One of the major reasons many fans of VF were attracted to it over Tekken, MK, DOA, Street Fighter, etc was the fact that it was more realistic. The moves had a feel of realism to them. There were no fireballs, no powerup moves, no magical moves, no special moves, no fighting kangeroos, or panda bears, just moves that had a feel of martial arts realism. In fact originally Virtua Fighter was called a Martial Arts Simulator Many fans were drawn to it because of this realism, on the other hand many players dis liked it for the same reason. These players preferred the fantastic, the flamboyant, magic moves, special moves, power ups, fighting bears, and 10 foot high juggles. To these players VF seemed plain, boring, even difficult to learn. Although VF was designed and released as a arcade game, its realism brought it as close to a 'simulator' a you could get in the early days. The other fight games seemed more fun. VF typically appealed more to the purist. From the critic's point of view VF was the most comprehensive and realistic fighter out there. But herein lies one of the dilemmas for VF. It has positioned itself as a arcade fighting game. Although even from the beginning it was perceived as a Martial Arts Simulator Although its marketed the same as a Tekken, or a DOA, it has far more realism than those games, and in many cases (obviously most cases) it does not appeal to the same crowd that likes the over the top , magic moves, super moves, appearing and disappearing , fireballs, frozen lighting bolts,fighting kangeroos and ten hit combos. So its realism that makes it better (in many ways) than its competition, is also its worst enemy. The fighting community is quick to draw the distinction between arcade fighting games and the new UFC 2009/2010 and EA's MMA fighting games. Its easy to see that those games are more simulations, because they are trying to capture the combat sport of MMA with as much realism as possible. It is clear that Lui Kang's fireballs are not trying to capture realism, or Lei Wulong juggling a giant panda bear across the stage with a ten hit combo is not trying to capture realism. So they can safely be called fantasy fighting games. But not so for VF. It is delivered in a fantasy fighting game format, but the game trys to acheive 'believable' fighting techniques and it has avoided the fantasy of its competitors for over a decade. Now here's the problem Virtua Fighter has too much realism (or not enough fantasy) to really appeal to the Street Fighter, Blaze Blue,KOF, SC,DOA MK, or Tekken Crowd(generally) But not enough realism [/size]to measure up to the new MMA combat simulators. Its too realistic for one crowd, but not realistic enough for the other. So its in kind of a no-mans-land. All by itself on sale for $19.99 Its not that Virtua Fighter needs to be dumbed down or marketed better. Its the game itself. Its too realistic for the fighting fantasy crowd. But the floating, and juggling that it does have, makes it too fantasy for the sports combat simulation crowd. PREDICTION:[/size] I will be attacked for the following opinion So if Virtua Fighter is going to survive (on consoles) it either has to truly join the ranks of Tekken and Soul Calibur, or join the ranks of UFC 2010 and EA's MMA. Virtua Fighter is one of the original mixed martial arts simulators. It has sumo wrestling, judo, karate, ju jitsu, wrestling, kickboxking, kungfu,etc. UFC's 2010 and EA's MMA has wrestling, judo, karate,kickboxing, etc. So obviously both games has lots in common. One captures realism at the artistic theatrical level, the other captures realism at the the sports level. One aims for believable martial arts moves, the others aims for replication of martial arts moves. Prediction Correction:[/size] I will be attacked for the entire post I know I'm going to get flammed, berated, castrated, and excommunicated for this post. But I think VF has a better future as a Mixed Martial Arts combat sport simulator, than it does as a aracade fantasy fighter (on the consoles) I know many of you will say that if VF was changed that much, it would no longer be VF. (I agree with you)[/size] But at this rate, we will probably never see another console release or at best only one more console release of VF anyway. The MMA games have a long bright future ahead. I would rather see VF evolve to a MMA combat simulator, than see it die as a fantasy fighter (which it never truly was anyway). And as the MMA games evolve, they will include more and more fighting styles, which brings them closer to VF any way. Obviously, I realize there are dramatic differences between the MMA combat simulators and VF's current game play. So the goal would not be to keep VF's current fighting engine, but to bring VF's realism and excellence to a new fighting engine, where Goh really can have a ground game, and Wolf can complete the wrestling move set, and Jean can pull off a kimura.