1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Tekken 6 on 360?

Discussion in 'General' started by BLACKLAC, Oct 8, 2008.

  1. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Combo damage still seems high in my estimation. Maybe the damage seems like it's close to T5:DR because the life bars are higher now. Then again, you did say percentually.

    On a different note, as far as Tekken 6 being fairly well balanced, what are we talking about here? Everyone has high damage combos so you can say that things are pretty level that way, but there are still characters that are much better than others. There are still problems with characters lacking good tracking, spammable moves, good punishment, good keep-out moves, etc. Check out the tier listing here:

    http://tekkenzaibatsu.com/forums/showthread.php?threadid=108269

    So again, are we talking about balanced combos or balanced characters?
     
  2. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    LOL!!! Funny how people cry about the pads on systems when you cn always get a arcade stick. To bad i play Tekken with a pad lol!

    Topic is pointless now. Eveybody will be happy when it dropperiod.

    The only thing we will feel shafted by is when namce make T6:BR a downloadable add-on and charge a grip for it.
     
  3. Doug_Damage

    Doug_Damage Member

    Ummm, it's coming out as T6 BR out of the box, obstensibly hence the delay. But really, they've been previewing T6 on PS3 since early 2007. Do you really think it would take them till 09 to finish it? Blood revolution updates arent that substantial that itll take an extra year. No it's been delayed to support a port made for that overheating pc in a box. And I dont trust that fall update . Sure it's adding harddrive support (three years late, way to go) . But the real reason is so they can use spyware to find out who's playing backups and roms off their 360 hard drive. The only good thing about my 360 so far is with a simple reflashed firmware I can play games for free.

    Not only that but the broke people who don't have 360 hard drive will be unable to benefit from the tacked on support.
    And Tekken sucks with a pad, even when using the analog stick
     
  4. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    http://www.sonydefenseforce.com/
     
  5. Jeneric

    Jeneric Well-Known Member

    Exactly. Percentually. You're trying to imply there's some flaw in my argument there, but what it means is that about as much or less of your health bar disappears in the combo. I'd say wall damage in VF5:R is higher then Tekken 6 right now.

    Characters having certain strength then certain weaknesses as well sounds balanced to me. What players think is good about Tekken 6 is that almost all characters have the tools to threaten their opponent.

    And that is not a real tierlist made by players at the highest level.
     
  6. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Actually, I was trying to let you know that I knew where you were coming from. That being said, I don't think that comparing the damage in Tekken 6 to T5:DR makes the game seem any less broken. I actually think that the damage was too high in DR, too. Without the walls, it wasn't all that bad. But the fact of the matter is that most of the stages in the game have walls, so getting a launcher from the middle of the ring and juggling to a wall is pretty commonplace. In comparison, the wall combos in VF5R seem to be more situational. From what I've seen, the huge damage wall combos are initiated when the opponent is right up to the wall, as opposed to the ones in T6 where you are able to carry the opponent to the wall from a distance and still get big damage. On top of that some of them, like Jeffry's, require you to be at a certain angle and land a counter hit with a move that most people don't get hit with. You're right that some of the wall combos in R are more damaging than the ones in T6, but the requirements are so that they happen much less often.

    I'm all for characters having certain strengths and weaknesses, but the gap between individual strengths and weaknesses in T6 is way too wide to call the game balanced, IMO. Let's use Kaz and Hwoarang again to illustrate my point. Let's compare their punishment. At -13 Kaz can do an EWGF into a 60 or 70 something damage combo, while Hwoarang only has 4,3 for nothing even close to that. For keep out moves, Kaz has his EWGF again and d/f+2 that can lead to mega damage. Hwoarang has d/f+2 that seems to have retained the evasive properties it gained in DR (even more effective with a ssr) and b+4, both of which have crap range and minus frames on block, and only the former move launches. On punishing whiffs Kaz has EWGF, again, which is quick and covers enough distance to punish effectively, while at the same time it recovers quickly so he doesn't put himself at much risk if he misjudges his distance. Hwoarang has d/f+2 at close range, and b+3 that is slow so you have to be very careful with your timing. On guard it's -15, while Kaz's EWGF is +5 on guard. On the whole, Kaz's offense is much better than Hwoarang's. He doesn't have to take as many risks and he has better tracking to boot.

    So what is Hwoarang's strength? He is capable of the highest damage combos in the game. But number one, who cares when combo damage for just about every character is high anyway and number 2, how exactly is he supposed to set up those combos? He lacks good keep out moves that double as launchers for one. Also, his most powerful launchers are mid, but he has no good tools to make his opponents duck. His lows are basically shit. Kaz on the other hand has his hellsweep, which tracks in both directions, and trips on normal hit. To launch after blocked moves, you have to be at at least +15, and you also need to be at +15 to land something that's sort of a launcher from ws. Kaz only needs +12 from ws to use a much better launcher in this situation. What's the point of having the best combos when other characters have better ways of setting them up for almost as much damage as you can make?

