you don't stuff you combo with whatever technique you decide to use. Why argue both methods work, use whichever is more consistent.
     
  10. GLC

    GLC Well-Known Member

    I'm not flaming the method itself... true, I might have overreacted a bit in the first reply. Anyway, to end all this - use whichever method suits you.
     
  11. LAU Abuser

    LAU Abuser Well-Known Member

    GLC, i dun like the way u see this subject!!!
    Dun u know that some moves are actually rolled into excution... Akira's modified dbl plm, shrm, single plm... It would be 'robotic' to stick to d... b...f+P or any shit!!! I was only posting my god damn view!!! Mind your attitude in this forum! If u think that nycat is a push over, YOU R WRONG!!! Many ppl appreciate hard work and good efforts in bringing movelist to the public!!! If there's any mistakes, juz inform the writer and that's it! Dun criticize the author... As for my post, i was MERELY stating my views... U can say that my method isn't convenient and i dun mind!!! If u can offer a better way, that's best! BUT DO NOT be an IRRITATING CRITIC!!!
     
  12. GLC

    GLC Well-Known Member

    Dun u know that some moves are actually rolled into excution... Akira's modified dbl plm, shrm, single plm... It would be 'robotic' to stick to d... b...f+P or any shit!!!

    Actually, I know. BUT, you don't really have to roll... how about df,df,f+P+K for ShRm? Those moves can be done the "old way" too; sure, rolling into the m-DbPm is probably faster or more accurate, but I prefer the above m-ShRm method.

    BUT DO NOT be an IRRITATING CRITIC!!!

    All critics are meant the be irritating, that's almost a definition. /versus/images/icons/wink.gif
     
  13. LAU Abuser

    LAU Abuser Well-Known Member

    Hey, its your attitude that's putting me off !!! I know that u haf really good stuff to offer at times but please put it in a humble way/ at least in a courteous way... We can benefit from one another.
     
  14. GLC

    GLC Well-Known Member

    I tend to overreact when I have a bad day. And I mostly have bad days.
     
  15. LAU Abuser

    LAU Abuser Well-Known Member

    Let's put an end to this... Its leaving the subject of this post.
    Regards.
     
  16. Llanfair

    Llanfair Well-Known Member

    <blockquote><font class="small">In reply to:</font><hr>

    Lion's combo is harder to do using hold down method.
    df+pg, *df+p, p, (u+p) | f+k

    *= roll method or HOLD method

    <hr></blockquote>

    Why are holding or rolling in this case? After the df+P+G, the opponent is still just standing there. Tapping df+PP will get the swipes out perfectly fine.
     
  17. gaishou

    gaishou Well-Known Member

    i have a hard time rolling the stick usually and have to tap things out, just my lack of ability i guess.
     
  18. Adio

    Adio Well-Known Member

    Stick rolling

    Sarah's Flamingo 270 degree throw the Kick Tornado is near impossible if you don't roll the stick. In fact you have to buffer the command into the last frames of the first move as taping B in any form will make her backflip.

    To get around this I tap U in the second to last frame of the buffer move so by the time Sarah has recovered I'm half way through a HCF/HCB+P+G. It's like second nature now.
     

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