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The DLC...is it overrated?

Discussion in 'Akira' started by katana, Sep 10, 2003.

  1. katana

    katana Active Member

    The DLC...is it overrated?

    Ah the good 'ol DLC, one of the 3 notorious Akira 3-hit combo's.

    To me, the move is a bit of an anomally really.
    Firstly, I notice that in training mode, the damage for each part of the move is calculated seperately, which leads me to think the DLC can be interrupted or evaded, however unlikely it may be (considering the speed of the move).
    It's also totally linear, and not a move a player busts out of nowhere. Ok, so it's place is in a combp or to end a combo, but this leads me to think the move does not deserve the respect it gets.
    For instance, on it's own it does 69 pts on normal hit, but the other day I practiced it in combo's (in slow motion /versus/images/graemlins/wink.gif and to my dismay I often ended up doing LESS damage in the combo as opposed to doing the DLC on it's own.
    Simple stuff like Yoho>p>DLC actually yielded less damage. Boy, talk about damage scaling!!
    I'm not saying it's not a good move in all combo's, but I was totally unsatisfied with it's diminished damage in combo's, or at least the ones I tried.
    Hey, if I manage to include a DLC in a combo, I'm expecting a little more (hell a LOT) more than a paltry 59 pts /versus/images/graemlins/shocked.gif
    As a ring-out tool, I think there are better moves and throws to use, so really, is the feared DLC a bit of a sheep in wolf's clothing?

    (I can hear the cavalry already /versus/images/graemlins/smirk.gif)
     
  2. Dandy_J

    Dandy_J Well-Known Member

    Re: The DLC...is it overrated?

    DLC doesn't do that much dmg, it's just a good non-stance specific combo ender for [2_][6]+[P]+[K] in Evo. That's pretty much it's only use.

    Just be glad it doesn't do the shit dmg it did in ver. C!
     
  3. maddy

    maddy Well-Known Member

    Re: The DLC...is it overrated?

    IMO, DLC is overrated in a sense that every Akira player wants to be able to use it and puts a lot of time into practicing it, but you can surely play as Akira without being able to do it.

    There are a few situations where DLC is involved for the maximum damage.

    For example:[2_][6][P]+[K] (closed stance on normal hit on the characters lighter than Wolfry) [2][P], DLC yields max damage.

    There are more situations that DLC is used for the max damage, but the damage difference there is very small.Like you pointed out already, a lot of time DLC does less damage than other options.

    DLC is a very cool looking move and it does have its use, but I think being able to buffer SDE fast is the key to succeed as Akira. Good luck.
     
  4. LM_Akira

    LM_Akira Well-Known Member

    Re: The DLC...is it overrated?

    If you're worried about damage at first think of what there would be with no scaling:

    Yoho on counter = 45
    jab = 12
    DLC = 68

    45 + 12 + 68 = 125 damage ( ie more than half a health bar ) for a "basic combo".

    Is that fair?It may be slightly overated but its nice to throw one out at the end of a float every now and again and to me I think it looks cool. /versus/images/graemlins/cool.gif
     
  5. katana

    katana Active Member

    Re: The DLC...is it overrated?

    Don't get me wrong - damage scaling is essential, but as madagascar pointed out, many noobs spend what seems to be half their lives trying to do this move, and at the end of the day the rewards are just not worth it, imo.
    Awesome looking move it may be, but I don't think it's all that.
    The new [3][K]+[G]> [6][P]>[2] / [8] etc...version is very useful though.
     
  6. LM_Akira

    LM_Akira Well-Known Member

    Re: The DLC...is it overrated?

    Yes damage scaling is essential but the DLC is not. Like he also pointed out the only place it gives best damage is after a normal hit float from a shrm in closed stance.

    I wouldn't say the 2/3 DLC [2]/[8] to BT is THAT useful though. It can be used in open play wheras using a DLC in open play is more or less suicide because of the recovery of the move. What areas do you find it very useful in?
     
  7. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Re: The DLC...is it overrated?

    Let me start by saying I gotta buffer SDE faster!

    Anyways, there's the fancy & high damage MC SDE>2/3 DLC>BT BC which works up to Lau (uhm...I can't get it to work above Lau anyways)...but if your opponent chooses QR I'm thinking you can get hurt (I ate something nasty last week after this but it was probably more my fault than Akira's)...motion display in training at least indicates Akira to still be in recovery from the BC for a bit after the opponent is fully recovered but I didn't test further so I don't know what (if anything) is guaranteed or how far behind Akira is after all these shenanegans. Nevertheless, your okizeme is better after DJK & loads better after [2_][6][P][P]...there's nothing wrong with ENDING a round in style though, is there? /versus/images/graemlins/cool.gif

    Other than the above I can't think of anything significant (ie even remotely arguable as "best") with the new DLC inside of combos. There's goofy stuff, sure but nothing I've seen or done with this is just RAW.

    Normal fighting? To me 2/3 DLC>BT is kinda like a linear (read:not as good) [6][6][P]+[K] ala Lau...The guessing game ain't all that but if it helps to get your opponent to turtle or panic when you choose to use it then it has done it's job. It's certainly usable (did a few yesterday /versus/images/graemlins/grin.gif) I just don't know how useful it is, especially given the nastiness of Akira's movelist. Regular ol' DLC in your combo is good good damage & good good RO potential along with a cup 'o noodles plus oodles of cool. Do you need it? Naaah. But you want it, don't you? Exactly.
     
  8. LM_Akira

    LM_Akira Well-Known Member

    Re: The DLC...is it overrated?

    Yes nicely put...I don't NEED DLC but boy do I like using it every now and again! Oh and on the subject of ending rounds I love to flip up the beaten opponent with a parting gift ( provided they're in the right position )....a nice AS3! /versus/images/graemlins/cool.gif
     
  9. katana

    katana Active Member

    Re: The DLC...is it overrated?

    csnape said:

    I wouldn't say the 2/3 DLC [2]/[8] to BT is THAT useful though. It can be used in open play wheras using a DLC in open play is more or less suicide because of the recovery of the move. What areas do you find it very useful in?

    I think if there is one part of Akira's game that needed a little work, it was his back turned position.
    Let's face it, it was non existant before Evo.
    Now, you have 2 new moves which I find useful after
    [3][K]+[G]>[6][P]>[2] / [8]:
    Namely
    [P]+[K] and [1][K]
    I don't use the "fake" DLC a lot, maybe 1 in every 8 or 10 matches, but it forces a decent guessing game, imo.
     
  10. LM_Akira

    LM_Akira Well-Known Member

    Re: The DLC...is it overrated?

    Your also forgetting [2][P] from BT this I do find useful occasionally. The low kick is useful since if it counters you have a chance to follow with a dbpm. Don't think its guaranteed but Vs LWs it works ok. Also if blocked into a corner it gives you access to Akiras wall kick. Other than this I don't tend to use it much though I'm NOT saying its useless.
     

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