    Now you may feel that it is ridiculous to compare only two characters like this, but you can make this same kind of comparison between plenty of other characters in the cast as well. Tekken 6 is no where close to being balanced. It isn't a simple case of different characters having their strengths and weaknesses. It's a case of the top tier characters having all of the advantages and the lower tier characters being trash.

    Sure it isn't, but it still does a good job of determining how well the characters fare in each category, and I've observed that the characters that tend to dominate are the ones placed on the top of that list. I think that the list is accurate enough to make a reliable theory on the tiers.
     
  7. Shoju

    Shoju Well-Known Member

    It's not just about the damage though the combos are far too long and happen too often. Considering you're helpless while this is going on it becomes very boring. As if it wasn't bad enough in T5.

    Is it true that a lot of good Namco staff left after Tekken Tag and Soul Calibur 1? It might explain why both series went downhill afterwards.
     
  8. Jeneric

    Jeneric Well-Known Member

    Maddogjin seems to have no problem winning with Hwoarang, which is what you can ask for when it comes to balance. Hwoarang is hardly trash. If you wanted to make a good point you should have taken Kuma :p You seem to mistake "balanced" with "perfectly balanced", which neither Tekken or VF is.

    Btw, you seem to forget in your move comparions that EWGF is HIGH while df+2 and b+3 are mids.

    And wall combos in VF5R is not situational. Wall stagger = 100+ of your life is gone. At least.
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I never herd of this roumor but I'd love to know if it were true. It'd explain a lot to me. Though I only casually played TTT and thought it to be a bit gimicky with the whole tag aspect w/e. I liked T4 more because of the interaction with the stages and the more 8way motion feeling it had.
     
  10. PompousKristina

    PompousKristina Well-Known Member

    Just give Tekken 6 2 or 3 weeks and it'll eventfully die out.
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    that's about how long my intrest in SCIV lasted. I'd rather that'd not be true for T6 cuz I do actually enjoy the game . . . when I'm not being picked up off the ground for the 7th time FTW gah
     
  12. Fulan

    Fulan Well-Known Member

    yea, i don't think so.
     
  13. LucidNightmare

    LucidNightmare Well-Known Member

    I'm one of the many people who originally bought a PS3 solely because of Tekken, but as I got deeper into VF 5 my interest in playing Tekken waned off...

    Even so, hearing about this actually makes me a little disappointed...Seeing as how if I had gotten a 360(Which I would've done, had I known Tekken 6 would show up on it...) I could actually be playing VF online...

    Still, this is a good thing for people who already have 360's and never thought Tekken would be coming out, they'll now be able to enjoy their fav. fighting game series as well...
     
  14. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Agreed.
     
  15. ZeroEx

    ZeroEx Well-Known Member

    PSN:
    Zeextremekid
    XBL:
    Zeextremekid
    I thought SC4 would die after the issues they had before the patches.

    Lag, infinite combos and spam. Bu it seems to be going really strong at the moment, more than VF5.

    Ever since SC4 came out I've seen a lot of VF player4s change to that game.

    So it's safe to say when this game comes out on the 360, people are gonna be playing this non-stop.
     
  16. Feck

    Feck Well-Known Member Content Manager Akira

    A lot of them where never VF players to begin with, I called this a while ago with a lot of people from here. It was just obvious that they where only playing VF while waiting for the next MK/SC game to game along
     
  17. CarolinaPanther

    CarolinaPanther Well-Known Member

    PSN:
    Nomas_Tomas
    Just like I was playing DOA4 while waiting for a VF5 to get online. I DO play the FIRST SC every once so often these days though.
     
  18. XBJX

    XBJX Well-Known Member

    Too bad they pushed the ps3 version next year. I can't believe I gave sc4 a chance to begin with, than traded it in. I'll stick to Tekken from now on.
     
  19. PompousKristina

    PompousKristina Well-Known Member

    Seems all you care about is quantity instead of quality. Also, Soul Calibur 4 is much better than the broken and unbalanced trash that was Soul Calibur 3. /forums/images/%%GRAEMLIN_URL%%/smirk.gif
     
  20. XBJX

    XBJX Well-Known Member

    Please do enlighten me on this quality that you speak of. I find that amusing indeed. We hold different preferences, but pardon me for having bad taste, although you're like the decent amount who have said that to me. Usually when you buy a game, you like more than one character. So, there's no other alternative than to choose Tekken. /forums/images/%%GRAEMLIN_URL%%/wink.gif
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice